**** Original Starcraft 2 Thread ****

first impressions fun game, not sure what to do when i got tonnes of minerals, maybe get some upgrades or expand or something guess

My knowledge of zerg isn't great but I know if you find yourself with an excess of minerals you can build a second hatch in your base, or as you say get some upgrades.

One thing to remember is the only way to be able to spend minerals is to be able to build units, this means that if you are constantly making units/drones, you need more production buildings, also the best way to free up supply to spend more minerals is just to attack allot.
 
My knowledge of zerg isn't great but I know if you find yourself with an excess of minerals you can build a second hatch in your base, or as you say get some upgrades.

One thing to remember is the only way to be able to spend minerals is to be able to build units, this means that if you are constantly making units/drones, you need more production buildings, also the best way to free up supply to spend more minerals is just to attack allot.

Yeah if your minerals are coming in faster than they are going out then their's an imbalance (unless the game is post 15 mins when this tends to happen once your at 200 food).

A couple of quick spends: Upgrades are a must throughout.

If your at 200 food morph your Slings into Blings and throw them away, then replace with something a bit more heavy.

Also, when your minerals are excessive, take 9 drones and send to a new resource base, use one for a new hatch, 2 for extractors and get the remaining 6 on gas.

Welcome to the swarm.
 
Thought id post in here, its been a while...

Has the 4 Terran reaper rush been sorted out yet. I always used to get reaper rushed :(

Not played SC2 in a while now, might give it a blast soon - Think im in silver league but havent played in about 4 months
 
Thought id post in here, its been a while...

Has the 4 Terran reaper rush been sorted out yet. I always used to get reaper rushed :(

Not played SC2 in a while now, might give it a blast soon - Think im in silver league but havent played in about 4 months

We're on season 2 now so you'll have to do a placement match again.

Not really sure about Reaper Rushes, they never were a problem for me tbh.

Welcome back too.
 
Thought id post in here, its been a while...

Has the 4 Terran reaper rush been sorted out yet. I always used to get reaper rushed :(

Not played SC2 in a while now, might give it a blast soon - Think im in silver league but havent played in about 4 months

never really use reapers unless going for something stupid. i think they got nerfed a while back - cant get speed upgrade until you get a factory up. I think you need pretty good micro to use them anyway which i lack.
 
What about in PvP where the enemy 4gates to attack you? And seeing as we aren't talking about high level players, if you don't donate your whole army, you can still come back from a 4gate

PvP is very different to the other protoss matchups though, if both 4 gate then the one with the faster timing will obviously be the aggressor. If the defender holds it then they will have a lead depending on how many units the attacker lost.

Of course at low levels players will have more chance of making a comeback but a lead is a lead, and if you play a fair bit you will quickly be at a level where these things decide the game every time.
 
PvP is very different to the other protoss matchups though, if both 4 gate then the one with the faster timing will obviously be the aggressor. If the defender holds it then they will have a lead depending on how many units the attacker lost.

Of course at low levels players will have more chance of making a comeback but a lead is a lead, and if you play a fair bit you will quickly be at a level where these things decide the game every time.

Regardless, at low level, it pays to have more construction buildings than the base would cope with running constant production over having not enough buildings and a sum of 1000+ minerals sitting in your bank doing nothing. Saying that a low level player should only build 4 production buildings will just put the player on a losing streak if they don't keep up with production and pylons, and for players who want to enjoy the game as they learn, that isn't really much fun.
 
did my placement matches got placed in gold \o/ .....

lost like 10 straight, then vs a terran finally won my first game in gold lol went from ranked 98 to 50 something from 1 win lol

i've been trying to apply some early pressure in last few games, kill some scv's etc then go hard hard macro,

watching one of my replay where i lost after like 40mins , at one point i had like 50 drones, terran had 7... but we had same income levels lol!

have not won single game vs protoss even in practice games lol!

main strats seems to be "i got cannons in your base pew pew" or turtle hard into carriers/ mass void ray

been trying to get some decent creep spread going, with 1 dedicated creeepy queen
 
did my placement matches got placed in gold \o/ .....

lost like 10 straight, then vs a terran finally won my first game in gold lol went from ranked 98 to 50 something from 1 win lol

i've been trying to apply some early pressure in last few games, kill some scv's etc then go hard hard macro,

watching one of my replay where i lost after like 40mins , at one point i had like 50 drones, terran had 7... but we had same income levels lol!

have not won single game vs protoss even in practice games lol!

main strats seems to be "i got cannons in your base pew pew" or turtle hard into carriers/ mass void ray

been trying to get some decent creep spread going, with 1 dedicated creeepy queen

so terran has this thing called a mule, which is like..totally imbalanced :D. Nah but really, you should always be ahead in expansions when against a terran. If they have 3 orbitals and a gold expansion, they're going to get huge income from that, whether they have 7 or 50 scvs because the mules basically make up for a lack of ability to mass up their workers. At the end of the day, in economy, you have to do everything you can to stay ahead because theirs is the more cost efficient army.

As for dealing with protosses, you'll be able to deal with the pesky cannon rushes with decent scouting and practice. As for the carrier/mothership turtlers, get 3 bases up fast, build some roaches and hydras and go ******* kill them :D. Just wait until you hit the colossus/void ray turtlers though, they make baby idra cry :p

Congrats on getting gold :D
 
Regardless, at low level, it pays to have more construction buildings than the base would cope with running constant production over having not enough buildings and a sum of 1000+ minerals sitting in your bank doing nothing. Saying that a low level player should only build 4 production buildings will just put the player on a losing streak if they don't keep up with production and pylons, and for players who want to enjoy the game as they learn, that isn't really much fun.

Personally i think that if you are trying to emulate a build then you should do it properly no matter your level, otherwise you will miss the point of the build and wont learn as much. If you make mistakes and lose...just try again? It's not as if losing means anything at all, and if you are interested enough in the game to want to learn 'good' builds then a few losses arent going to put you off playing.

I've always found that i learn way more from my losses (frustrating as they are sometimes) than my wins anyway :P.
 
Anyone up for some games tonight? 4th 4v4 win on the bounce, will hopefully get promoted soon.

Oh and I got placed gold in 3v3 :)
 
beat my first gold protoss player, went fast expand into massive droning,
got 4 base up vs 1 base protoss, roach/ling vs stalker/zealots

Had epic 44 minute win vs terran, mass baneling/roach vs marine/thor :D
 
Personally i think that if you are trying to emulate a build then you should do it properly no matter your level, otherwise you will miss the point of the build and wont learn as much. If you make mistakes and lose...just try again? It's not as if losing means anything at all, and if you are interested enough in the game to want to learn 'good' builds then a few losses arent going to put you off playing.

I've always found that i learn way more from my losses (frustrating as they are sometimes) than my wins anyway :P.

To be honest, I would argue that at anything lower than gold/platinum level, the best thing to worry about is basic mechanics. The advice you give there is exactly what i would say to a platinum player who is trying to really refine their understanding of what they can do given the restrictions of their current income.

Any lower and the best thing I would say is just play the game, learn what the units can do, learn what works well. e.g. why protoss likes to get observers against terran as a simple example. Keep building workers, don't get supply blocked and always build units (bar zerg), keeping your money low.

There's a rhythm to each race in their production cycles, and learning that routine is fundamental to learning macro. The most basic example of this is spawning larva. If you're not on top of it, then what you can do is going to look very strange compared to a top player. You'll end up with huge amounts of money banked, and seemingly no way to deal with it. So it makes sense to add more hatcheries every single game right? No, it makes sense to improve those basic mechanics with every single game! But that doesnt mean that when you're in the game, you should only stick to two hatcheries because Idra or Moonglade or whoever did it.

Similarly, if you're not constantly producing out of warp gates, then it may make sense to add more gateways to bring that number down. What RobHu's talking about is an improvement out of game, and yes, is the most important improvement in the long run.

I think of myself as passably alright at the fundamentals of this game, and I'll sometimes end up with far more structures than i should do. Playing as protoss, I did a 6 gate + colossus push off of two bases while taking a third against nex20 the other day. I shouldnt have been able to afford that, and that shows a mechanical problem when on two bases. But I still played in a way that kept my money low. As long as I recognise the faults in my play, I know I can improve those fundamental aspects to my play later on in the game, and that I hope is what will allow me to progress to master's league (although maybe people will just keep 4 gating me so i have an easy ride to masters :D).

As a player learns the fundamental mechanics better, then they will find, as you say, that they can't produce out of 4 warp gates off of one base and expect to continue building probes and pylons properly. That I feel is the transition to having a basic understanding of the game.

That's also why I'm a bit wary of emulating builds from pro players at lower levels. Some builds that people do, especially someone like Idra, will rely on the most subtle and refined timings and mechanics. A great example I feel is iehoic's famous hellion/banshee TvT style. That is such a subtle and micro dependent build, that it's very difficult to make work properly without good fundamentals. I've seen lower level players attempt it, and they don't have issues because they don't understand the build. It's the lack of fundamentals which break them down, and leave them vulnerable to a very standard TvT style.

That doesnt mean you cant emulate the basic style of a player. See adelscott building lots of gateway units and smacking the opponent in the face until they die? Great! Do that! You can look at how he stays alive and emulate that. See Idra building 3 bases worth of drones and annihilating his opponent? Great, try that! But I don't think it's a good idea to take it any further than that depth until the basics are there.

God I'm uselessly ranting on basic stuff again. This is why i'm going to fail my exams this year! :D
 
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Well, we were talking about 4 gating, not the most subtle build :P. But yeah you are right about mechanics being the most important thing to learn, I was just trying to explain how I learned the game (by focusing on mechanics while copying pro players styles). I am really stubborn though and if i find myself with tons of banked resources early-mid game i will just accept my mistake and try to smooth out my play next game rather than add a bunch of extra production.
 
Just saw a game where a maxed Protoss army with HT, collossus, stalkers, chargelots with more upgrades got beaten by a 150 supply terran army 4 or 5 times (no siege tanks or thors)... 5 base protoss (inc a gold) taking about 7 or 8 minutes of massive waves of attacking then resupplying against a 3 base terran... I think Terran is VERY strong very later game :-/
 
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