I'm getting this on the 360 and Vita. I'll have to learn how to play FG's on a pad until I mod my Vita to accept arcade stick inputs (easy to do, but there are warranty issues).
Finally will be able to play FG's after over 6 months without!
Go here to learn more about the game http://www.streetfighter.com/us/sfxtk
Best price I have seen for the standard version is about £35.
Mod your vita with an arade stick? Any links to show this? Do you think playing this on the Vita will help your game on the console versions?
And.. er.. FG?
).Cav - FG's = fighting games?

Links? lol... it's been years since I've followed any guides!
I'll be doing this myself, installing a ribbon cable port to plug an arcade stick in. Playing this on the vita will be fun, and allow me to play online while I am working away, staying in hotels (as I have been doing for over 7 months straight now, so zero FG time for me).
Playing the Vita will help me to learn combos, test this gem crap on the go and force me to learn the tekken characters for the 4 button input.
?I work in computer forensics.
The vita screen is a great size IMO.
when I saw cr.mk into st.hk I immediately started thinking about roundhouse loops. The wallbounce will probably put an end to that possibility rather quickly.
Latest build currently being played at WGC ahead of the tournament this weekend.
Ah... Yes you're right about Pandora. The timer skips 3 seconds. They did something with Ryu to cause the wallbounce then Ryu activated Pandora, Ryu dies and Akuma is in Pandora mode because of it.
So they are two separate clips, st.hk probably doesn't wallbounce, I did think that would be weird.
Theoryfighter, hooooo!
Yes. You always need meter to do wall bounces sans launcher.
lol, I wasn't sure if I was right or not but yeah I also found it weird that his roundhouse would've done a wallbounce. Kree you're definitely right about links, watching that stream last night really opened my eyes.