The reason why Free To Play MMO's are destroying the Genre

Are you even reading anything in this thread? The exact same can be said about WoW - Milking people who pay the fee over several years of their money while providing little or next to no quality.

If people felt cheated by WoW they would leave, thats the power they have.

You are using what you personally feel as an example of the entire genre. Numbers are what mean things. 12 million people subscribe to WoW, this tells me and others that this is what the genre wants (wanted). They are haemorrhaging subscriptions numbers now because they are not offering what people want.

You are deeply confused about things.
 
So now GW2 has little or next to no quality, on top of you hating it, and is simply a game designed to milk as much money from its audience (OMG I paid £30 for GW(2) on release and played it for 3 years without paying a single penny more, damn, I was sure milked dry of all my money for this terrible game with little or next to no quality - Should have bought wow instead and paid over £300 to play it for 3 years).

Don't be so melodramatic.
 
How many people subscribe to fee based MMOs that arent WoW?

Around 3 million in Aion, and 350k in Eve. What else?

Don't be so melodramatic.

What? That is EXACTLY what you are saying in this thread. GW2 will be a FTP game with a cash store, which falls under the type of game you say is killing the genre and milking players of all their money while being terrible at the same time.

So a FTP game is automatically terrible and it milks all the people who play it off all their money? :confused:
 
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I just wondered how these games affected you as a player, that's all.

And off topic but are you seriously a republican? :p
 
How many people subscribe to fee based MMOs that arent WoW?

Around 3 million in Aion, and 350k in Eve. What else?

So there is currently around 16 million people playing pay to play MMO's.

This is a tangible figure on which to base the assumption that the genre like pay to play.

What? That is EXACTLY what you are saying in this thread. GW2 will be a FTP game with a cash store, which falls under the type of game you say is killing the genre and milking players of all their money while being terrible at the same time.

I didn't say GW2, i said the free to play aspect. Stop twisting what i'm saying.
 
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It's quite simple IMO.

If it is possible to "buy" success in a game through real world money (i.e pay for weapons, specials, etc.) then it's already bad news.

An example of this is how Blizzard have changed WoW so much since it's inception. PCT was a semi-decent idea, but had to be managed properly, i.e no transfers within 12 months of a realm, no PvE-PvP movement. But that got knocked on the head pretty quickly.

And now Diablo 3. I don't agree with the AH idea i'm afraid. If people want to buy items it should be done through the in-game currency, not with real money.

I'd happily pay extra for games if it meant they'd get rid of all the crap mentioned above.
 
I didn't way GW2, i said the free to play aspect. Stop twisting what i'm saying.

Im not twisting anything, GW2 is / will be a FTP game which you say is automatically terrible, milking people off all their money, and destroying the genre because it has a 'free to play aspect'.
 
Im not twisting anything, GW2 is / will be a FTP game which you say is automatically terrible, milking people off all their money, and destroying the genre because it has a 'free to play aspect'.

Twist it all you want.

I never said "GW2 is free to play and is the single reason behind the free to play ruining the genre"

I'm saying the free to play model.
 
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Sorry I'm being really thick, do you me as a player or "you" as in the average MMO player?



Ron Paul is the single best hope to restoring America. But that's another topic.

I just meant you as in you personally. It's not a trap, just curious.

Judging by all this I presume that you feel monthly subs are a nice clean revenure stream for the business, instead of, "come here have a play, like it? Then buy more of it!"

--

I won't judge your opinion of the man. :)
 
OP says:



GW2 is a FTP game, so I think that falls under the bolded enlarged point.

Right, but the decline isn't based upon just GW2, its the entirety of the free to play model. Guild Wars 2 is "part" of that, but there free to play model afaik is just buy game and no subscription fee. If there is a cash shop, then there role gets a little bit larger.
 
I just meant you as in you personally. It's not a trap, just curious.

Judging by all this I presume that you feel monthly subs are a nice clean revenure stream for the business, instead of, "come here have a play, like it? Then buy more of it!"

--

I won't judge your opinion of the man. :)

I feel that the subscription based model provides the best for the publisher/developer and the customer.
 
The decline is based entirely on consumers being unwilling to pay for fees, and creating a demand for FTP MMOs. Developers are slowly realizing this point (Arenanet being the first 6 years ago, and still the greatest example), and are catering to players that will never pay fees for any game, no matter what by making FTP MMOs.

If the FTP MMOs are becoming a huge success (which they are, while there isnt any MMO as big as WoW the combined numbers of people playing FTP MMOs far exceeds the number of people playing PTP ones), how is this bad for the player or destroying the genre?

The players want this method, they prefer it, they support it, they pay to keep it going. The same cant be said about fees except for a number of games that can be counted using the fingers of just one hand.

I feel that the subscription based model provides the best for the publisher/developer and the customer.

So are you willing to pay £9.99 per month for every single game that you own to be able to play each one? I bloody well am not :mad:

Buying a game, and being able to log in and play whenever you want has ALWAYS been the best model for the publisher/developer and customer.
 
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how is this bad for the player or destroying the genre?

Read my example about the washing machine.

The players want this method, they prefer it, they support it, they pay to keep it going. The same cant be said about fees except for a number of games that can be counted using the fingers of just one hand.

Players do not want this, as evidenced by the sheer volume of players playing P2P. Developers and Publishers want it, but the players don't.

So are you willing to pay £9.99 per month for every single game that you own to be able to play each one? I bloody well am not :mad:

What?

I play 1 MMO at a time. At the moment its Rift and soon will be SWTOR. I never play more then 1 at once.

Jack of all, master of none.

Buying a game, and being able to log in and play whenever you want has ALWAYS been the best model for the publisher/developer and customer.

Not true based on everything in the OP.
 
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What?

I play 1 MMO at a time. At the moment its Rift and soon will be SWTOR. I never play more then 1 at once.

Jack of all, master of none.

So basically if every MMO had fees, people would only play one at at a time. That is THE reason why the subscription fee is destroying MMOs because people cant play more than one at the same time. Almost the entire gaming base that is willing to pay fees are glued to WoW, leaving very few players for other MMOs, because the people subbed to WoW wont pay for anything else.

When MMOs lose the fees, and players can log in and play whichever one they want, people will be able to buy and play several MMOs, as they always have done with single player games. In fact thats what I already do - in a single month I can play a little bit of each GW, Lotro, DDO, and even AoC if I want to.

But you couldnt do that if everyone of them games had fees, you could only play one meaning far fewer sales and income for the rest as people are only paying for one at a time.

Therefore FTP is definitely SAVING the MMO Genre, while fees are destroying it.
 
Many MMOs go free to play, but that's only becausr their current model no longer works or never worked to begin with. Grasping at whatevers left through absolute trash.
However, some do work from the start.
 
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