BREAKING!! PETER MOLYNEUX LEAVES LIONHEAD

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if anyone cares:

Peter Molyneux, one of the most respected video game developers in the world and one of the top creative minds on the Xbox team, is leaving Microsoft and Lionhead Studios, Kotaku has learned. Forming his own company called 22 cans.


"It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey.," Molyneux said in a statement to Kotaku. Fable: The Journey is this year's forthcoming Fable game for the Xbox 360 Kinect. Molyneux will continue to be involved in that title as a creative consultant.

http://kotaku.com/5890594/peter-mol...tudios-and-microsoft-will-finish-kinect-fable
 
So MS buys Rare and the founders leave.........they buy Lionhead and the founder leaves.........can anybody spot the pattern!!!
 
Surprise surprise as a once mighty developer has core staff leaving after being bought out by a large company.

Any guesses on a time frame for Bioware staff from EA?
 
Knowing Molyneuxs recent ability to promise far more than his abilities are able to, hes probably end up just changing offices or his job title :p

I even put Milos googles on to read between the lines...

ps3ud0 :cool:
 
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TBH I've never really rated any Lionhead game, they've all had interesting ideas that promised so much but always failed to deliver. I remember Black & White being like some kind of second coming which fell flat on it's face ultimately.

The Bullfrog days were his best IMO.
 
Im confused - is Microsoft Game Division known to be poor employers? Would thought theyd do anything to keep first party developers happy as they dont have that many of them...

ps3ud0 :cool:
 
Im confused - is Microsoft Game Division known to be poor employers? Would thought theyd do anything to keep first party developers happy as they dont have that many of them...
they operate like any big organisation would, tight structures and systems in place to make sure games get out on time.
I remember reading the stuff from past Rare employees who said that whilst their not 'evil' the change in pace and operations can really affect a development studio not used to it.

peter has been known for ages to be Microsofts little **please fully star out any forms of swearing **, and i think hes generally fed up of it.
 
Ah ok - independent developers mentality swallowed up be a large corporations business mechanics. Sounds very much like what EA 'used' to get upto

ps3ud0 :cool:
 
Well on the bright side, at least Lionhead's games will actually resemble the claims made about them at press conferences now.
 
Bad news for Lionhead - I always thought he was one of the main innovators there. The Fable series may have not fulfilled all of its hype but at least it tried
 
Hardly surprising, your creative freedom goes and you end up creating shovelware designed to ensure the bean counters justify their over inflated positions when answering to some publishers – Activision ./EA looking at you…

Many decent, creative and innovative studios end up being canned or totally downsized or left to create stupid cash ins once big publishers take over, bit like how the entire design team for ‘dungeon keeper 3’ were set to work on Harry potter games when EA canned DK3. Bullfrog were never the same soon as EA got their mitts on that studio.

Just like Bizarre Creations were set to work on James Bond for Activision and then sadly the whole studio was canned when that game (which wasn’t actually all that bad to be fair) flopped commercially.

Microsoft however haven’t been as bad as some publishers, they have allowed for what I’ve seen some rather creative thinking, Peter Molyneux loves to talk up his endeavours towards game design and loves to be ‘the one’ which ultimately sees him head off and start some new company and create some new IP. He is actually rather good at what he does, but some of the games he’s spoken about, half the features weren’t even feasible..
 
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