***Official Shogun Total War 2 Thread***

Very easy, the unit cards are pretty self explanatory, I'm sure with a bit of practice you'd pick it up.

Cheers might give it another go then.
Just in RTW they are called obvious names.

Just got to get over the crushing i had trying to take over some towers. Had no idea what to do took the mic
 
I only have about 8 provinces, taking a castle is the hardest part in the game for me. The easiest thing is to lay siege and force them out but this can take 5 turns. I have noted the following, defending archers when at the edge of the fort have a massive advantage because they have cover. When going through the doors it is VERY easy to get pinned in by defending melee so your army will be stood outseide like plumbs. Yours troops fall when scaling the walls, generally go for shorter walls if you can to reduce casualties. Its hard you need to find a weakness to exploit, generally you need to attack from multiple angles to get some units in the compound.

Generally though unless they have no archers i just lay siege
 
I only have about 8 provinces, taking a castle is the hardest part in the game for me. The easiest thing is to lay siege and force them out but this can take 5 turns. I have noted the following, defending archers when at the edge of the fort have a massive advantage because they have cover. When going through the doors it is VERY easy to get pinned in by defending melee so your army will be stood outseide like plumbs. Yours troops fall when scaling the walls, generally go for shorter walls if you can to reduce casualties. Its hard you need to find a weakness to exploit, generally you need to attack from multiple angles to get some units in the compound.

Generally though unless they have no archers i just lay siege

Are these the new 'forts' which were in older games?
 
I have noted the following, defending archers when at the edge of the fort have a massive advantage because they have cover. When going through the doors it is VERY easy to get pinned in by defending melee so your army will be stood outseide like plumbs. Yours troops fall when scaling the walls, generally go for shorter walls if you can to reduce casualties. Its hard you need to find a weakness to exploit, generally you need to attack from multiple angles to get some units in the compound.

Generally though unless they have no archers i just lay siege


I noticed all that, too. Bit of annoying mechanic that you lose 10% of your unit just from them falling down the walls when climbing. I can see why they did it though - to give even more advantage to defenders which is correct.

I haven't got around to catapults or anything yet, though.
 
pfft i find the assaulting castles too easy

AI wont move its archers around, so you just pick a blind spot and advance. once your in range just sit and hit their archers whilst they sit their doing nothing with all those heavy melee units that could come out and flatten my archers
 
Quite enjoying this, ruined my first campaign so going to start another.

Runs great with every setting turned up on my rig except naval battles they sometimes go into the 20's but its still very playable.

Only thing is im having some issues with (ranged mostly) units not always doing what you ask them, im all too familar with this issue in total war games, its nearly always ranged units.
 
^

ye it can be annoying, you just want them to fire at a unit, but instead they start shuffling around and repositioning even though the unit is in range.
 
I started a short campaign on M/M sent my troops off on turn 2 to seige one of the enemy towns and on turn 3 the other neighbor attacked my single town. Cavalry and general in the base i thought not going to be good but they need to get through the walls. Then the bugger climbed over which really took me by surprise and I got wiped out lol.

Really should go through the tutorial I think. The last Total War I played was M2 so things have changed a bit. Also in M2 it was kind of obvious what each unit did just by the name (certainly as england) but with this none of the names mean anything to me so I have to keep looking at the details.

I love all of the time periods that focus more on melee combat and loved Rome/M2 so should love this too. I just seem to think war games lose something when gunpowder becomes widely available.

It all looked incredible though with everything turned up. I did enable triple buffering in the ATI panel as even on the into video it was tearing. not a sausage now though.

On that note, why oh why do they create such incredible cut scenes with superb detail and then compress the crap out of them? Seeing blocks all over the video kind of ruined the atmos a bit. I swear the cut scenes in Starcraft 2 didn't have that problem.
 
Really should go through the tutorial I think. The last Total War I played was M2 so things have changed a bit. Also in M2 it was kind of obvious what each unit did just by the name (certainly as england) but with this none of the names mean anything to me so I have to keep looking at the details.

I love all of the time periods that focus more on melee combat and loved Rome/M2 so should love this too. I just seem to think war games lose something when gunpowder becomes widely available.

Thats the worry i had, but others say its easy enough once you get used to the names.
Yeah i think Empire total war was pretty boring even though you could be Britain. Just felt like a seige engine game with long range skirmishing.
 
The names are easy

The first part of a unit's name (ie. Katana, Yari, Bow, Naginata) indicate the unit's weapon. Katana (a sword) are good vs infantry. Yari (spear) good vs cavalry. Bow good vs infantry. Naginatas (spear with a blade on the end) are sort of good vs inf and cav but not as specialist.

The second part of a unit's name indicate class. Samurai are the elite, very well trained/armoured. Ashigaru are the more mass trained professional army.

Actually I find this TW to be the easiest to get the hang of so far.

Note cav are good for charging against katana and bow infantry.
 
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It's exactly as Inazuma explains it. :)

You get used to it very quickly and the game has a gentle pace to let it all sink in.
 
Multiplayer is really, really annoying me, I've played a few matches now and every person has had a much better army than me, just had a battle with a guy who had warrior monks and a samurai hero unit, his general's unit had bows and were insanely fast compared to my cavalry. I managed to catch his generals unit eventually and attacked with two units of spearman and a unit of cavalry, somehow they were all routed and then the rest of my army closely followed, I had no chance from the start.

I also did a siege battle yesterday where the defender had bow monks and a shed load of catapults which routed most of my army before I even got to the gates, again I had no chance from the start.

I've had a few very close battles but I'm finding it very difficult to really win anything.
 
How stable is this?

Keep getting crashes on RTW when the weather changes or when i return to the campaign map after a battle. Not all the time but annoying. but i put that down to old game on Win7.

On the demo on the campaign map i was getting 80 frames and it was killing my graphics card. Was only getting 15-25 on the battles too. So need a new CPU!
 
Think I just failed big time :(

Only on my 1st campaign as Chosokabe. I took my island and pretty much the mainland opposite me, an Ally had the entire island too the left. was making about 9K a turn all was looking good when devine realm hit.

It hit, I lost around half of my trade with only the island on the left staying allies. Defended the initial waves from the east started pumping out military only. Once I had killed a few stacks i moved east quite easily getting up to 19 provinces with 11 years to go, easy i thought. However I did not realise i was loosing favour with my ally to the west and he declared war. At the same time my Daimyo got negative honour adding 2 unhappiness to every province. All the newprovinces to the east are unhappy and I could not tax them. I had lost most of the rest of my trade when my ally turned on me, and he pretty much steam rolled 4 of my heavily built up, undefended, money making provinces from behind. My army was costing more than I could make and I spent a turn or 2 bankrupt. Now having to get my eastern front line to fall back to deal with the unrest in my new provinces and to mount a counter attack to reclaim my land in the west.

I will persavere but believe it may now be out of my grasp!
 
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