New Xbox to have a 6670?

like i said above the 6670 is a lot slower than a 4850 which is already several years old and wasn't even top end when released.

i'm expecting a GPU similar to a 4850 or 4870 tbh in next gen, because as said before the 6670 is most likely a developer kit and imo is under powered for a next gen console.

when i say similar i mean in terms of power not the actual card itself. but since a console is much more efficient than a PC a card with the power of a 4850 or 4870 type card it will be amazing, plus it would also be fairly cheap i would think.

so the 4850 is roughly 30% more powerful than a 6670, so i expect the proper released console to be 50% more powerful, so basically very comparable with the 4870's power i would imagine.
 
Well technically it's just as capable as a 5870, but we all know it doesn't have the horsepower to play BF3 on high settings like a 5870 does, even at 720p, and that's what the problem is. You could have a DX11 card with 8 shader processors, but it wouldn't be able to run anything. The feature set isn't lagging, just the horsepower to make the most of it, is.

As you said and I touched on earlier, they could simply be using a 6670 now and bump up the shader count and whatnot later on, but it's still an architecture which is now 3 generations old. I would be surprised if they bumped up the core to 5870 levels with 1600 stream processors, certainly doable on 28nm.

I'm very curious why they've seemed to go with VLIW5, and not VLIW4 or GCN. Hopefully they'll do sensible things like beef up the Tesselator unit to 6900/7900 levels.
Im just trying to rationalise why they are rumoured to have one in the first place really - I just cant see it being in the final product so just trying to draw on some logical reasoning how a 6670 could help them realise the final product. I guess having a GPU with the final feature set could be useful to demonstrate fundamentals of what the console could do once given the actual horsepower, just wondering what the 6670 architecture could give them once it was 'turbo charged' - thats a higher ceiling once you consider a smaller process too...

Oviously thats on the assumption it isnt here to stay, for the vast majority here, we would be shocked it it was...

ps3ud0 :cool:
 
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Im just trying to rationalise why they are rumoured to have one in the first place really - I just cant see it being in the final product so just trying to draw on some logical reasoning how a 6670 could help them realise the final product. I guess having a GPU with the final feature set could be useful to demonstrate fundamentals of what the console could do once given the actual horsepower, just wondering what the 6670 architechure could give them once it was 'turbo charged'...

Oviously thats on the assumption it isnt here to stay, for the vast majority here, we would be shocked it it was...

ps3ud0 :cool:

maybe they are using a modified 6 series card in the final build?

6850 or 6790 or 6770 or 6750

are any of them comparable to a 4850/4870 power wise?
 
Im sure it wont be a 6670 in the final 720, remember that because of the sheer number of gpu's required they wont pay anywhere near retail for each gpu.
 
I would have expected the next gen consoles to be aiming for 1080P as standard.

Forget that dream now because it's never going to be a standard even on the next generation hardware. Developers and publishers have done a lot of research into frame rates and resolution and have found that neither being what "enthusiasts" want actually have any effect on game sales or metacritic scores. What people do pay attention to are effects and "pretty" things.

If you consider that a 1920x1080 image requires a basic 4 times as any pixels to be filled, and that 60fps is double 30fps, you realise that 1080p60 requires 124,416,000 pixels to be filled every second. 720p30 requires just 27,648,000. Essentially developers can add 4 times as much information into every frame of the game and still have butter smooth 30fps which for the vast majority of games is perfect.

The masses prefer pretty over resolution and fps.
 
Forget that dream now because it's never going to be a standard even on the next generation hardware. Developers and publishers have done a lot of research into frame rates and resolution and have found that neither being what "enthusiasts" want actually have any effect on game sales or metacritic scores. What people do pay attention to are effects and "pretty" things.

If you consider that a 1920x1080 image requires a basic 4 times as any pixels to be filled, and that 60fps is double 30fps, you realise that 1080p60 requires 124,416,000 pixels to be filled every second. 720p30 requires just 27,648,000. Essentially developers can add 4 times as much information into every frame of the game and still have butter smooth 30fps which for the vast majority of games is perfect.

The masses prefer pretty over resolution and fps.


Surely low res textures and no AA/AF makes a game less pretty?
 
Think your being unnecessarily defensive :p

I think jonney was simply pointing out that point but perhaps didn't realise it wasn't your opinion but fact (I too have seen the articles etc).

Basically how will BF3 look and play on the new Xbox if the PC equivalent of the card can't handle 20 fps on high. I imagine it would quite happily do 720p@60fps once streamlined without overheads.
 
highly unlikely they would do this but people on N4G said that 2 HD6670 would run better and consume less power than one 4870 (rumored wii U GPU)

Wouldn't a crossfire setup have more overhead than a hypothetical single card with same architecture but just doubled?
 
Yep exactly, on a visual level, 720p is not going anywhere.

The only possible exception could be bad PR and marketing - most HD sets are 1080p these days and consumers will expect their equipment to match (console, dvd/bluray players, set top boxes, etc) even if they don't use it - you only have to look at the sales of 3D TVs in comparison to the sales of 3D glasses to see this happen. If they hear the next one only does 720p despite not being able to tell the difference, sales could suffer a bit.
 
Yep exactly, on a visual level, 720p is not going anywhere.

The only possible exception could be bad PR and marketing - most HD sets are 1080p these days and consumers will expect their equipment to match (console, dvd/bluray players, set top boxes, etc) even if they don't use it - you only have to look at the sales of 3D TVs in comparison to the sales of 3D glasses to see this happen. If they hear the next one only does 720p despite not being able to tell the difference, sales could suffer a bit.

It would be like the PS3 and 360, i.e. capable of 1080p60 but lots of games only run at 720p30. Most people will assume that if the console is 1080p60 capable then all games are too.
 
highly unlikely they would do this but people on N4G said that 2 HD6670 would run better and consume less power than one 4870 (rumored wii U GPU)
Wouldnt silent cooling 2 of them be difficult in such a confined case or could you get away with passive cooling?

ps3ud0 :cool:
 
Ah screw it. Phase cool a tri SLI setup, with 320gb SSD as standard.

What? That seem unrealistic does it? No more so than a standard SLI set within a console to be fair :p
 
No one mentioned dual cards?

What :confused:

highly unlikely they would do this but people on N4G said that 2 HD6670 would run better and consume less power than one 4870 (rumored wii U GPU)

Wouldn't a crossfire setup have more overhead than a hypothetical single card with same architecture but just doubled?

Even you mentioned it :/

Wouldnt silent cooling 2 of them be difficult in such a confined case or could you get away with passive cooling?
 
It would be like the PS3 and 360, i.e. capable of 1080p60 but lots of games only run at 720p30. Most people will assume that if the console is 1080p60 capable then all games are too.

Good point, but if word gets around that it's just another 720p console for £200 before it's launched, it could do badly. It's partly way the Wii U was so poorly received, as it just didn't show much of a leap at all.

Though the market is so different these days with gaming being completely mainstream that the previous model may not work anymore, and it's simply a market governed by fads and gimmicks, not real progress.
 
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