Deus Ex: Human Revolution - SPOILER THREAD

Soldato
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**THERE WILL BE SPOILERS IN THIS THREAD**

To try and remove them from the other thread, thought I would start a thread where we can discuss the story and different elements...

Ending...

Which one did you guys choose? I know you probably all saved before to try them all - but which one did you feel a natural "I agree" with?

For me I went with Taggart's view and the illuminati - I agreed that it needed have more control and process to ensure augmentation went the right way.

Post Credit Scene...

So... Reed; was she a knob or don't we know the whole story? First she uses your DNA to progress her career and doesn't tell you - albeit it tries to at the start. Then you risk your life for her and she is happily working for them and then jets of on a helicopter thing and leaves you behind - THEN appears to join Bob Page and maybe help develop the Grey Death plague!?
 
I chose to go with Sarif, regardless people needed to pay and it wasn't up to "me" to be the judge. Like now, medical sciences are being held back by others beliefs.
Reed needs a stungun slap around the face, unless she can explain otherwise.

Also, anyone notice a lot of the trailers we had in the past were cut and some of the story was gone? :/
 
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I chose, actually I didn't, I couldn't make a choice so went for the self destruction option.

Off to start the game again though, somehow I set off an alarm, 30 hours it took me, ah well...
 
I chose, actually I didn't, I couldn't make a choice so went for the self destruction option.

Off to start the game again though, somehow I set off an alarm, 30 hours it took me, ah well...

Well thats still a choice... to end it all and make out like nothing ever happened and stopping the future of augmentation all together!

I was torn between Sarif and Taggart, spent a good 3-4minutes deliberating.
 
Just save before you choose then go back and watch them all. No moral choice required :D. Although I went with Sarif. Augs for all!!

Also I am unsure about Reed. I wanted Jensen to get it on with Malik though. Thought it might happen in Hensha but no. Is there any way to save her when the plane goes down?
 
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Just save before you choose then go back and watch them all. No moral choice required :D. Although I went with Sarif. Augs for all!!

Also I am unsure about Reed. I wanted Jensen to get it on with Malik though. Thought it might happen in Hensha but no. Is there any way to save her when the plane goes down?

Yes - i believe there is, I was doing a pacifist run though and it proved to difficult to do that and not set off alarm (I thought detected as Hostile acted as alarm) - and couldnt pull it off... there is an achievement for saving her; ill do it on my gun playthrough!
 
Just save before you choose then go back and watch them all. No moral choice required :D.

:eek: DO NOT DO THIS:mad:

:p

Also I am unsure about Reed. I wanted Jensen to get it on with Malik though. Thought it might happen in Hensha but no. Is there any way to save her when the plane goes down?
There are youtube vids around on how to save malik in lethal and non-lethal ways


I went with Taggart in the end, though i nearly chose the option to just let the whole place blow up.
 
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Just save before you choose then go back and watch them all. No moral choice required :D. Although I went with Sarif. Augs for all!!

Also I am unsure about Reed. I wanted Jensen to get it on with Malik though. Thought it might happen in Hensha but no. Is there any way to save her when the plane goes down?

yes

it took me 5 tries until i realised who was actually doing the most damage - its the 2 huge soldiers with the miniguns. - once you take them down there is a lot more time to breathe. I used my super cooled mini gun.

The robot will keep firing at you (and not at the heli) if you throw a few pot shots at it and can be taken down with sustained mini gun firing or a simple EMP and the regular soldiers can be killed easily and dont damage the heli anywhere close to as much.
 
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Also I wonder how many found the very highly encrypted computer in the side room just after you rescue all the scientists and they fly off with Malik (if you saved her).
 
I'm trying to figure out where most of the weapons actually fit in.

Pistol = All around powerhouse once upgraded (Laser, Armour and Silencer can be done almost immediately after finishing the first mission I think), single shot to the head kills most enemies until the more heavily armoured helmted guys turn up.
Sniper Rifle = High-powered long range 1-shotting machine... that also alerts everything in a 5 mile radius because someone clearly pulled the Silencer to make it a pre-order bonus item.
Crossbow = The possible exception to the above given that its a silent sniper rifle though with a limited range. Almost impossible to use without the targetting system and a chance to recover arrows.
Tranq Rifle = Non-Lethal alternative to the crossbow. Headshots instant KO don't they?
Stun Gun = Close-range non-lethal for when you can't use takedowns.
Shotgun = Extremely high damage close range weapon, I guess to let you take out heavily armoured enemies in 1 shot quickly.
Combat Rifle = Mid-range fully auto weapon for firefights where you don't feel like headshotting.
Machine Pistol = Close-range fully auto weapon, does it really serve a purpose between the Combat Rifle and Shotgun or is it down to ammo conservation?
Revolver = High powered weapon with explosive rounds but I can't tell if it has enough damage to compete with Pistol headshots.
Heavy Rifle = Mid-range high RoF rifle. Surely its too ammo intensive to use properly? Or is it another conservation issue between this and the other 2 automatics?
Rocket Launcher = Massive damage high splash that takes up far too much space and doesn't even kill the big robots in 1 shot which makes it useless.
Laser Rifle = Perfect accuracy beam weapon for mid-long range which eats the fairly limited amount of ammo you get for it insanely fast and doesn't even seem to do that much damage.
Plasma Rifle = Powerful mid-range group combat weapon that appears so late in the game there isn't much point in it.

I dunno, could be fun to try a 'Vanguard' playthrough in the style of Mass Effect 2. using a mixture of Cloak, Armour and cover to get up close and blow people away with the Shotgun. I'm not sure I see the appeal of the automatic weapons though, they just use ammo too fast and you always get very little in return.
 
Also I wonder how many found the very highly encrypted computer in the side room just after you rescue all the scientists and they fly off with Malik (if you saved her).

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Hangar 18 achievement, of all the things a Megadeth reference is just extremely random.
 
The Hangar 18 one? Yeah, that hack was a toughie. Used several nukes to get through it in the end.

Ending-wise, I thought it was a good set-up in that there's no clear good/bad right/wrong choice. I deliberated for my first "proper" decision. Couldn't decide between Tagart and Sarif.

I mean, on the one had, corporations become free to experiment with evolution, which will give us great innovation, but the room for abuse, the harm of negligence, the pitfalls of bio patents... not a clear-cut positive choice. Versus, safer, regulated development, but decided by an unelected cabal subject neither to democratic mandate or consumer choice...

Went with Tagart as the slightly lesser of the two evils, but was good to feel conflicted.

Didn't see self-destruct as an option. I'd come too far to throw my survival away!

Bit disappointed at the simplicity of the mechanism for choosing, though. In the end it came down not to what you did, but to which of four buttons to press. And the hand-holding "here's what this means" "this might happen, are you sure?" bit was immersion-breaking and sophmoric, imo. The original did a much better job of managing how to play out multiple endings.
 
Tbh I think you overstate how the original handled it. Ok it was better than 'push button for ending #1/2/3/4' but it still made everything you did before then irrelevant because all that mattered was what course of action you took once inside. Unlock the AI firewalls or whatever they were and merge with Helios, overload the power supply and blow the place sky high or kill Page and take control. Pretty much all of them required you to go to the same general areas.

I went with the Darrow option, tell the world the truth, though I wasn't too keen on the idea that for some reason telling people the truth would mean people would go back to living in mud houses (not literally). That was a really extreme approach.
 
Bit disappointed at the simplicity of the mechanism for choosing, though. In the end it came down not to what you did, but to which of four buttons to press. And the hand-holding "here's what this means" "this might happen, are you sure?" bit was immersion-breaking and sophmoric, imo. The original did a much better job of managing how to play out multiple endings.


I understand what you mean and agree in a way, but on the flipside i am sick of playing games where you have a dialogue option which seems innocuous, but turns out to be something which forces an ending/path on you. The witcher 2 and Dragon age 2 are bad examples of this imo.

It may seem like it is kind of "dumbed down" in a way, but it isn't necessarily bad i think.
 
Tbh I think you overstate how the original handled it. Ok it was better than 'push button for ending #1/2/3/4' but it still made everything you did before then irrelevant because all that mattered was what course of action you took once inside. Unlock the AI firewalls or whatever they were and merge with Helios, overload the power supply and blow the place sky high or kill Page and take control. Pretty much all of them required you to go to the same general areas.

I went with the Darrow option, tell the world the truth, though I wasn't too keen on the idea that for some reason telling people the truth would mean people would go back to living in mud houses (not literally). That was a really extreme approach.

Yeah, perhaps. I don't want to overstate the original's excellence in this one area - and I recognise I am such a fan of the original it has possibly attained mythic status in the intervening years.

What I mean is, it felt like you were working towards an ending. You were definitely pursuing a goal for most of the last hub. This may not be perfect, and it doesn't offer great variation, that's true, but it's the way it works with immersion with your character. Working towards your goals fits with the whole narrative drive. "Push button 1 for ending A" - and it is quite literally that in HR is very weak by comparison, imo.
 
I chose to go with Sarif, regardless people needed to pay and it wasn't up to "me" to be the judge. Like now, medical sciences are being held back by others beliefs.
Reed needs a stungun slap around the face, unless she can explain otherwise.

Also, anyone notice a lot of the trailers we had in the past were cut and some of the story was gone? :/

I chose Sarif too - technology should always move forward and shouldn't be held back by fear or scaremongering. Inevitably a secret cell would continue to develop augments, introduce them into agents and would be unstoppable. It is too risky to try to ban it.
 
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