Guild Wars 2

I came up against two issues last night with the installer:

1) Was stuck on 0% searching for updates

FIX: Had to completely remove AVG from my system, not going to re-install it until after the BETA to be on the safe side.

2) Game installed to 99% and would not complete the remaining 1 file.

FIX: Close the installer and click to re-install, this will quickly check all the files have been installed and complete the process. You’ll then be bathed in EPIC music with the GW2 log in screen.

Hope this helps some of you. For the 50% freeze I would try closing it and resinstalling.
 
I think this will be a weakness. One of the worst things about WoW later on in its lifetime was the fact that closeknit, teamwork-intensive communities died out with the LFG/LFR tool. It took the need for close groups of cohesive, well-practiced players away and instead replaced it with a "the game is now easy enough for you to do everything with anyone" approach. This really took away the massive and epic feel to the game, as well as the sense of achievement; it sucked, in short. It's a sacrifice of quality for convenience, which is never a good thing.

I really do hope that guilds have a central importance in this game - especially for achieving anything in PvE/PvP. This is 'Guild Wars', after all, not 'solo gear/achievement farm'.

I'm thinking of bringing over a bunch of ex-r14 players from WoW and reviving my old guild/collective group of players. I really hope GW2 caters to this level of play!

Wow still needs team work for normal and HC mode raids, the reason Blizz made LFR was to get more people raiding, not necessarily to make it easier
 
How do I restart it??
Close it and start it again using the gw2.exe.

my connection dropped last night, 112000 files to go...

i think it says 0% every time you restart it , but its not really 0%
That's true, it reports 0% every time you start it, but you'll notice you only have the files left to download that you need.

FIX: Had to completely remove AVG from my system, not going to re-install it until after the BETA to be on the safe side.
Don't put it back on ever. Get MSE now.
Lol just noticed the typo damn tablet auto correct was meant to be mmo :-)
I envisaged you as king of the emos!
 
Wow still needs team work for normal and HC mode raids, the reason Blizz made LFR was to get more people raiding, not necessarily to make it easier

It's a separate debate but, in my opinion, the game is way too easy now. Cross-realm raiding and PvP destroyed the amazing sense of community cohesion and awareness that you had in Vanilla days: that feeling of everyone recognizing everyone else in the main cities, guilds with established reputations, players with certain fame or infamy... etc. That's a truly 'massive' online expereince, in my opinion. When you start letting people hop across realms to complete instances or BG's with strangers, then you lose a lot of the sense of community and belonging. It makes the game hollow and individualized.
 
It's a separate debate but, in my opinion, the game is way too easy now. Cross-realm raiding and PvP destroyed the amazing sense of community cohesion and awareness that you had in Vanilla days: that feeling of everyone recognizing everyone else in the main cities, guilds with established reputations, players with certain fame or infamy... etc. That's a truly 'massive' online expereince, in my opinion. When you start letting people hop across realms to complete instances or BG's with strangers, then you lose a lot of the sense of community and belonging. It makes the game hollow and individualized.

As an MMO vet I couldn't care less about community and more about ease of access and an expedited ability to have fun(tm). Also, to play with anyone I want wherever they are, no borders and all right?
If I want to be part of a community, I join a guild or a online community that spans across multiple games. The down sides of not having these system in place in a 2012+ MMO is just old mechanics.
The benefits outweigh the need for someone to feel special/popular and gain attention because that's how they get their kicks.
 
As an MMO vet I couldn't care less about community and more about ease of access and an expedited ability to have fun(tm). Also, to play with anyone I want wherever they are, no borders and all right?
If I want to be part of a community, I join a guild or a online community that spans across multiple games. The down sides of not having these system in place in a 2012+ MMO is just old mechanics.
The benefits outweigh the need for someone to feel special/popular and gain attention because that's how they get their kicks.

Damn fine post sir.
 
As an MMO vet I couldn't care less about community and more about ease of access and an expedited ability to have fun(tm). Also, to play with anyone I want wherever they are, no borders and all right?
If I want to be part of a community, I join a guild or a online community that spans across multiple games. The down sides of not having these system in place in a 2012+ MMO is just old mechanics.
The benefits outweigh the need for someone to feel special/popular and gain attention because that's how they get their kicks.

I'm surprised, I've been playing WoW since vanilla (as well as playing GW1, WAR, AoC etc) and the community is the main thing. Obviously you can be in a good guild and have a good community but if you're trading etc then it's nice for the whole community to be good.

Of course in GW2 with multiple guilds, you can join the communities you enjoy so it's not quite the same.
 
As an MMO vet I couldn't care less about community and more about ease of access and an expedited ability to have fun(tm). Also, to play with anyone I want wherever they are, no borders and all right?
If I want to be part of a community, I join a guild or a online community that spans across multiple games. The down sides of not having these system in place in a 2012+ MMO is just old mechanics.
The benefits outweigh the need for someone to feel special/popular and gain attention because that's how they get their kicks.

Personally I go the opposite way and see the ease of access etc as a downside and why MMO's are not as good as they are anymore.

I do like being able to log in and participate from the off but then everyone wonders why the games are dross and are easy to play because people refuse to team up (or don't have to team up) so the gameplay is made easier to accomadate this.
 
As an MMO vet I couldn't care less about community and more about ease of access and an expedited ability to have fun(tm). Also, to play with anyone I want wherever they are, no borders and all right?
If I want to be part of a community, I join a guild or a online community that spans across multiple games. The down sides of not having these system in place in a 2012+ MMO is just old mechanics.
The benefits outweigh the need for someone to feel special/popular and gain attention because that's how they get their kicks.

Sorry but all of the 'entertainment' and 'achievements' in an MMO feel hollow and meaningless without some wider social context and world-embedding. It basically becomes a single-player game involving teaming up with other individual players in order to achieve single-player achievements. It's boring and feels lacklustre. Entertainment is fine and all, but most people play an MMO for the social side of things - the 'massive' feeling. You don't get any massiveness from cross-realm streamlining, instead it just becomes a faceless procession of people that you only meet and interact with as an accessory to completing your own goals, for e.g. gear farming. The community is the soul of a good MMO: the community is what ultimately determines an MMO's success or failure. Age of Conan, terrible game though it was for level30+, was made bearable by a strong sense of server-bound community and guild rivalry. As soon as that became unfeasible (for technical reasons), and the community was fractured/dispersed, the game fell apart.
 
Sorry but all of the 'entertainment' and 'achievements' in an MMO feel hollow and meaningless without some wider social context and world-embedding. It basically becomes a single-player game involving teaming up with other individual players in order to achieve single-player achievements. It's boring and feels lacklustre. Entertainment is fine and all, but most people play an MMO for the social side of things - the 'massive' feeling. You don't get any massiveness from cross-realm streamlining, instead it just becomes a faceless procession of people that you only meet and interact with as an accessory to completing your own goals, for e.g. gear farming. The community is the soul of a good MMO: the community is what ultimately determines an MMO's success or failure. Age of Conan, terrible game though it was for level30+, was made bearable by a strong sense of server-bound community and guild rivalry. As soon as that became unfeasible (for technical reasons), and the community was fractured/dispersed, the game fell apart.

Essentially saying what I couldn't be bothered to type. :)

Nice post!
 
Chris is entirely correctly, ease of access and being able to simply play and enjoy your game without dependance on other players makes these kinds of games better.

There is no valid reason why my gameplay experience should be limited by which people / classes I can find to group up with.

The social context in GW has always been PVP. PVE is simply killing AI monsters, no one cares if you do that on your own or with others. Competitive PVP play is your 'wider social context' in which you play with and against other players.

This is how GW has always been, and is what has made it so popular among its fan base.

If you enjoy a sense of community in PVE, this is very simply accomplished by joining and playing with a guild, as it is done in just about every other game. GW1 was simply never a pug friendly game, the difficulty was far too high for your average WoW babies to come along choosing to play as mending tanks, or being completely incompetent healers with snail speed reflexes for random pugging to be of any use in GW1.

The fact was that even the AI henchmen with their originally terrible skill bars were better than 90% of the players who enjoyed pugging in GW1. Eventually people began refusing to play with random pugs because the vast majority were simply terrible at the game and did little to contribute to the group.

Even the henchman healer Alesia, commonly referred to as a grade A retard for her rubbish skill as an in combat healer still managed better than the vast majority of pugs during the vanilla game. Fortunately, this wont be as much of a problem in GW2 because all players will have half of their skill bars fixed by their weapon choice.
 
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just proves how pathetic and imature you are as i was still in the guild the day i decided to stop playing SWTOR and thats a FACT.

i was kicked for beeing inactive if i was kicked for anything.

i wasnt the only ocuker who posted negative comments about how your guild was run in the swtor thread either and i feel sorry for anyone who joins your gw2 guild as it will be a big mistake for them

Now I know posting this makes me look a tad stupid but this guys continuous ******** winds me up just a tad, many things I may be but lying about dumb-ass things are not one of them.

This is how the post went before he was kicked, fair warning not others, and he was warned twice by me about his whining.


The person who posted the first post is on these boards daily so he can confirm this if he wants.
Tue Dec 27 2011, 11:00AM
Registered Member #456

Joined: Wed Aug 17 2011, 10:59AM
Posts: 184
While playing yesterday around 4pm onwards there was a bit of an argument going on in guild chat. 'Arknor' kept going on and on about the current problems in swtor and when others tried to point out that the game was just released and will get better (myself included) he just kept on complaining and bringing up comparisons with WoW.

The complaining got to the point where 2 other guild members had to put him on their ignore list, and I received messages from a couple of people, and people were saying in guild chat, that they don't want to play and have to listen to the constant complaining.

I know everyone has to vent once in a while, but when you complain (and continue to complain after getting warned by an officer to drop it (I warned him)) to the point where other guild members feel the need to use their ignore list, then perhaps something needs to be done.

There was also reports of arknor and another guild member sending racist/swearing messages to each other, but I have no way to confirm that.


I'm not sure what the policy is on this sort of thing, but at the very least I think we need to keep an eye on Arknor


My reply to above quote
Registered Member #1

Joined: Tue Feb 12 2008, 09:07PM
Posts: 1254
I have also had complaints about him being rude to other guild members, (really rude to the point that they thought about leaving and one has since left) he also had a little run in with me ( on Seven, so till I told him I was nem he did not know)

And he posts a lot on the OcUK forum, whining about the game, in a bad way which I already told Blounty I think is not good for us.
Maybe we should give him a warning or just remove him from the guild, this is the second incident,

TBH I have no problem removing him, specially after he had that long pop about having to use mumble.

I have always been the disciplinary officer of the guild, so unless someone wants to take this task over (someone with a bit more patience than me!) and have a chat with them, then just leave it with me for now. I suspect that if I give him a warning he'll just moan and sulk even more. We don't need someone like this in the guild - get rid now I say before things get worse.

Sun Jan 01 2012, 01:31AM

Nem





Registered Member #1

Joined: Tue Feb 12 2008, 09:07PM
Posts: 1254
I removed Acknor from the guild today, take it we never found who the other person was, if any member is caught been racist, there is no need for a discussion just remove them or let me know and I will remove them no questions asked.
 
bhavv, I don't really know why you're talking as if we are on about PvE only... I'm talking about PvP, too. In my experience, pre-Battlegroup PvP in WoW was far better because everyone 'knew' one another. Certain players gained infamy and reputations and it actually coloured the feeling of battleground encounters: whether you ran away or purposefully chased someone down, it was all part of the wider social dynamic. Realm forum drama added a huge amount to this. Post-Battlegroups? Well it was harder to distinguish yourself, really, and the people you matched-up against just became a generic sea of red-names that only mattered insofar as you could farm honour from them. A shame. I really enjoyed my PvP grind pre-Battlegroups, even though it took 4x longer because of the diminishing returns of seeing and killing the same people over and over... but that's the price you pay for a cohesive community spirit! It was far better.

To that end I really don't like the plans to just have anonymous-names in WvWvW. The developer reason for it is really lame and unjustified, in my opinion. "Intimidation" factor is not something you should coddle new players for! It's a disastrous design-move, I think. It's nice to come to recognize people from other servers and to know their vague skill-level and play-style. Having a sea of anonymous Invaders/Attackers will make the PvP feel a little like PvE with intelligent bots. Another great shame.

By the by, does anyone have any developed plans for a guild built from this community? Or any side-projects, anyway?
 
- Referring to Wab's quotes about what Arknor was raging about in SWTOR:

Anyone that plays GW2 and does nothing but whine about WoW can sod off and go back to WoW as far as I care.

This is not WoW, it isnt trying to be WoW, it will be very different to WoW.

If all you are expecting is WoW 2.0, then wait for Blizzards next MMO, GW2 isnt here to be a sequel to WoW, its a sequel to GW1 with open world MMO features and brand new innovative mechanics being added to it.

In my experience, pre-Battlegroup PvP in WoW was far better

This is all I had to read to know that every one of your posts about Gw / GW2 is now 100% completely invalid and wrong.

Go away and play WoW then, if you think the absolute joke of PVP that it has is better than GW / GW1.
 
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I think this will be a weakness. One of the worst things about WoW later on in its lifetime was the fact that closeknit, teamwork-intensive communities died out with the LFG/LFR tool. It took the need for close groups of cohesive, well-practiced players away and instead replaced it with a "the game is now easy enough for you to do everything with anyone" approach. This really took away the massive and epic feel to the game, as well as the sense of achievement; it sucked, in short. It's a sacrifice of quality for convenience, which is never a good thing.

I really do hope that guilds have a central importance in this game - especially for achieving anything in PvE/PvP. This is 'Guild Wars', after all, not 'solo gear/achievement farm'.

I'm thinking of bringing over a bunch of ex-r14 players from WoW and reviving my old guild/collective group of players. I really hope GW2 caters to this level of play!

Yup I agree with this I would got as far as saying 70 % of my gaming pleasure comes from been in a decent social guild, i still think this is why I have such a soft spot for LoTro the guild almost felt like an extended family (yeah I know that sounds corny)

Look at swtor often there would be 2, 3 groups of Republic fighting the sith and because they were groups and not guilds that worked together they got smashed. The Immortals always went as a guild and we won almost ever battle, we would arrive they would be camping our spawn and we would push them right back to there spawn, not because were better but because we were a guild that played like a guild, we covered and helped each other all the time.

If you watch the vids from us in our PvP on Ilum you will see there is almost always 2 or 3 people covering me while I heal and direct the battle, I never once ever asked to be covered or protected, the guild members just covered who was leading so they could lead without been hammered all the time.
 
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