Street Fighter V.S. Tekken

Those are all the PS3 version.

Just did the same search for the 360 version. 1 shop had it for the same price as the PS3 version (0 in stock) all the others are double the price.
 
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The swap clothes alts are a bit strange arnt they! Don't know why they would choose them over proper alternates unless they deliberately saving them for dlc!

Anyways really looking forward to this! :)
 
For simple input games like marvel, sfiv and sfxt you are correct, they make no difference. For complex fighters like blazblue good luck with a pad!

i dont if you know, but the lightning loop of zero (requires constant tiger knee dp motion while hold a button down with tight timing) and magneto's hyper grab loop (which is also doable on a pad), even morrigan's fireball spam (constant fly and unfly) is as hard as anything in blazblue and thats what i tried to point out. anyway, i doubt sfxt will have anything as hard as this, since it doesnt even have double motions in a sf environment.
 
The thing with a pad is it feels unnatural to line your fingers up with all the buttons (like you do with a fight stick) so I just end up using my thumb for buttons which makes some inputs difficult. It's too hard to grip any other way.

I also think it may be quicker doing DP and half/quarter circle motions with a stick although I guess that is subjective.
 
Motions are actually around twice as quick on a pad due to the engage distance on sticks. Things like super jump cancels are hard on a pad though, and the buttons on a stick allow you to do things like plinking and certain option selects.
 
It irritates me. This game looks really good, but I know that buying it makes a statement to capcom that it's okay for them to make their customers pay for extra colours, gems and on disc characters.

Hopefully it'll drop quick enough that I won't feel too bad about picking it up.
 
It irritates me. This game looks really good, but I know that buying it makes a statement to capcom that it's okay for them to make their customers pay for extra colours, gems and on disc characters.

Hopefully it'll drop quick enough that I won't feel too bad about picking it up.

I feel the same about this and Mass Effect. It's a worrying sign of things to come and because we love these franchises were held hostage to these shameless money making schemes in a sense. By laying down our money were giving them our approval, rock and a hard place indeed.
 
Ok so Game just sent me their dear john " sorry but we have no money and Capcom dont like us", Three days before the release date of this game.

Its good job I also pre-odered my Special edition from Shopto PHEWWW!!!!

Thanking Drunzer for the heads up.
 
It irritates me. This game looks really good, but I know that buying it makes a statement to capcom that it's okay for them to make their customers pay for extra colours, gems and on disc characters.

Hopefully it'll drop quick enough that I won't feel too bad about picking it up.

I hate it as well, but dont buy it. Only buy it for characters that it applies for you.

There will most likely be a ultimate edition (bundled) with Vita release anyways.
 
i dont if you know, but the lightning loop of zero (requires constant tiger knee dp motion while hold a button down with tight timing) and magneto's hyper grab loop (which is also doable on a pad), even morrigan's fireball spam (constant fly and unfly) is as hard as anything in blazblue and thats what i tried to point out. anyway, i doubt sfxt will have anything as hard as this, since it doesnt even have double motions in a sf environment.

There are definately some really hard combos in this game. Dawgtanion was showing me a few things with Jin today and I think I hit the max damage combo he showed me like once out of fifty tries. There's not hard motions but there are stances and very tight links. At least for Jin.
 
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