*** Official Dead Island Thread ***

ive asked for a refund as i nearly threw up after half an hours play, the game is still in pre load mode and it gets released tomorrow so i shouldnt have a problem right?

You still had to pre-order and pay to preload. Doubt you would get a refund tbh. Why did you buy it without watching videos?
 
ive asked for a refund as i nearly threw up after half an hours play, the game is still in pre load mode and it gets released tomorrow so i shouldnt have a problem right?

Doesn't surprise me!

If you suffer from motion sickness with certain games this game is the worst, I've uninstalled it anyway. No loss
 
no loss lol its the best game in ages im enjoying it more than i did deus ex :D

once you get out the resort it stops beeing crysis and becomes epic
 
i did watch videos and i didnt feel sick at all, got some new info, i tried the game with one screen at 1920x1200 instead of 5760x1200 and its much much better however i can still see myself feeling ill. at eyefinity the fov is even worse as some of the indicator diagrams like joysticks that pop up on screen when playing, well only half of it shows up so it seems like at eyefinity things are zoomed in.

also it runs smooth maxed out on 1 6950 at 5760x1200, 26k/25 are great chip for gaming.


im going to give it another shot on one screen and see how long i last
 
so you can change fov?

Yes but it requires some work


You have to open up the pak files data0.pack e.t.c, extract the file you need for example Data\Scripts\varlist_blur_camera_motion.scr. Rename the *.scr to *.txt change all to 0.0 to disable motion blur. Rename the *.txt back to *.scr then put the file back in the *.pack file.

Data\Skills\default_levels.xml - fov and strife speed.
Data\Menu\Movies\IntroMovies.scr - comment everything with // to disable intros, that might fix the black screen problem at the start for some.
Data\Scripts\varlist_blur_camera_motion.scr - change all to 0.0 to disable motion blur
Data\Scripts\ - there is some *glow* and *lighting* files you can mess around with to try to get rid of bloom.
Then

If you're going to mod your Data0.pak file to edit fov or disable blur you must do this:
In a hex editor open engine_x86_rwdi.dll (make backup first)
then you have to go to offset 17134E
and starting at the above offset until offset 171354
change the values there to
E9 8F 02 00 00 90
save file, you're done.
It won't crash now that you disabled archive hash checking.

But there is a LOW risk of a Steam VAC ban, nobody has confirmed this yet though...
 
You can manually set AF/AA

Video.scr in %userprofile%\Documents\DeadIsland\out\Settings

Adjust as needed in a text editor, save, change file to read only (Or game re-writes it)

Sorted.

Mine looks like this:

Code:
Resolution(1920,1200)
Monitor(1)
BPP(24)
FSAA(4)
TexBPP(32)
TextureQuality("High")
Filtering("Anisotropic")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
SpotShadowMapSize(1024)
Lightmaps()
GammaFloat(1.0)
MaxRefresh(60)
MaterialQuality(2)
FXQuality(3)
FXFadeLevel(0)
WaterQuality(2)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(5)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
Postprocess("Normal")

Ta!
 
Yes but it requires some work


You have to open up the pak files data0.pack e.t.c, extract the file you need for example Data\Scripts\varlist_blur_camera_motion.scr. Rename the *.scr to *.txt change all to 0.0 to disable motion blur. Rename the *.txt back to *.scr then put the file back in the *.pack file.

Then



But there is a LOW risk of a Steam VAC ban, nobody has confirmed this yet though...
What hex editor did you use? I can't find the first offset in HxD.
 
i havent seen any micro stuttering from editing the fov, so i havcent used any hex editor,fov set and game running great, such a difference to that nausea feeling
 
Wait, how does your game load if you have not hex edited the dll? It checks the hash and doesn't load the game.
 
Wait, how does your game load if you have not hex edited the dll? It checks the hash and doesn't load the game.

Who me?, I have..

Find the number 17134E offset left hand side then you enter E9 8F 02 00 00 90 until offset 171354. Basically find 17134E and when you move the highlight to each block the offset number on the left changes.

It's confusing at first, but even i did it :D
 
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