People might take it as an indication, but BFBC2 had massive maps on it and that was on consoles as well. I think people, Raven especially, look in to things way too much when it comes to "console ports".
But, even if they designed the maps to be small to cater for consoles, it's still not a case of it being a port, but that it's not made to support 64 players very well, though I appreciate that's what you were getting at, but we all know Raven likes being sensationalist when it comes to claiming things are console ports.![]()
I know what you mean, the difference between BC2 and BF3 though is that BC2 had similar player counts between all the platforms, so difference in quality was negligible. When you have a massive difference in player counts, you can tell if they map was actually designed with that particular player count in mind or not. For Metro 64p and Seine 64p on conquest, the answer is most definitely no, along with 64p Rush on any map, all of them were designed for a lower player count.
I wouldn't go as far as calling it a port, which is where I think Raven tripped up, but from the design of some maps, you can certainly tell that the PC wasn't their first priority to balance them out and correctly scale them in accordance with the count of players.

Now that can't just be battlelog