Nothing to do in my lunch so put some info together... could with more info on the OP. I'd add video's when i get home... work blocks youtube
INFO FROM:
http://guildwars2roleplay.wikispaces.com/
http://www.mmomeltingpot.com/2011/0...-look-at-the-different-professions-available/
Warrior
DESCRIPTION:
The warrior is a soldier profession who thrives on adrenaline - they build their strength as the fight wears and release it through brute force and technical feats to dominate the battlefield. Accompanied with a wide range of martial weapons, the warrior always has something different to bring to a fight.
A warrior’s core ability is usually “hit things”, with their specialist skills usually boiling down to “hit things harder”. The Guild Wars 2 warrior, though, seems a bit different. Guild Wars 2 places a lot of emphasis on the exact type of weapon you’re currently using, and the warrior profession takes this to the extreme, allowing very different abilities for each weapon. Crucially, the warrior can equip two weapon sets, and switch between them during combat, allowing the warrior to be extremely versatile.
VIDEO:
Engineer
DESCRIPTION:
Masters of mechanical mayhem, the engineer is a technology-themed adventurer profession. They rip through battle like an explosive whirlwind; if one is lucky enough to stalk past their turrets, there's still the worry of thrown grenades, falling bombs and buried mines, choking the field with debris, ash and fallen victims. They are naturally difficult to predict, using elixirs of random effects and their ability to switch skills on the fly. If an engineer is encountered, be cautious and never underestimate the power of their tool belt
It’s all about the tool belt. Like Batman, Mario, and the guy who turns up to fix your sink, the engineer relies heavily on his tool belt, which can be used for a myriad of different purposes from explosions to healing.
Engineers also have the ability to deploy ‘turrets’ – static devices which can be used to defend and control an area. This feels to me rather similar to the playstyle of a Shaman in World of Warcraft, so it’s probably not the class for me. I could never get the hang of playing a Shaman.
VIDEO:
Ranger
DESCRIPTION:
The ranger is a nature-themed adventurer profession who thrives on mobility and swiftness, fighting in absolute unison with their animal companion as they slash and claw their way through combat.
They are masters of preparation and their surroundings - if the enemy isn't being mauled by the animal, poisoned in a trap or influenced by a spirit of nature; they're being shot at, hacked, stabbed and set aflame
Pets! And bows! And traps! Of all the Guild Wars 2 professions, the ranger seems to be the one that has the most directly-corresponding World of Warcraft equivalent – the hunter. Its between this and the Mesmer I’l be playing not sure which one yet!
Guild Wars 2 rangers are the only profession with access to animal companions. They can also set traps, use either a shortbow or a longbow, and slip into stealth to avoid (or sneak up on) enemies.
VIDEO:
Guardian
DESCRIPTION:The guardian is a magically-themed soldier profession who is guided by their strength in the virtues; the burn of justice, the shield of courage and the vigor of resolve. They are tacticians by style, deploying wards and marking symbols to define the battlefield, while uplifting their allies through magical defenses. Their protective nature makes guardians one of the most supportive professions in Guild Wars 2
The Guardian is a protection class, with the key mechanic being her ability to temporarily disable some of her powers in order to ‘transfer’ them to her allys. So, for example, Guardians regenerate health passively, but can stop their own health regeneration to provide a regeneration effect to all nearby allies.
The whole idea of this profession seems to be based around the idea of placing the group above yourself. That’ll go against the grain for some traditional MMORPG players, for whom personal performance is the only viable metric, but that’s why I think it’s such a great idea. Encouraging players to value the achievements of the entire group, rather than their own personal achievements, will make for a really interesting game.
VIDEO:
Thief
DESCRIPTION:
A master of stealth and surprise, the thief is a shadow-themed adventurer profession. They use their talents to stalk enemies, steal their possessions to use against them, and deliver swift and deadly combos before vanishing back into the shadows
There’s a cast-iron rule with any vaguely-Fantasy setting: there’s always a Thief. It might be called a rogue, or an assassin, but it’s always there: a dagger-wielding, shadow-dwelling, be-cloaked figure of dubious morality.
Guild Wars 2 is no exception to this rule, but the GW2 thief comes with a couple of unique selling points. First of all, some of the thief’s skills will be determined by the precise combination of main hand and off-hand weapons she wields, which is pretty cool. That means you can choose whether to fight like Drizzt Do’Urden with blades of equal length, or like his nemesis Artemis Entreri with one long blade and one short (If you haven’t read any of RA Salvatore’s Forgotten Realms novels then that reference will be lost on you, but take it from me – it’s cool).
The other great “twist” on the thief class is the way a thief can steal from her opponent. “Big deal,” I hear you cry, “nothing new there.” Ah, but there is. You see, the thief steals from her opponent in the midst of combat, and can then use what she’s stolen as an improvised weapon.
For example, when stealing from a moa bird, a thief might get a handful of feathers that they can throw to blind enemies around them.
It sounds like tremendous fun, but I don’t think it’s the profession for me. Somehow it just feels a bit too gimmicky, and I suspect a lot of players will roll thieves. Call me contrary, but I’d rather go for something that won’t be as popular.
VIDEO:
Elementalist
DESCRIPTION:
The elementalist is a spell casting scholar profession who is able to attune at will to the different elements to change the spells they have available to cast. The elementalist can cast fire to damage multiple enemies at once, wind and lightning as powerful focused damage, water to hinder enemies' movement, and earth to increase their own defence
The closest thing that Guild Wars 2 has to a mage class, the elementalist profession relies on an affinity with the four elements: Earth, Air, Water and Fire. The elementalist can attune herself to one specific element, giving access to unique powers and abilities. Interestingly, the elementalist can change her attunement in the midst of combat, which suggests that this will be one of the most flexible professions.
VIDEO:
Necromancer
DESCRIPTION
The necromancer is a spell casting scholar profession who holds mastery in death magic: summoning the dead, reaping the energy of lost souls, and contorting one's strength into a nightmare. They revel in their ability to sap the life force out of those that are slain. With enough collected, they can then slip into a ghastly Death Shroud and terrorize the battlefield
The Necromancer apparently gains power whenever an ally or enemy dies, which is an interesting mechanic. It’ll be useful during PvP battles, or for a long run of trash mobs, but I can’t see how the necromancer will be able to accrue any power during a standard single-target boss fight (except once the fight is over, obviously). I’m sure there’ll be a solution provided, so I’m looking forward to seeing what it is.
The unique ability of the necromancer is to enter the death shroud. Once this happens, the necromancer leaves her body and becomes a sort of spirit presence, immune to stuns and knockdowns. The necromancer’s Life force (the power accrued when an opponent or ally dies) becomes an effective health bar. Once the life force runs out, the necromancer is returned to her body.
It’s quite an interesting idea. It remains to be seen how well it will work in practice, but it will certainly make the necromancer a complicated and challenging profession to play.
VIDEO:
Mesmer:
The mesmer is a spell casting scholar profession who uses illusion as their primary form of magic. They use skills such as clones or portals to confuse and trick their foes. When it comes to mind games, no other profession can best the mesmer.
VIDEO: