*****Official Star Wars: The Old Republic Thread*****

Dude dono where u get off calling me stupid, not my fault u said something that was silly and insulting to some actually, raiding requires no skill, that is stupid not me pointing out the fact that it requires skill to do it, relax sit down and don't insult, this is a debate not a slagging match.

My point is that yes if I spend my time in pvp I would like my rewards, and yes if I have one character I spend my time on I will have the upper hand than some one with 20 characters with little effort put in on each, I like the fun starting at the bottom and be challanged working for it and not just having everything just given to me, it's my opinion and that does not make me stupid for not agreeing with you. If you have a point make it and don't resort to insults if people don't agree with you.

If I enter pvp I want to be challanged earn my stripes and not just be handed everything.

It was a question, not an insult. I ask it because it seems you don't/haven't understood my meaning of skilled PvP. It also seems that you're just contradicting yourself.
 
0.8 seconds is game breaking.

They're doing the right thing by making it easier for fresh 50's to get gear by increasing the commendations, they should also remove the mercenary and warzone cap. The difference from the champion set to battlemaster is relatively small especially when you consider that a lot of dps classes are remodding with lower level enhancements for the extra surge.

Expertise gear or PvP gear needs to be in the game in some capacity because if not then the folk who do PvE stand to gain a massive advantage. I can't even begin to tell you how frustrating it was to play a warlock in WoW against warglaives.
 
What well thought out and considered counter arguments :)

On the plus side I get to enjoy games, whereas you get to pine over past glories! FWIW I despised SWG, such a dull game with so many poor decisions! Especially pre CU. What designer thought having restricted Jedi would be a good idea?

More seriously, todays MMOs are not rubbish, they just aren't geared towards your playstyle. The genre moved on, the EQ paradigm won over the UO paradigm it seems.

I would say a bloody clever one! It gave people something to work towards! I still remember the first time I saw a SWG jedi and it was a special event because they were so rare, like they should be.

The genre as you say moved on, but most of those people that played the earlier games would say it took a step backwards. With the few exceptions modern mmo's are geared towards kids. It's all too simple and too easy!

But that can be said of the gaming market in general.

It's there to make money, to make money you have to appeal to the mass market, most of which are as thick as 2 short planks or casual gamers. That's why the Wii sold so well.

We understand companies have to make profits, it's just a shame they have to do it by selling simplified remakes!
 
On the plus side I get to enjoy games, whereas you get to pine over past glories! FWIW I despised SWG, such a dull game with so many poor decisions! Especially pre CU. What designer thought having restricted Jedi would be a good idea?


Burn him !!!! :eek: !!!!
 
So your talking about 0.8s difference and thats a massive problem? :confused:

That's almost a second, although it's hard to tell without side by side comparison. Project, trying to interupt someone planting bomb, is so slow it makes a difference.
You outright flatly refused to believe their was a difference and when proven wrong you're still acting like a complete dogmatist. Face it, there should be no difference and not nearing 1 second at all.

Take it like it is and drop the issue, you were wrong, move along.

I will be making an actual comparison video at some point, I'll happily admit I was wrong if it turned out opposite to what it was last patch and prior.
 
So your talking about 0.8s difference and thats a massive problem? :confused:

Very much so. Keep in mind that the time if the target in melee range, the further you are the bigger time between cast and dmg, may take up to 3 seconds to reach if not more. During that time the enemy has time to start healing spell, pop defensive abilities, vanish (creating a flying rock) which wastes energy and cooldown of project. It is the most used/core spell for consular and because of the frequency of it's use the shortcomings of what seems to be a minor delay add up to quite a disadvantage.

I am talking about project here though not death from above, point being animation delay is quite annoying :)
 
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http://www.torhead.com/guide/leaks spoilers ofcourse, don't know if it's been posted?

Last I heard march was 1.2, if they keep rolling out major (1.2/1.3, not the smaller ones between) as fast as they are doing 1.1 to 1.2, thats a fair load of raids and flashpoints coming. I'd dare say more content wise than other mmos have.

Not really liking the trend with gear tiers, Tionese/Columi and Rakata all having different stats, one set has power and acc, the next one drops power in favour for crit/surge then the last set goes for acc/crit (This is not exact but it's an example).

In most cases, equipping a higher tier item is actually a detriment; meaning I'd be better off pulling mods from old gear. However this is very annoying when it comes to having:

1: PVE DPS Set
2: PVP DPS Set
3: PVE Tanking Set
4: PVP Tanking set

All my gear and consumables take four entire rows at the bottom of my inventory and in some cases, a mix of pvp&pve beats full pvp, it's a pain in the bottom keeping everything in check.

This brings up an interesting situation, it's either a really cool way to mod what you want but in reality, there's a few stats that are king for each build and you'd wish the developers would have had the hindsight not to make such a mish-mash of tier gear because my own mix of mods are better than the default stuff.

On a side note, guardians are...well, in the early days we didn't have it that great but to be honest, more lately after toying around and making my own vigi build, i'd say we are the most well rounded in PVP as DPS.
Tanking in PVE still needs some aoe abilities we can use more often and cheaper (cyclone as 360 degree and cost 1 focus please! hits like a noodle already).
 
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Btw, as promised.

Trooper VS Bouty Hunter (death from above VS Mortar Volley - both recorded on fraps).



I also was in the planning of making a video, although it shows the difference much clearer.


Yes, another post, it's hours later and not convoluting my other post :p
 
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I despised SWG, such a dull game with so many poor decisions! Especially pre CU. What designer thought having restricted Jedi would be a good idea?

Please tell you're joking. Jedi implementation was fantastically done (I'm not talking about the unlocking requirements) and slotted in with the timeframe and lore perfectly.

It was an Alpha class and the way they kept the numbers down was brilliant. If you had a Jedi back then, and had permadeath to your character hanging over you (people can't even complain that their original character would get deleted because they were given the option of a Jedi only slot when they unlocked) wouldn't go hanging around starports to show off your epeen sabre. You had to have a trusted circle of friends, a series of safehouses to hole up in and hunted and leveled in private, for fear of Bounty Hunters coming after you.

Alas, the cries of children got all that fantastic design wiped out :(
 
Please tell you're joking.

I wouldn't challenge it, he simply didn't like the game fullstop if he didn't like it when the game first came out. It was my first MMO, so that's why i loved it, and the only thing i really miss from SWG is the PvP.

Edit: I also think that if they kept SWG going, it would have picked back up again due to the problems and complaints TOR is apparently having.
 
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That's almost a second, although it's hard to tell without side by side comparison. Project, trying to interupt someone planting bomb, is so slow it makes a difference.
You outright flatly refused to believe their was a difference and when proven wrong you're still acting like a complete dogmatist. Face it, there should be no difference and not nearing 1 second at all.

Take it like it is and drop the issue, you were wrong, move along.

I will be making an actual comparison video at some point, I'll happily admit I was wrong if it turned out opposite to what it was last patch and prior.

Yeah i was proven wrong, but in the end does it really matter?

There is no need to become aggressive.
 
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I disagree, if I dedicate to PvP and that’s all I do I want to have an edge against some one who raids five times a week has the best PvE gear which will have better stats than my pvp gear or some one who just hit level 50 and plays his 1st game, as if it was that easy everyone would be a Smuggler/ IA or what ever class is overpowered for the week as all they have to do is boost to 50 and be able to not out skill some one but just exploit that class.

my argument is valid and no contradiction was made I would personally prefer to have the time I put in on my character rewarded with a slight edge over any Tom Dick or Harry, I mean otherwise what is the point of having your main?

Said that, if you spend a few days in PvP you will get that advantage too and we will be on an equal footing as the rest of the PvP community, is a little dedication and suffering really that bad? MMO's are about grinding, you do it to level you do it in your professions you do it if you want to raid, that is the point of these games, have the time you put in rewarded so you can have an edge over the guy who has 10 alts.

Spend some time in the trenches, suffer a bit and get your rewards and don’t be such sore looser learn and better yourself. if you fight some one that out gears you, you may even better yourself learn new trick, a new tactic and your skill will improve and your time rewarded.
 
In pvp if a endgame raider joins a pvp he will be able to stand against a end game pvper if he has the skill, but if pvpers can't get to the same level of gear? And like mentioned if there is no goal things get stale really quickly, my biggest gripe is a player that dinged 5minutes ago has the same perks I have when I have put hours/days into pvp, how is that fair, how will this keep me interested?

I get to play a couple of hours a day a few times a week and after 3 months have no advantage over joe just dinged why do I bother? We all want better gear and an advantage, u get yours from raiding I want some from pvp

UO was like that, someone who had been playing for 12 months had no advantage over someone who had been playing for 1 month (beyond the gaming experience and practice that they had gained (call it skill if you like)). Some say that UO PvP was amongst the best in an MMO. I think in many ways MMOs made a rod for their own back when they went so heavily down the line of gear and perks, I think to some degree it bred a kind of "well what do I get for it attitude" instead of people doing things just because its fun. As a further example, in the early days of Daoc (widely regarded as the best PvP MMO to date) , I often participated in the keep sieges and pvp purely because they were fun, didnt bother me that I didnt get a sword or breastplate from it, was just simply great fun.
 
Yeah i was proven wrong, but in the end does it really matter?

There is no need to become aggressive.

Does it matter? That's something I cannot really quantify, not really but why should anyone say something incorrectly with any level of impunity, irrespective of the subject matter.
It's just a game, it's just a forum, it's just words, you were just saying incorrect things 3 times before you'd give in, that's all. (Grammar is the one thing corrections could do without on forums, within reason of course!)

I'll often admit I'm wrong and try not lash out at my accuser(It's human nature to, and best kept under restraint), regardless if it's menial or not. Saying you're arrogant to facts is not aggression.

Did you honestly believe in sound mind that I wouldn't reply to that?
It's almost a clichèd response and serve no purpose, my original quote of you was discussing how such "small" differences actually are bad enough, at least I kept it on topic. However this does not.

That's all from me on this as to keep it back on SWTOR.
 
I thought all the 'hardcore' PvPers/PvP guilds were better than the average joe because of their l33t skills, not the gear they had?

Now we're seeing tears because the gear that gives them a huuuge advantage is going to be slowly removed, must say I'm shocked :p
 
So your talking about 0.8s difference and thats a massive problem? :confused:
1 second EXTRA before damage hits, means the difference between it being useless in pvp & great in pvp.

The fact remains they are not the same & anybody who claims otherwise is clearly wrong.

You have to wait 2.2 seconds from clicking to doing damage as a trooper with mortar volley - making it well within the reaction & moving time required in pvp to avoid the damage.

I guess if people don't pvp it's not a massive problem (except in situations you need to gain AOE agro in PVE as powertech/vanguard on moving targets.

It's not a massive whine about it tbh, just I felt it was worth making a point on the issue as so many people seem to be denying it's even a problem - when clearly anybody blessed with eyes can tell it is.
 
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I would say a bloody clever one! It gave people something to work towards! I still remember the first time I saw a SWG jedi and it was a special event because they were so rare, like they should be.

Please tell you're joking. Jedi implementation was fantastically done (I'm not talking about the unlocking requirements) and slotted in with the timeframe and lore perfectly.

It was a terrible idea full stop. Putting aside the awful unlocking requirements (yeah you need to max some professions, but we aren't going to tell you which ones and they will be different for each character) they basically restricted one of the iconic archetypes in the SW universe to hardcore players. It would be like doing a Mechwarrior MMO but not letting you play a Mech pilot...

SWG let you live in the Star Wars universe but didn't let you live the Star Wars movies, terrible design ideas from the get go.
 
Well would you not say good raiding guilds are down to skill as well? So why not remove gear and stats all together? Make it all about skill? Make the reward not a new armour set but the kill?

I am not saying that I want to be un-killable; all I say is let there be some sort of distinction between a pvp player and a hard core raider. let there be something I can aim for in pvp like you have something to aim for in raids.

10% is not really all that huuuge and it does not come in one day hell I don’t mind if its 5%, hell take that away just don’t let a lvl 50 in greens that has not dedicated any time be on the same level as me make him work for it, I enjoy PvP it is fun and if I open 20 bags and get 8 sets of bracers I already have I am not bummed I carry on having fun and look forward to my next reward

I will loose interest really quickly if some one who has the ability to dedicate 5 days a week to raiding is lucky and has a full set of the best pve gear comes along and beats me just because he has better stats than me, I am not hard core I have other priorities but I like the fact that if I spend time at something I can get rewarded with that edge, I don’t mind starting at the bottom and working my way up slowly acquiring gear that is the fun.

You get rewards, gear and perks from raiding and that is why you do it no? in PvP after a month you hit a ceiling and cant get better gear so it is obtainable by everyone not just those who raid 3-5 times a week will be the only ones that can obtain the best PvE gear.

I am a casual player who can’t be online hours on end at pre-dedicated times, we all play this game to get rewards.
 
I thought all the 'hardcore' PvPers/PvP guilds were better than the average joe because of their l33t skills, not the gear they had?

Now we're seeing tears because the gear that gives them a huuuge advantage is going to be slowly removed, must say I'm shocked :p

You must be reading a different thread to me.
 
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