But on the other hand we have also picked up some undesirable, but as a guild we not gonna do much for about another month, so for now just watching and learning ..
I resent that!
*puts on best behaviour cap*
But on the other hand we have also picked up some undesirable, but as a guild we not gonna do much for about another month, so for now just watching and learning ..
If I just run into a fight I will die very quickly. So I do not see the problem.
The whole assassin role is exactly how I play it. I pick and choose fights I time fights well. Assassins will always get murdered if they just run blindly into a fight.
So, where can I find a good explanation of all the crew skills? I have splicing but have no idea what else to take!![]()
Problem is that other classes that are ment to be able to run into the fight cannot, ie marauder.
The class is ment to be a dps heavy but is from seeing videos and reading around very weak in DPS due to its lack of survive skills and CC,
hopefully marauder will get a boost
SPLICING!
what you trying to create!?
I dont understand this though ? as a sin I have 3 forms of CC at the moment.
Whirlwind which has a long cast and can be interupted so if im in melee I totally will not be using that as I would get murdered standing in melee trying to cast a CC.
My electric shock thing which breaks on dmg fairly long CD (this is my most effective CC imo as a sin)
Force slow again long cast time (again can be interupted) and well it just slows ppl down useless as a sin because why would I want to slow movement speed when I am already in their grill to kill them.
Mind tap, can only be used if target is not in combat and breaks on dmg. (Sap for the WoWers)
Ok I then have a knockback the ground slam thing. But I would hardly call that a CC and again id rather have ppl in my melee range to hit them not knock them away.
I will note that my sin is only lvl 30 but from what I can see I dont get anymore kind of stuns or pushbacks. So as a sin am I really that OP ? I have one CC I can effectivily use while in melee as the rest have cast times.
I would prob agree that my dmg is higher than most but is that reason enough to nerf the dmg completely. The only way I get by in warzones is picking and choosing my targets go in and try kill hope I do not get over-run by backup then pull back out and do the same. If I just run into a fight I will die very quickly. So I do not see the problem.
The whole assassin role is exactly how I play it. I pick and choose fights I time fights well. Assassins will always get murdered if they just run blindly into a fight.
I don't know much about the other classes at higher lvl. So I do not know how many CC's other classes have.
But from my pov. Sins are not that bad (maybe a bit high on the dmg side but then drop like a rocket if they get focused or cannot get in the first few blows) Sorc's on the other hand yea I agree fully because they stay at range they can make full use of the above CC's I meantion and that is prob far to much.
But inq sins are not a huge problem imo.
Problem is that other classes that are ment to be able to run into the fight cannot, ie marauder.
The class is ment to be a dps heavy but is from seeing videos and reading around very weak in DPS due to its lack of survive skills and CC,
hopefully marauder will get a boost
Hey all, I've just installed SWTOR and registered my code on my account. However, the client says there is no active subscription on my account even though it says I have 29 days remaining?
Do I have to subscribe or something, and can I cancel it immediately so I don't get further charges as I only plan to test it for a month first with the (I assume) included month of play to see how it goes first?
Yea man and I get that a friend of mine whos playing marauder who says the same thing.
I am quite annoyed by the Maintenance times thrown around for tomorrow...
It's going down from 10AM GMT to 4PM GMT and may get extended, that's during peak time during a public holiday...
Erm, nothing at the moment, I'm a lvl 14 Assassin and have no clue what will be useful
I took investigating but it just seems to give me some random stuff.
EDIT: I find 1 on 1's to be a simple way to judge how classes shape up to each other. On my BH I was able to handle all classes(Either kill or hold out for support) apart from the Shadow/Assassin. Their incredible burst damage made it very difficult to maintain a decent amount of health and their stuns only added to the problem. I found you needed 3/4 people to down one and even then they could often pop a stun, run away and get into stealth again..
i was making a joke.. splicing is the mix of dna and stuff... slicing is what you have![]()