We're not quite comparing like for like. The core gameplay in CS is as solid as it gets (although I did prefer 1.6) and shouldn't be changed beyond the odd tweak. The gunplay in the BF games, however, sucked my balls. There is much that is excellent about BF and these elements should be kept, but the core gameplay still needs work before we get something as solid as CS.
a roundup on features and views from Marek ".PhP" Kadek one of the players also invited:
- this game is not going to replace CS 1.6, or CS:S, it is primary made for consoles, PC version is just kind of a "bonus"
- at the moment, the game looks more like HL2DM
- There is no recoil and there will never be. (because of the consoles)
- the game runs on L4D2 engine
- SourceTV is NOT a priority
- they are working on match making system
- new money system
- no kevlar (this should be fixed in the future)
- maps are simplyfied for XBOX style, less ways, most fights are close range
- Hidden Path (Valve only finances the game) is trying to make all weapons balanced.
Valve is going to continue updating CS:S, and tomorrow they will also talk with the players about the future of CS:S...
That completely contradicts what we heard from someone else invited. Don't believe any of it until I see it.


That completely contradicts what we heard from someone else invited. Don't believe any of it until I see it.

It better not be true. Counter Strike is one of those brand names that people have stuck with for over a decade, purely because of the reputation it has built up. It would be foolish to lose the hardcore fanbase to try and make itself more popular.
Bitches they come they go, but CS fan's stay true forever.![]()
Did you not bother reading the thread?

Wow, no thanks.
I can't see how anyone can say that CSS is a "better" game, the movement is more fluid granted but you would expect that from an engine which is far more up to date.
The ability to full spray with a m4/ak without having to compensate for recoil is stupid. The AWP in 1.6 was the hardest gun in game to use, rarely did a clan have more than 1 designated AWP player. In source with the giant models, and quicker switch it made the gun completely overkill. Flashbangs in source are silly, being able to take an area without the need to throw multiple coordinated flashes is nonsense. The removal of wallbanging also lowered the skillcap of the game.
Looking at CSS as a standalone game, it was a good game but when you take the viewpoint that it was supposed to be the successor to 1.6 it was probably the biggest disappointment I've ever had from a game release.