Call of Duty: Modern Warfare 3

SMG class able to melee quicker :FACEPALM: they take away a few things people didnt like in previous games but then add something which i think could be just as annoying .
 
Panic stabbing winds me up something rotten, but watching Bevy **** himself and stab like 3 people is totally worth it.

To be honest the faster knifing isn't that unbalanced it's just really annoying and when you think about it all the perks that made it unbalanced have been removed or balanced out. The Commando lunge is gone, Infinite Sprint is gone and Lightweight is gone, so it's going to be even more difficult for them to close the gap then it was before.

If they want to run around stabbing they can come and meet my AA-12 anytime they like.
 
Both, it's a primary but the Overkill perk lets you have 2 primary weapons like CoD4, Overkill let's you have a 2 primary weapons which will be able to equip attatchments, proficiencies and Camo.

So I can have say an ACR with 2 attatchments and an AA-12 with Range proficiency along with scavenger claymores (hopefully :( scavenger still hasn't been confirmed to resupply stuff like claymores).
 
From what's been said the equipment has to be in the blue bag unused since you can pick your claymore up it increases the chances of that.
 
Yeah but I have a feeling it's going to be really powerful with certain set ups for example the first setup I thought of was:

Sniper rifle with Heartbeat sensor and Thermal Scope
PP90M1 with Silencer and Extended Mags
Claymores
Scavenger Pro
Overkill Pro
Sitrep Pro

I've pretty much got all bases covered for hearing and seeing people, I've got claymores to watch my back and I've got an amazing SMG to fallback on for medium/close combat.

Here's the PP90M1 in action
 
From what's been said the equipment has to be in the blue bag unused since you can pick your claymore up it increases the chances of that.

Got a link? The only thing I've seen mentioned specifically about the resupply was bullets and tubes, this has been winding me the **** up since the beginning of September. I even went as far as asking on Robert Trollings twitter just for him to ignore the question, yet someone asks the 500th question about quickscoping 10minutes after mine and he's all over it.

http://twitter.com/#!/fourzerotwo/status/114348609801170944

That's the only thing regarding scavenger I found until I gave up searching a few weeks ago. He words it so it's difficult to tell whether it applies to everything picked up with a scavenger bag or whether it's just tubes.
 
I know what you mean he's not answered any thing I've put on there either maybe its just what's at the top when he looks at it. I did see someone get an answer after asking twice.

That M203 thing was probably it the way he says it the bullets are a given everything else is conditional.

It looks as though you will have to prestige to open the shop

http://community.callofduty.com/thread/100565092
 
Yeah he's got stead aim on it as well though.

I can see it being the new SMG everyone cries about, it has great iron sights, a quick rate of fire, low recoil and a huge clip when you stick extended mags on it.
 
Yeah he's got stead aim on it as well though.

I can see it being the new SMG everyone cries about, it has great iron sights, a quick rate of fire, low recoil and a huge clip when you stick extended mags on it.

Has he got extended mags on that because the clip size in the last kill set was nuts. Surely that needs reducing?
 
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