1.1 Ilum debacle is a bit out of hand, we all saw it coming a mile away and to top it off, another exploit that gives people an advantage. They are too generous with suspensions and need to permanently ban more. But then they'd lose so many subs.
Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.
Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). [Note, please check the launcher and the main thread for the latest information on patch deployment timing -JG]
In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.
Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.
To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.
We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.
We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.
Update: Please see Associate Community Manager Joveth Gonzalez's update below:
Quote:
Originally Posted by JovethGonzalez
Hi everyone,
I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.
Bank items now stack when right-clicking them from your inventory
Diplomacy Mission Discovery Items now include (Light) or (Dark) in their names to reflect the morality yield of the unlocked mission.
Orange social sets no longer lose their stats after logging in/loading a new area
Companion starter gear has a different visual on several companions
You can now see the damage of your abilities while at more than 10 yards
Medkits in warzones no longer count towards healing and can't be used to get medals.
Lvl 20 and 40 PvP Sets have had a price increase.
Camera re-orients itself to square behind your toon on movement, as opposed to your toon orienting its back to your camera.
Epic relics were fixed, they come with endurance for PVE and endurance + expertise for PVP
You can't do the quick jump from mid to east/west on Aldaraan Warzone anymore.
Red Reaper Farming was nerfed. No more massive crazy exp for killing the first boss over and over.
Open Communications on Belsavis now has mobs spawned in the vault.
It's definitely going to lose the hard-core MMO crowd pretty sharp at this rate - but the "new breed" / "star wars/bioware/rpg" fans will be ok for longer.
How'd you arrive at this conclusion? maybe they already have sealed lots of subs and they are trying to hold more with this title or maybe they are just being nice to their first subscribers?never mind i already bought the game , it shows just how many people have cancelled the sub and how desperate they are.....
Does this mean "Those that know how an MMO should be wont stay, those that only play it because it's Star Wars will stick around"?
The implication of AA is good, no longer do i need to force it through RadeonPro and experience FPS drops every now and then, running at 50+ FPS now, except when i'm on the fleet.
aahahhaha i got an email about getting a founders title if i subscribe or buy a GTC
never mind i already bought the game , it shows just how many people have cancelled the sub and how desperate they are.....