The Darkness 2 : Fall 2011!

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From Joystiq

http://www.joystiq.com/2011/02/08/the-darkness-2/

Today, there's good news and bad news for fans of Starbreeze's underappreciated 2007 comic book-based shooter, The Darkness. First, the good news: A sequel, The Darkness 2, has just been announced for fall 2011, reuniting players with Darkness-packing mobster Jackie Estacado; and the bad news: Original developer Starbreeze is out, rumored to be busy with a Syndicate reboot for EA, and relatively unproven Digital Extremes (Dark Sector, anyone?) is in.

The sequel promises more of what made the original such a delight: giant Demon Arms and "stylistic violence." The Darkness 2 marketing team got their hands on the game and came up with "Quad-Wielding," which seems as sellable as any other first-person gimmick. "The Darkness II breaks out of the sea of conventional first-person shooters," the press release reads, "with its fervid Quad-Wielding gameplay, which will allow players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons."

That's all well and good, but how cool is the game? For that, we'll turn to the admittedly biased Marc Silvestri, founder and CEO of Top Cow Productions and co-creator of The Darkness comics. "So often disappointed when a favorite character gives birth to a lame movie or video game, us fans have come to expect the worst," Silvestri said. "And sometimes we get it. But not with The Darkness II. Yeah, call me biased [Ed's note: We did!], but this second installment of Jackie Estacado's epic saga is – in my humble opinion – one of the most brutally cool games I've ever played. 2K Games hammered this one out of the park."

As convincing as that sounds, we'll reserve our judgment until we get our hands (and yes, our Demon Arms) on the title.
 
Loved the first one, brilliant game. Long overdue a sequel.

But I can't remember anything now about the first ones story line :(
 
I liked the first one. What I didn't like was this - you'd have a cutscene and your character would kick ass with the darkness power,cut scene ends and your not as powerful. Was a bit annoying!
 
Darkness was the very first game I ever played on my Xbox 360.
Come to think of it, it was the first console game I played in many years before then.
Loved the first, hope the second is better
 
The things I didn't like were the endless subway trips to and from destinations and the load times covered by repetitive monologues by Jackie who bears little resemblance to the comics.
Also where were the imps/demons that surround him?
A lot of the atmosphere was basically missing from the game that would have made it even more enjoyable.
 
Dark Sector was ok but Bioshock2 MP only was also done by Digital Extremes & that is truly horrible & wretched looking :mad:
 
The thing is though, isn't it the story and the gameplay that made Dark Sector not very good (though I've not played it so I cannot personally comment).

Though from my understanding the Darkness is a comic, so the story is essentially written already and all Digital Extreme's has to do is continue with what most likely is an improved engine and script the game.

I don't think it will be as bad as what people here make out.
 
What made the first one good was the story and character development, I don't think a game has ever given me a sense of loss quite like the bit where .... I wont spoil it if you haven't played it, if you have you know the bit I mean.
 
Dark Sector was ok but Bioshock2 MP only was also done by Digital Extremes & that is truly horrible & wretched looking :mad:

I really enjoyed bioshock MP until the Jtaggers got hold of it. It was fun to play, even though the lag hit and miss like all xbox games.
 
Well there goes half my argument down the pan haha.

Joystiq said:
The Darkness was developed using Starbreeze's proprietary Starbreeze Engine; however, for the sequel, Starbreeze is out, as is its proprietary tech, in favor of some different proprietary tech. New developer Digital Extremes is using a new version of its own Evolution Engine, seen in the 2008 glaive-em-up Dark Sector. It's evidently well-suited for games with "Dark" in the title. This title marks DI's return to ... its own engine. After Dark Sector, the developer has assisted on Unreal games including the two BioShocks and Homefront.

The switch to both a new developer and a new engine suggests that The Darkness 2 could be a very different game than its predecessor. Thankfully, we've already learned that the new engine is capable of rendering "Demon Arms," so it won't be completely foreign.
 
Loved the first one, brilliant game. Long overdue a sequel.

But I can't remember anything now about the first ones story line :(

Guy is in Mafia family, girlfriend gets killed, demons get to him when he trys to kill himself?( I think) he goes on the rampage killing mafia friends/bosses
 
link: http://www.vg247.com/2011/02/09/the-darkness-2-to-focus-more-on-story-action-have-a-cel-shaded-look/

The Darkness 2 to focus more on story, action, have a cel-shaded look

Digital Extremes has said The Darkness 2 will focus on both story and action this time out, and will have cel-shaded look to it.

Speaking with Games TM magazine, the game’s lead designer Tom Galt said the team is “carving its own path,” for Darkness 2.
“What Starbreeze did well, in a nutshell, were characters and story,” said Galt. “It’s one of the only games I played where I actually felt an emotional connection. The Jenny death scene was incredible. I think in The Darkness there’s a lot of exploration and walking through New York City, and we felt like, ‘Well that’s cool,’ but we decided to take our game in a different direction and focus more on the action and the story.”
As far as the sequel’s cel-shaded look is concerned, the team is doing this to replicate the look of the Top Cow comics, Galt revealed, while at the same time getting rid of some of the “backtracking subway elements” from the original.
The Darkness 2 was announced yesterday for a fall release on PC, PS3, and Xbox 360.
Via CVG.
 
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