I'm not sure why people complain about exhaustion zones - WoW is set over 2 continents with water surrounding them.
They do have exhaustion zones - try moving out to sea & see what happens - hell, you can't even go from one area to another without taking a "flight" - the gap in the middle is a massive exhaustion zone.
TOR is set on multiple planets, not all of which have water.
Unless you want every single area to have large walls around the edges, water around the edges or invisible walls - I'm unsure exactly what people expect?.
Big wall or exhaustion zone - makes no difference to game-play, just it would look really silly on the open worlds (if they build random walls everywhere).
They do have exhaustion zones - try moving out to sea & see what happens - hell, you can't even go from one area to another without taking a "flight" - the gap in the middle is a massive exhaustion zone.
TOR is set on multiple planets, not all of which have water.
Unless you want every single area to have large walls around the edges, water around the edges or invisible walls - I'm unsure exactly what people expect?.
Big wall or exhaustion zone - makes no difference to game-play, just it would look really silly on the open worlds (if they build random walls everywhere).


