"The House" Animation, Stills and "Making-Of" by Atelier York

Associate
Joined
8 Oct 2004
Posts
2,283
Hi fellas,

It's not quite "Photography" as such, but involves a lot of it. I've just finished an almost 4-year-long project producing a fly-through animation and thought I'd post it up here to see what you think.

There's quite a bit of photography involved but mainly pure CGI and animation. All done with 3ds max, mental ray, photoshop and after effects.

thehouse_reel_still_34.jpg


http://www.ronenbekerman.com/making-of-the-house-3d-mental-ray-animation/

Hope you enjoy it!

Cheers,
 
:O very very impressed! I have no idea how you had the patience over 4 years to complete all of that but it most certainly has been worth it from the looks of it!

congrats dude and keep up the good work
 
:O very very impressed! I have no idea how you had the patience over 4 years to complete all of that but it most certainly has been worth it from the looks of it!

congrats dude and keep up the good work

thanks mate :) yeh it was a tough one over such a long time. it was on and off though, but three very intense periods especially the last year and a half.

thanks again mate :)
 
Wish i had the time to do stuff like that. Seeing walkthroughs like that inspires me to knock up a few models in CAD and chuck them into 3D studio, not up to that standard like, but enough so that im happy that at least one of my projects is something more than just a few 2D drawings until they're built!
 
Haha cheers fellas.

Derek go for it mate! Got any work you can show?

Cant say I do. Not done 3D work in years cos my work doesn't have much call for it. Got a free weekend this weekend so might haul an old uni project out or start something new and see how i get on :)
 
Really impressive work! but I always find interior renders/fly throughs just look like a scene from a pc game. The external renders are top notch :)

But I do have to ask how did you get a client to fund a four year project for a 15 minute render :eek:
 
Last edited:
cheers :)

well there was a lot more being produced for them besides the 15 mins of animation. 40+ stills, plus around 20 normal "planning" stills for the planning application, two fly-around animations and many other bits of work also. the animation side of things was more like 1.5years.

:)
 
cheers :)

well there was a lot more being produced for them besides the 15 mins of animation. 40+ stills, plus around 20 normal "planning" stills for the planning application, two fly-around animations and many other bits of work also. the animation side of things was more like 1.5years.

:)

Aye had presumed that there would be more than just the fly through.

I struggle getting clients to pay up for work they want producing in 4 weeks for a planning app let alone waiting 4 years :p

What is ronan bekerman? I presume your site is Atelier York I have looked on there before.
 
Last edited:
I take it this was never built? Seeing as the time scale for the planning app images was long than most residential build projects :D But it would be really interesting to see a completed image next to a rendered one.
 
This might sound strange - but was this used in a film?

I watched a film not that long ago that had a house in it just like that, the house seemed to have 'special' powers and drove the inhabitants to killing each other.
 
I take it you did the whole model in 3D Studio Max rather than autocad? Cos something that I've found is when i do a model in CAD and furnish it when i import it into 3DS Max half of the objects dont get imported cos there are 'too many vertexes' and the object is removed. Never really done a model purely in 3DS before :(
 
Back
Top Bottom