Thing I miss most about Steam Quake 2 is the kickass CD soundtrack. Totally missing.![]()
Even less impressed now. :/
Thing I miss most about Steam Quake 2 is the kickass CD soundtrack. Totally missing.![]()
For me it would have to be Half Life - the game introduced so many innovative features that are still used by games today.
Well, plenty of people were playing Doom and Doom 2 (and DN3D) networked before Quake was out surely? I'm not sure it was the genesis of it all, it certainly helped it take off though.
Fair points, one thing I would say with regard to HL though is that while everyone raves about the 'interactive introduction' (arriving on the train, speaking to NPCs etc) rather than just being thrown straight into the gameplay, a lot of people forget that 6 months before HL came out Unreal did something conceptionally similar (although perhaps not as well executed) to set the scene on it's first level - you wake up and explore the ship, read diaries, 'witness' a guy being killed behind a sealed door complete with shrieking etc, in fact you don't actually fight anyone at all on the first level.
Halflife is undoubtedly influential when it comes to SP game design (more specifically a move away from mindless run-and-gunning towards a more immersive story-telling experience) but while it isn't quite as sexy, sometimes I think the technological influence of games can be overlooked. It's actually quite outstanding in my view that nearly 15 years after the release of Quake a lot of games are still copying the basic premises - although to be fair I'm sure there are some oldschool RPGs that can probably lay similar claims.
Speaking of Hearts Of Iron 3 (I assume that's what you're talking about), is it worth it for the cost? I've always heard murmurings it's decent, but never enough to justify buying it...
Anyone got Sniper: Ghost Warrior - the last trailer on Steam has got me very interested, but the Metacritic score isnt great. Just wondering if its actually a bargain for £7.50 or not?
ps3ud0![]()
HL1 never thought it was that good so overrated.....
Give me Quake2/Unreal1 from the same era anyday!! Better looking easier to get into & more fun
HL2 now thats a whole different kettle of fish & without a doubt one of the finest games ever made on any platform. So much content & such a massive game. For the time gfx were stunning as well![]()
Greed Corp any good? Down to £2 ...
In half-life, the game tries to create a cinematic story experience - and this has effected every single shooter since, with the possible exception of serious sam...
It's not enough now to give players a few levels to fight there way through and rack up kills (in fact, how many single-player games even tell you how many kills you have scored or secrets found?) - your avatar now needs a name, a skimpy backstory, a game world to inhabit, and npcs to interact with (even if only barely). All these things are half-life's legacy, for better or worse.
The first public Beta of Counter Strike was out before UT, I find it hard to see how it influenced that.![]()
Unreal released '98
Counter-Strike Beta released '99
Unreal isn't Unreal Tournament.
Nvm![]()
If that truly is HL influence then thats pretty poor really - I cant think of a recent FPS that doesnt have a throw-away plot, but it sounds like you are saying these types of plots are due to HL?In half-life, the game tries to create a cinematic story experience - and this has effected every single shooter since, with the possible exception of serious sam...
It's not enough now to give players a few levels to fight there way through and rack up kills (in fact, how many single-player games even tell you how many kills you have scored or secrets found?) - your avatar now needs a name, a skimpy backstory, a game world to inhabit, and npcs to interact with (even if only barely). All these things are half-life's legacy, for better or worse.
It did nothing overly unique it just had a good story