L4D 3

You forgot Team Fortress 3 and Counter Strike 2

The current form of Team Fortress at the moment is essentially Team Fortress 3 considering how heavily it has been updated.

We will probably see Counter Strike 2 before L4D3 though, probably utilising a lot of what they learned from the L4D series.

I would like to see L4D3 now though, or at least some substantial update for L4D2 other than porting over the content from the original.
 
Really don't see a market for another L4D game - I think L4D2 took it pretty much as far as it could go really.

I don't think L4D2 got played anywhere near as much as the original did, in general, as the novelty had worn off a bit. This would only get worse with a third installment.

I've logged 163 hours on L4D and 112 on L4D2 and am starting to get a bit jaded with the whole thing now tbh.
 
I'm not expecting another L4D game until the new engine. After Half Life 3. New engine and better graphics is all they can add to L4D to make it worthwhile imo.

I think it would be really great if they opened up the levels, the levels are large, but wouldn't it be cool to be dumped on one side of a town and just told to get to the other side, taking one of many possible routes. IMO that's the next progression they should make, but I agree we won't see another until the next engine release.
 
I think it would be really great if they opened up the levels, the levels are large, but wouldn't it be cool to be dumped on one side of a town and just told to get to the other side, taking one of many possible routes. IMO that's the next progression they should make, but I agree we won't see another until the next engine release.

It would be nice to see some form of specialisation as well, ie different characters have different roles to play much like what they tried with Alien Swarm. The major issue with that would be designing the maps to accommodate different routes so that if one becomes unavailable due to character death another which does not require the speciality would be available. Of course then there would be issues with balancing out the difficulty, there wouldn't be any point in having either the easy option be the alternative nor making the alternative very difficult considering there's only three characters left. The safe room would also have to be accessible regardless of which specialities are available so as not to completely frustrate progression.
 
It would be nice to see some form of specialisation as well, ie different characters have different roles to play much like what they tried with Alien Swarm. The major issue with that would be designing the maps to accommodate different routes so that if one becomes unavailable due to character death another which does not require the speciality would be available. Of course then there would be issues with balancing out the difficulty, there wouldn't be any point in having either the easy option be the alternative nor making the alternative very difficult considering there's only three characters left. The safe room would also have to be accessible regardless of which specialities are available so as not to completely frustrate progression.

I like that idea, the options available in AS were quite good.
Basically the specialisation characters are much quicker at doing things than the others, or have access to specific tools/weapons which unlock shortcuts/alternate routes/weapon caches
 
Really don't see a market for another L4D game - I think L4D2 took it pretty much as far as it could go really.

I don't think L4D2 got played anywhere near as much as the original did, in general, as the novelty had worn off a bit. This would only get worse with a third installment.

I've logged 163 hours on L4D and 112 on L4D2 and am starting to get a bit jaded with the whole thing now tbh.


This. Logged some serious hours in L4D1/2 but its about time Valve started getting serious on HL2/e3 (left it way too long already/stopped caring) & new Counter Strike.

What i always loved about L4d was no script kiddies, pure team work, loved random players but most of all the MIC action. Loved playing with Germans as they had a great laugh. Found most players in the second one either didnt have a mic or just wouldnt use it. Found the game very dry without.

Would be very sad for Valve to realse a 3rd one before the other long term commitments they have yet to produce.
 
I think it would be really great if they opened up the levels, the levels are large, but wouldn't it be cool to be dumped on one side of a town and just told to get to the other side, taking one of many possible routes. IMO that's the next progression they should make, but I agree we won't see another until the next engine release.

Interestingly enough that was the original plan for the first L4D game. Unfortunately the Alpha testers kept getting lost and frustrated, so the open world idea was scrapped and the map became both No Mercy and the first part of Dead Air.

True fact. :)
 
This. Logged some serious hours in L4D1/2 but its about time Valve started getting serious on HL2/e3 (left it way too long already/stopped caring) & new Counter Strike.

What i always loved about L4d was no script kiddies, pure team work, loved random players but most of all the MIC action. Loved playing with Germans as they had a great laugh. Found most players in the second one either didnt have a mic or just wouldnt use it. Found the game very dry without.

You obviously didn't look very hard. The game had lots of script kiddies... the melee spam exploit before it was fixed, autofire pistols, 360 melee, fastest hunter pounce, some people would use anything they could find.

I think i preferred Expert Campaign in the first 1 though. Maybe it was because it was entirely possible to do it alone whereas L4D2 the new SI made it almost impossible sometimes. Was good fun to just play through Expert with some randoms and some of the time wind up having to solo the last portion of a level.
 
This, the second was a pointless release imo.

It included 3 more SI, a wandering Witch, new female models for Smoker/Boomer, 4 new survivors with loads of dialogue, 5 new campaigns in very varied settings, more guns and melee weapons.

Yes some of the changes weren't great or just very, very badly done. I mean, who doesn't love a 'melee pushback' that exhausts you after 5 swings yet you can swing a cricket bat around all day and never tire? Or the fact the AK devastates the game on VS by being just strong enough to 1 hit kill every common and 1 hit headshot most SI. Or just the very existence of defibs in VS.

But pointless? Some people will moan about the release regardless.
 
One Left 4 Dead was enough, the second was a waste of time, they should focus on what's important and actually good (new half life).

Yeh. Whatever you say... :rolleyes:

No worse then Call of Duty 4.4 due out this year. No real worthwhile change since COD4, yet released every single year, though having said that I did enjoy the story line of Black Ops SP.

I reckon Valve may have released L4D2 a little soon, but there is enough in it to warrant a sequel, more so than the CoD and Fifa series' of games.
 
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