**** Original Starcraft 2 Thread ****

How do I vote to kick players who lag?

I keep getting in games where a player lags so hard, the whole thing is unplayable. Then he turns up in my base, but I couldn't click anything and couldn't kick him, so just wasted my time.

I want to not play with laggots, but it seems I have to surrender to lag...
 
they don't hard counter them. Zealots counter rauders without cc, with cc it gets harder for zealots but still just plain mass zealot has as good chance, add decent focefields and they will melt away early mm.

Now mass charge-a-lot again melts away marine marauder and you have the option of opening with charge zealots which is very effective.

Also early game, plain marauder gets destroyed by plain zealots with a single sentry, If I go up the ramp, ff behind me and zealots destroy rauders, and then when he get's charge, its guarding shield and peck away my marauders while I try to micro away.

I used to do cc with early rauder to harass toss, but where I am now, it doesn't work.
 
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charge zealots you need gateway, core and twilight that is defiantly not an opening strategy when you have to spend a shed load of minerals and gas, just to get the tech and by that time T have walked up to your base and spammed the **** out of you as youv got your pants down to your ankles with minimal units.

just feels like a T defend there where its pretty apparant that the timings for P need adjusting as do Mar effectiveness to even make the early game an even playing field.
 
Playing a friendly tank/viking tvt with Nex20 I fell in love with tvt again, I forgot how much fun it is and how dynamic vikink/tanks are and thats only early game.

I presume you don't know chare-a-lot opening, its very effective and I recommend it if you're having problems with early terran agression.

You do realise you are meant to be producing zealots while all this teching is going a long with a single sentry and I repeat if terran dares to walk up the ramp ff behind to block the ramp and zealots will take care of that army.

And I repeat once again the people who know this game inside out consider pvt balanced with terran having tiny early game edge and toss late game edge, the tiny edge is nothing to nerf/buff. If you nerf rauder cc or stim it will affect the game in a very big way.
 
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I used to do cc with early rauder to harass toss, but where I am now, it doesn't work.

It works fantastically well at even the top echelons, see all the marauder harass in the GSL. The new hellion backed variant is particularly nasty.

Basically the assumption seems to be that Terran 'rax units *should* be able to go toe to toe with Protoss ground. I don't see why they should they are cheaper, and terran have so many (largely ignored) tech options which could give them an edge. But they don't even have to bother such is the strength of their core barracks units.

Now mass charge-a-lot again melts away marine marauder and you have the option of opening with charge zealots which is very effective.

Trust me on this one, chargelots are not in any shape or form a viable 'opener'.

It's 150 for the cyber core, 150 for the twilight, and it's 200/200 for the charge upgrade. Compare that with 50/25 gas for the techlab and 50/50 for cc or 100/100 for stim. It's not even on the same planet of viability for opening play.

Zealots have had a recent timing nerf too and an associated warpgate cooldown, so the threat of mass zealots is less. The marauder didn't get a corresponding nerf...

And I repeat once again the people who know this game inside out consider pvt balanced with terran having tiny early game edge and toss late game edge, the tiny edge is nothing to nerf/buff. If you nerf rauder cc or stim it will affect the game in a very big way.

You say this a lot. Can you provide some links to back this up? I'm happy to do likewise to top players who say serious issues exist.
 
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Team liquid forums.

kar, how about you try zealot opening then tell me how it went. So you have to spend around 500 gas, meanwhile you can easily get zealot army up since it doesn't cost any gas.

For terran its 300 gas then 25 gas per marauder. Lets take 8 marauders which terran will get by the time you get charge, 8x25=200gas 200gas +300gas = 500gas

Seems like its equal gas so far.

This is ridicules, from now on if you have a problem with early game terran ask for advice rather then complain that something is unfair.
 
why do you always shun people? iv seen you do it time and time again on this thread - can you please just stop it? we are discussing aspects of the game as many people across the internet do, a game we all play and all have views on it just seems that as soon as someone counters your argument with FAIR points you throw the toys out the pram....we are all adults after all.

i will try your opening in the next 3v3 i play as a tester and will let you know the results, im more then happy to admit it when im wrong but to me and as kar raises above it seems like far to much teching just to counter tech 1 maruaders (Which is the whole issue at hand)
 
How was I 'throwing toys out the pram" I was very harsh only to 1 person, that is minato because he deserves it.

I told try it, because kar claims its doesn't work as you claim it doesn't work, but both of your have not tried it and saying it doesn't work without trying it is not a good discussion is it, It is me giving you advice what to do and you're saying, nah man you wrong I will say you're wrong without even trying.

I find your mentality throwing toys out the pram by saying it doesn't work without even testing it
 
Besides you have no idea how much abuse I get for playing "that race" so any silly remark about balance annoys me even more. When a beginner loses and his first reaction is not "what did I do wrong, I will ask on the forums" but "Hey this is bs, terran op I go on the forums and complain about the balance" only this mentality applies not only to beginners but to even players in diamond level as it appears.
 
Team liquid forums.

kar, how about you try zealot opening then tell me how it went. So you have to spend around 500 gas, meanwhile you can easily get zealot army up since it doesn't cost any gas.

For terran its 300 gas then 25 gas per marauder. Lets take 8 marauders which terran will get by the time you get charge, 8x25=200gas 200gas +300gas = 500gas

Seems like its equal gas so far.

This is ridicules, from now on if you have a problem with early game terran ask for advice rather then complain that something is unfair.

Let's try this out =]
 
Sphinx tomorrow I'm gonna play some ladder games and get fast charge in all the PvTs I get. I'll post the replays and my thoughts about it afterwards. I try to get charge pretty much every game but always later, when I'm on 2 or 3 bases. Do you recommend citadel before or after robo? Probably gonna need to try both. I couldn't play today because my idiot of a dad took my glasses to work with him mistaking them for his. Can't see anything. :(
 
actually now that I am thinking about it, I thought you guys Scott and Kar had no problems with early game against terran, Scott you said you usually fe and can hold off a terran usually and I can't imagen kar having problems with early terran he's 1000 diamond toss player, whatever you're doing is working then why change it :confused:

The charge-a-lot + force-fielding was just my advice to Alex as he was problem with early terran aggression and my point was its a decent opening when it is relevant, by no means do I mean you should open with it all the time.
 
Putting cc on the engineering bay and increasing the cost slightly would balance it out imo. For such a strong ability it does come very easily. Saying that, it's not insanely OP'd. Any protoss that doesn't FE can hold off terran early aggression so long as they have a reasonably early robo bay.
 
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