Carmack: PCs “an order of magnitude” more powerful than consoles

Consoles and pc were roughly equivilant? I very much doubt that. Consoles were dated from the day their spec was finalised, pc keeps on evolving.

PC's keep evolving every year, consoles evolve every few years.
 
In 2005 when the Xbox 360 came out, I believe it was more powerful than the average PC at the time. Obviously not true at all any more.

Maybe an average pc but there were pc's at the time that dumped all over the 360.
 
Maybe an average pc but there were pc's at the time that dumped all over the 360.

Of course, but no developers want to make a game for only the top of the range PC's, then they would literally have no market.
 
Of course, but no developers want to make a game for only the top of the range PC's, then they would literally have no market.

Or as its already been said, make it on pc then change what needs to be changed for consoles. It seems this approach makes sense to everyone but developers who would rather we have the amazing looking low res textures and bare bones graphics options..


They even have the cheek to list mouse and keyboard control as "pc specific features" these days, its gettting to the point where i don't see why nvidia and ati even bother with new graphics cards as the games we get shovelled our direction don't stress them at all, unless its a crap port (helo thar gta4)
 
I dont agree with what he said about developing for the PC only is financial suicide as the witcher 2 is PC only and has done very well. Also many companies are still PC only like blizzard which produce vast profits per game they create so its not exactly believable information really.
 
I dont agree with what he said about developing for the PC only is financial suicide as the witcher 2 is PC only and has done very well. Also many companies are still PC only like blizzard which produce vast profits per game they create so its not exactly believable information really.

Those are the exception, not the rule. Blizzard makes the vast majority of its money from WoW anyway, and I don't really count MMO's when I consider PC gaming (even though they are, not my style).

The Witcher 2 is coming out for Xbox 360 later this year.
 
Or as its already been said, make it on pc then change what needs to be changed for consoles. It seems this approach makes sense to everyone but developers who would rather we have the amazing looking low res textures and bare bones graphics options..


They even have the cheek to list mouse and keyboard control as "pc specific features" these days, its gettting to the point where i don't see why nvidia and ati even bother with new graphics cards as the games we get shovelled our direction don't stress them at all, unless its a crap port (helo thar gta4)

I agree totally with what you say, thats what developers should do, but they don't.
 
Those are the exception, not the rule. Blizzard makes the vast majority of its money from WoW anyway, and I don't really count MMO's when I consider PC gaming (even though they are, not my style).

The Witcher 2 is coming out for Xbox 360 later this year.

Starcraft isnt an mmo yet they have most of korea addicted to it. Diablo 3 will also probably set a new sales record. Thats without even talking about the MMO side of things.
 
People always mention Blizzard and Valve, how many other companies have a chance to come within even a fraction of their profit? They can both basically print money with Steam and WoW.
 
People always mention Blizzard and Valve, how many other companies have a chance to come within even a fraction of their profit? They can both basically print money with Steam and WoW.

And again, completely missing the fact that both companies produce triple A class games which sell in the millions instead of just do 1 product each...
 
And again, completely missing the fact that both companies produce triple A class games which sell in the millions instead of just do 1 product each...

But they can do that because of those two big money makers. Let's face it they have a very leisurely approach to making games, someone coming into the PC market trying to do that would go bankrupt, quickly.

It's very easy to look at the biggest companies in the PC market and say "oh well look it can be done" but for every one that makes it, hundreds don't. You can see why companies aren't taking the risk and are instead trying to maximise potential profit by appealing to all markets.
 
But they can do that because of those two big money makers. Let's face it they have a very leisurely approach to making games, someone coming into the PC market trying to do that would go bankrupt, quickly.

It's very easy to look at the biggest companies in the PC market and say "oh well look it can be done" but for every one that makes it, hundreds don't. You can see why companies aren't taking the risk and are instead trying to maximise potential profit by appealing to all markets.

But Blizzard and Valve were making games before those?

Now they have more money to run more projects at once and actually take their time making games, it seems. But nonetheless there is a nice polish to their games when finally released.
 
I don't understand why a game can't be developed to harness the power of the current PC's, and then be ported back down for consoles. It's effectively the same thing for a console gamer, it has no visible impact for them, they would still get the exact same game as before, just the PC component would be vastly better.

Although the development of the game may cost a bit more, it certainly wouldn't break the bank. It's all excuses, there is nothing stopping a game being developed on the PC first then ported to a console, rather than the opposite way around, they would still gain basically the exact amount of sales from the console market, whilst potentially gaining more from the PC market.

Things don't need to be exclusively developed for the PC, like a brand new engine, just better textures, models, over-all effects and taking advantage of DX10 and DX11 more.


If you draw a brilliant picture, you don't make it small and scale it up, because the scaled up version won't look good, it'll be distorted, pixelated and will look horrible in places. If you scale a bigger drawing, down, you have the exact same picture for both instances, just 1 is on a smaller scale.
 
Klo;19330579The Witcher 2 is coming out for Xbox 360 later this year.[/QUOTE said:
Allthough the engine was developed to be multi-platform, the decision to port it to xBox was made when finalising the PC version.
 
It seems DICE have got the right idea - program for the PC as the primary platform and then just scale things down for the consoles. Dunno why this is so difficult for many devs.
Your right its not difficult but many devs are plain greedy & or lack the time/money to polish the PC as well as work on the console versions so PC usually gets the least attention which is shown in recent years on many many games......
 
Which is why Valve > all. No shareholders. :cool:

Yeah but even Valve are not doing PC specific right now & keep re-using the dated source engine its all obviously down to money & it seems no-one is willing to make PC only or PC optimised big budget games anymore :(
 
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