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Metro 2033 5970

@Sycho

Direct x 10 actually runs worse, around 10fps worse on benchmark (with direct x 11 with no tessalation or DOF with 2xAA being around 20 max)

@opethdisciple

I'm running at 3.84ghz at the moment, because I've had to put different ram in. But my volts for 3.84 are 1.32, with 4.2 being 1.36

Any ideas as to how the game should run with DOF off, Tess off, AAA instead of MSAA, with everything else set to very high? thanks a bunch for response, and the card seems to perform well with every other game
 
At 1920-1080 with very high 4xAF, AAA on, DX11 i get round 45-50fps indoors and outside drops to 40-20fps with 5970 stock clocks with 10.5a driver and crossfile profiles.

zia
 
Tessellation is subtle but does remove edges and rounds off items. I also personally really like DOF in this game and it did add to the overall experience. I think its a great effect.

Obviously these both place a big hit on frames, but if your rig can handle it then it would be crazy to turn it off. :)

What DOF tries to do, is give a peripheral vision effect, nothings quite in focus except the middle of the screen, unfortunately the problem is in real life you can move your head(which the game tries to emulate) or your eyes independantly of your head, which the game can't simulate at all, thereby creating a completely unrealistic and daft effect.

Huge effect to add realism that kills performance, and is less realistic, the effect itself, is incredibly basic, slightly fuzzy/blurry, wooooo.

Its like the truly awful physx implementation in Mafia 2, huge power hog to supposedly give us better and heres the kicker, MORE REALISTIC effects, however most of the effects are less realistic, but try to be flashier, and it fails miserably, glass "exploding" effects in that game have a minor delay before it happens and each piece of glass explodes in a circle, perfect circle, with bits that don't really look like glass and don't take into account the bullets angle or direction(ie bullet goes through glass, glass should shatter and fall mostly in the direction the bullet was travelling, bad new effect, glass shatters equally in all directions).

DOF isn't realistic, and personally I despise having any part of the screen blurred out in an unrealistic way, full stop, when it takes a huge amount of power to generate an unrealistic effect thats less realistic than simply not having it on, its a truly crap effect.

One of the key problems is, for instance the clipboard, it comes up in the corner, with DOF off, the whole thing is clear, with it on, its blurry, its just completely daft.

Depth of field/peripheral vision type effects, until we have monitors with ickle accurate camera's that track our eye movements and unblur exactly where we are looking, they'll be rather pointless effects. The other issue being, by the time we have that kind of eye tracking stuff as standard, I want me a ruddy holodeck to go with it.

With tesselation, its pointless its a VERY marginal change which you only notice when you really look for it. Changing between high and low res textures effects every pixel on your screen all the time, the difference is night and day, I can see the difference mid insanely intense battle, and while walking along slowly looking at things, Tesselation I can't notice, AT ALL, while in battle, or playign 99.9% of the game, until I stop and stare at really only some very specific items, you don't notice it. Considering the top end cards will run sub 30fps average with DOF/Tesselation on, theres really very little reason to have them on, if I've paid £700+ for 480gtx SLI, I'd prefer not to be running 50fps average with 20fps lows, by having both on, closer to 100 average with 40-50lows is what I'd expect for £700+, and considering the quality of the effects, I'd never turn them on.

Tesselation isn't that big a killer, DOF hurts performance a good 1.5-2x harder than Tesselation does.

WIthout either on, frankly, those [H] benchmarks are accurate for WITH tesselation, without it add another 10-15fps most likely. I'd expect a 5970 to be averaging WELL above 50fps, if you're getting 20fps, somethings wrong, uninstall drivers and try the 10.4 or 10.5's, guru3d.com(or its 3dguru, always forget) keep a backlog of drivers for download, reinstall with one of those, try a new physx driver, and maybe try installing it twice just incase(seemed to work for Mafia 2 for Nvidia guys).

Then see where you're at.
 
LMAO.... Seriously mate, could you not reply with a shorter answer. You really should get a name change to essaymaster. :D

I just skim read your essay and I can max the game out with vsync forced in my drivers at 60fps with all the eyecandy on. I love the DOF and tessellation does add to the game.

I am guessing by your reply that you cannot max this game out hence why you are slating DOF and tess.

Its fair enough that you cant run it with decent frames with DOF and tess and turn it off but there is no need to put it down. ;)
 
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What DOF tries to do, is give a peripheral vision effect, nothings quite in focus except the middle of the screen, unfortunately the problem is in real life you can move your head(which the game tries to emulate) or your eyes independantly of your head, which the game can't simulate at all, thereby creating a completely unrealistic and daft effect.

Huge effect to add realism that kills performance, and is less realistic, the effect itself, is incredibly basic, slightly fuzzy/blurry, wooooo.

Its like the truly awful physx implementation in Mafia 2, huge power hog to supposedly give us better and heres the kicker, MORE REALISTIC effects, however most of the effects are less realistic, but try to be flashier, and it fails miserably, glass "exploding" effects in that game have a minor delay before it happens and each piece of glass explodes in a circle, perfect circle, with bits that don't really look like glass and don't take into account the bullets angle or direction(ie bullet goes through glass, glass should shatter and fall mostly in the direction the bullet was travelling, bad new effect, glass shatters equally in all directions).

DOF isn't realistic, and personally I despise having any part of the screen blurred out in an unrealistic way, full stop, when it takes a huge amount of power to generate an unrealistic effect thats less realistic than simply not having it on, its a truly crap effect.

One of the key problems is, for instance the clipboard, it comes up in the corner, with DOF off, the whole thing is clear, with it on, its blurry, its just completely daft.

Depth of field/peripheral vision type effects, until we have monitors with ickle accurate camera's that track our eye movements and unblur exactly where we are looking, they'll be rather pointless effects. The other issue being, by the time we have that kind of eye tracking stuff as standard, I want me a ruddy holodeck to go with it.

With tesselation, its pointless its a VERY marginal change which you only notice when you really look for it. Changing between high and low res textures effects every pixel on your screen all the time, the difference is night and day, I can see the difference mid insanely intense battle, and while walking along slowly looking at things, Tesselation I can't notice, AT ALL, while in battle, or playign 99.9% of the game, until I stop and stare at really only some very specific items, you don't notice it. Considering the top end cards will run sub 30fps average with DOF/Tesselation on, theres really very little reason to have them on, if I've paid £700+ for 480gtx SLI, I'd prefer not to be running 50fps average with 20fps lows, by having both on, closer to 100 average with 40-50lows is what I'd expect for £700+, and considering the quality of the effects, I'd never turn them on.

Tesselation isn't that big a killer, DOF hurts performance a good 1.5-2x harder than Tesselation does.

WIthout either on, frankly, those [H] benchmarks are accurate for WITH tesselation, without it add another 10-15fps most likely. I'd expect a 5970 to be averaging WELL above 50fps, if you're getting 20fps, somethings wrong, uninstall drivers and try the 10.4 or 10.5's, guru3d.com(or its 3dguru, always forget) keep a backlog of drivers for download, reinstall with one of those, try a new physx driver, and maybe try installing it twice just incase(seemed to work for Mafia 2 for Nvidia guys).

Then see where you're at.

LMAO.... Seriously mate, could you not reply with a shorter answer. You really should get a name change to essaymaster. :D

I just skim read your essay and I can max the game out with vsync forced in my drivers at 60fps with all the eyecandy on. I love the DOF and tessellation does add to the game.

I am guessing by your reply that you cannot max this game out hence why you are slating DOF and tess.

Its fair enough that you cant run it with decent frames with DOF and tess and turn it off but there is no need to put it down. ;)

I enjoy DM's long posts & here have another.

What DOF tries to do, is give a peripheral vision effect, nothings quite in focus except the middle of the screen, unfortunately the problem is in real life you can move your head(which the game tries to emulate) or your eyes independantly of your head, which the game can't simulate at all, thereby creating a completely unrealistic and daft effect.

Huge effect to add realism that kills performance, and is less realistic, the effect itself, is incredibly basic, slightly fuzzy/blurry, wooooo.

Its like the truly awful physx implementation in Mafia 2, huge power hog to supposedly give us better and heres the kicker, MORE REALISTIC effects, however most of the effects are less realistic, but try to be flashier, and it fails miserably, glass "exploding" effects in that game have a minor delay before it happens and each piece of glass explodes in a circle, perfect circle, with bits that don't really look like glass and don't take into account the bullets angle or direction(ie bullet goes through glass, glass should shatter and fall mostly in the direction the bullet was travelling, bad new effect, glass shatters equally in all directions).

DOF isn't realistic, and personally I despise having any part of the screen blurred out in an unrealistic way, full stop, when it takes a huge amount of power to generate an unrealistic effect thats less realistic than simply not having it on, its a truly crap effect.

One of the key problems is, for instance the clipboard, it comes up in the corner, with DOF off, the whole thing is clear, with it on, its blurry, its just completely daft.

Depth of field/peripheral vision type effects, until we have monitors with ickle accurate camera's that track our eye movements and unblur exactly where we are looking, they'll be rather pointless effects. The other issue being, by the time we have that kind of eye tracking stuff as standard, I want me a ruddy holodeck to go with it.

With tesselation, its pointless its a VERY marginal change which you only notice when you really look for it. Changing between high and low res textures effects every pixel on your screen all the time, the difference is night and day, I can see the difference mid insanely intense battle, and while walking along slowly looking at things, Tesselation I can't notice, AT ALL, while in battle, or playign 99.9% of the game, until I stop and stare at really only some very specific items, you don't notice it. Considering the top end cards will run sub 30fps average with DOF/Tesselation on, theres really very little reason to have them on, if I've paid £700+ for 480gtx SLI, I'd prefer not to be running 50fps average with 20fps lows, by having both on, closer to 100 average with 40-50lows is what I'd expect for £700+, and considering the quality of the effects, I'd never turn them on.

Tesselation isn't that big a killer, DOF hurts performance a good 1.5-2x harder than Tesselation does.

WIthout either on, frankly, those [H] benchmarks are accurate for WITH tesselation, without it add another 10-15fps most likely. I'd expect a 5970 to be averaging WELL above 50fps, if you're getting 20fps, somethings wrong, uninstall drivers and try the 10.4 or 10.5's, guru3d.com(or its 3dguru, always forget) keep a backlog of drivers for download, reinstall with one of those, try a new physx driver, and maybe try installing it twice just incase(seemed to work for Mafia 2 for Nvidia guys).

Then see where you're at.
 
LMAO.... Seriously mate, could you not reply with a shorter answer. You really should get a name change to essaymaster. :D

I just skim read your essay and I can max the game out with vsync forced in my drivers at 60fps with all the eyecandy on. I love the DOF and tessellation does add to the game.

I am guessing by your reply that you cannot max this game out hence why you are slating DOF and tess.

Its fair enough that you cant run it with decent frames with DOF and tess and turn it off but there is no need to put it down. ;)

xfired 5850's overclocked, it can quite easily max it out, the effects suck though, I'd prefer well over 60fps average than 40fps and DOF, which is awful.

Blurring stuff is, well, it used to be a cheap console trick to hide stuttering, motion blur, then some idiot at Nvidia asked them to add it in and killed performance doing it while "bluring" stuff out should really increase performance, though they do tend to be more concerned with harming AMD's performance than improving a game for all.

To point out, again, how stupid it is, the "objectives" type list on the clipboard you carry around with you is blurred out with DOF on, its utterly retarded, from screenshots of tesselation in the game, I've seen a few shirt sleeves be more rounded(amazingly, in that situation, not creased in the slightest) and one or two guys helmets(not those ones) be a bit rounder........... yippee. Time I spent in game looking at peoples sleeves or helmets...... 0 seconds, time seeing these effects in paused zoomed in comparison shots on various sites, more than I spent in game seeing the effects.

I quite literally didn't spot them in game, at all, and I don't tend to get close and scan every area inch by inch to see evidence of rounder sleeves, but hey, thats just me. That asides from the fact the game sucked balls, but was a heck of a lot smoother with 60fps averages than 35ish with all the crap and turd turned on. ;)
 
@Razor Time

You will be able to run this game with all the stuff turned on with OC 480's in SLI, because the game was optimized for nvidia, with the tesselation and phsyx, and you have a lot of nvidia right there. What res you running at? Because I'm at 2650x1600.

Has anybody tried the benchmark tool? if anybody with a 5970 or CF 5870s are willing to bench the game with DOF, tesselation, AAA (not MSAA), DX 11, phsyx off and all very high at 1920x1200, id be very grateful. It would be interesting to see how they stack up to 480s CF.

Cheers
 
@Razor Time

You will be able to run this game with all the stuff turned on with OC 480's in SLI, because the game was optimized for nvidia, with the tesselation and phsyx, and you have a lot of nvidia right there. What res you running at? Because I'm at 2650x1600.

Oh I know that mate. :) Hardocp did a review on Metro 2033 performance and it was clear that Nvidia cards ran this game allot better.

I am gaming at 1080p. :)
 
It's getting to the point for me where I may as well switch back over to nvidia. I had 0 problems with my 8800 gtx, and I see more and more games taking advantage of phsyx etc. What do? :)
 
Has anybody tried the benchmark tool? if anybody with a 5970 or CF 5870s are willing to bench the game with DOF, tesselation, AAA (not MSAA), DX 11, phsyx off and all very high at 1920x1200, id be very grateful. It would be interesting to see how they stack up to 480s CF.

Cheers
My monitor will only go 1920x1080.

win 7 x64
phenom II 965 quad @ 4GHz
radeon 5970 - 10.8 drivers and profiles
4GB DDR3 @ 1600MHz 7.7.7.20.2T
sata II 7200.11 @ 3Gb/s

 
Has anybody tried the benchmark tool? if anybody with a 5970 or CF 5870s are willing to bench the game with DOF, tesselation, AAA (not MSAA), DX 11, phsyx off and all very high at 1920x1200, id be very grateful. It would be interesting to see how they stack up to 480s CF.

Cheers

I'll give it a go at 1680*1050 and 5348*1050 single and CF.

For anyone looking for it, to save u a google search, benchmark can be found here:

C:\Program Files (x86)\Steam\steamapps\common\metro 2033
 
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