*** Official OcUK Minecraft Server - Discussion and Rules ***

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Found a jungle pretty easily, borders are a bit meh, but at least it's there.
 
Also could you add my sons name to the whitelist please.

Does he have to join OCUK?

He has already registered on Link Tart.

His username is benmrose.

Thanks

At the moment he will need to get an account on OcUK too and post here.

There will be a new whitelisting process coming in the next week or two. I need time to update the website though.
 
We're both wrong actually - it was 438*2 = 876. You were closer though :p

Actually I was exactly correct. Nether spanned from Z: -335 to +539, X: -452 to +422 which when the 0 point is included you get 875 x 875. Even by calculation 7000/8 = 875. The in-game coordinates were also visited by myself to confirm them some time ago for the purpose of cartographs. The coordinates are like this due to the offset spawn location in the main world. ;)
 
Actually I was exactly correct. Nether spanned from Z: -335 to +539, X: -452 to +422 which when the 0 point is included you get 875 x 875. Even by calculation 7000/8 = 875. The in-game coordinates were also visited by myself to confirm them some time ago for the purpose of cartographs. The coordinates are like this due to the offset spawn location in the main world. ;)

I'm going from what was set in the config for the world border. If the numbers in that didn't translate perfectly to the map then.. *shrug*
 
Not sure how many zombies I killed in my XP spawner, but enough to go from lvl 0-47.
Due to the new 'rare' drops that mobs sometimes drop, I managed to bag all this... lolminecraft.


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Anyone noticed a difference in performance for XP spawners? I have a double spider spawner, using water, which pushes the spiders down a single block waterway. Halfway along, the routes from each spawner join into one, and then continue to a crusher. I noticed yesterday, after the update, that not many are making it to the crusher, and are instead bumping into each other and dying where the two waterways meet :(.
 
Anyone noticed a difference in performance for XP spawners? I have a double spider spawner, using water, which pushes the spiders down a single block waterway. Halfway along, the routes from each spawner join into one, and then continue to a crusher. I noticed yesterday, after the update, that not many are making it to the crusher, and are instead bumping into each other and dying where the two waterways meet :(.

time for a redesign :P
have not looked as i removed my spawners to lower FPS in the area of my build
 
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