Guild Wars 2

Can I ask an extension on that question which is - If you've had experience playing GW2, do you ever feel that there is a lack of input because your dps rotation is essentially condensed into your auto attack - especially regarding ranged classes.

No because it was appropriate usage that made a difference. I don't feel rotations are so relevant tbh more using the right skill at the right time. Some can be used to good effect in rather novel ways. You don't stand and spam rotations - remember you can't take damage you avoid - it's like boxing - move or die. :D
 
@Ominous. sounds more like an issue of playing your class wrong :P

I dont know what you mean by this entirely? I haven't played GW2 so this is total speculation.

As far as I'm aware though, button 1 is essentially your go to skill for single target dps which auto attacks, 2-5 are misc snares / aoes etc. then 5-10 are your selected utilities and elite.

If you just need to single target dps something, especially as a caster, is there a lack of input?
 
So basically as I've said all along, playing with other people only makes it more difficult when the other people are incompetent. Why should my enjoyment of the game, and my ability to succeed at winning the content be disadvantaged by being forced to play with people who are simply bad at the game? Why should the player be punished because someone else in their group is not good enough?

It's an MMO, I would think part of the whole point is in playing with (and dealing with) other players. Sometimes it sounds like your ideal game would be a solipstic role-playing universe where the game's only purpose is to broadcast your elite-skill to the world...

Not to mention a huge part of guild-roster building is in finding people of an adequate (or more suitably an appropriate-) skill level to your own.
 
I'm not positing or discrediting anything about GW2 - just saying that the 'large raid' design is complex by definitions other-than the boss encounters themselves. Bhavv seemed to be a little too conveniently reductivist about it. Just pointing out why some people may miss larger raids and boss-encounters. 5 people instances are great - lord knows I've run enough of them - but I really hope I don't find myself missing more of a 'whole guild effort' feel in PvE encounters. Don't forget, it can be the centre-piece of every guild calendar to get together for a 25/40 man raid (depending on the game): it's an occasion that brings mostly all of the active members of the guild together in one place, for one goal. That can be a hugely boosting social experience.

Well I think developers know gaming ages are increasing family people like myself don't have the time to commit to that and we want to experience the content like everyone else. Who'd you appease the kids who want hardcore or the casuals like me with the creditcards.
 
Well I think developers know gaming ages are increasing family people like myself don't have the time to commit to that and we want to experience the content like everyone else. Who'd you appease the kids who want hardcore or the casuals like me with the creditcards.

That's a pretty cynical view, though, isn't it? It's also a shame for the kids of the up-and-coming gaming generations. Are you saying it's somehow 'okay' for (y)our generation to have experienced the hardcore gaming when the time was ripe for us, but now the entire industry should change to cater for our maturing lives? Seems awfully selfish to expect game-design to compliment your own circumstances and your own circumstances exclusively...
 
It's an MMO, I would think part of the whole point is in playing with (and dealing with) other players. Sometimes it sounds like your ideal game would be a solipstic role-playing universe where the game's only purpose is to broadcast your elite-skill to the world...

My idea of an ideal game is GW1 and GW2. I can play it online and chat with other players, but I can enjoy playing PVE entirely on my own.

Why do you care if I kill AI monsters on my own or in a group of players.

Playing with other players is a great part of GW and GW2 .... for PVP. It isnt what I expect to be forced into doing for being able to enjoy the PVE content.

It's also a shame for the kids of the up-and-coming gaming generations. Are you saying it's somehow 'okay' for (y)our generation to have experienced the hardcore gaming when the time was ripe for us, but now the entire industry should change to cater for our maturing lives? Seems awfully selfish to expect game-design to compliment your own circumstances and your own circumstances exclusively...

Buy Baldurs Gate series, give it to your kids to play. Problem solved.
 
Last edited:
Remember there is also guild based story and i think dungeons! The "guild effort" will still be there, for a start, id rather clear content with friends than randoms, BUt the option is there for the randoms to group and take a boss on. It will be better smoother and more fun (imo) to organise a proper team with your guild on a VoIP server. But it isnt the ONLY way to do it unlike WoW for example where the top content becomes a collosal failed wipe fast if you are not all working as a perfect team, meaning only the top guilds get to clear that content early.

I really think this will cater to both sides.
 
I think there's a difference between personal bickering and having a debate about the game's design elements. Is that not classed as 'discussing' the game? Or do you people only want news-posts about GW2? Can you not navigate to the GW2 Blog? I'm confused what you expect people to discuss, exactly, after 132 pages.
 
That's a pretty cynical view, though, isn't it? It's also a shame for the kids of the up-and-coming gaming generations. Are you saying it's somehow 'okay' for (y)our generation to have experienced the hardcore gaming when the time was ripe for us, but now the entire industry should change to cater for our maturing lives? Seems awfully selfish to expect game-design to compliment your own circumstances and your own circumstances exclusively...

Do you try and start an argument with everyone?

I am happy to talk about GW2 if you want to talk about the disenfranchised youth and how they are deprived of their hardcore gaming needs then knock yourself out mate and start a new thread.
 
Bhavv has a good point about GW2 PVP, in that it's ( class aside, that's always the kicker ) balanced, equal and easily accesible from the millisecond you log into the game.
I've not really encountered this in any other game, in the vanilla game, not on special tournament servers which you pay more for.

Whilse some are stuck in the MMOs of a decade ago, I personally see all the flaws of a gear reward and level restrictive system. This way you have a lot more players to play with right away and in pvp matches (not wvw) you all have the same gear, same stats (aside from personal specs).

From day 1.

If I want to play pvp at a more than casual but no so serious level in other MMOs I have to deal with a lot of grind and gear first. I know all to well how items can absolutely dominate over other people if you're already a damned good player to begin with (ao/wow). I'd say AO at the time and still is an even heavier gear dependant game compared to any other game out there, especially with it's massively complex twinking ability.

But I've spend too many years doing it, it wasn't fair to the people against me because I had played longer and had found lots of rare items to equip even better gear to the point I could kill them in one volley of attacks, or to the people who owned me when I came back years later and was behind the curve.

If the only difference between me and you is the red and blue, that'll sort the men from the boys, in gamer ability terms ;D
 
I've spent thousands of pounds at OCUK over the years and I've got to be honest I've never encountered such a suffocating and puritanical forum atmosphere. Doubt I'll be buying my next rig from such a pedantic lot.
 
I know mate, I was just joking, no disrespect intended!

The idea now thankfully is not just bashing out that rotation over and over. Move and groove!

Ah np :D

The idea im trying to get at really is - if you're already comfortable being able to perform a dps rotation / priority system etc, whatever, whilst moving and being situationally aware. Will the fact that it is condensed feel like there is a lot less things to do?

The weekends event will answer a lot of questions!
 
The point is that at the first sign of any debate or real in-depth discussion of the game at hand, you guys all start whining like a bunch of nancies. I return again to my question: what do you want to discuss here if there can be no speculation about the game's design? Just an RSS feed of GW2 news? There are plenty of dedicated websites for that. I'm confused.
 
Ah np :D

The idea im trying to get at really is - if you're already comfortable being able to perform a dps rotation / priority system etc, whatever, whilst moving and being situationally aware. Will the fact that it is condensed feel like there is a lot less things to do?

The weekends event will answer a lot of questions!

Curse you Preorder gits! I guess the concern is a possibility, but with weapon switches, environment interaction and interlacing skill effects it will actually come out overall as an improvement. It will certainly be different! But hopefully for the better. You have the same amount to consider, just this time not all in a skillbar :)
 
I dont know what you mean by this entirely? I haven't played GW2 so this is total speculation.

As far as I'm aware though, button 1 is essentially your go to skill for single target dps which auto attacks, 2-5 are misc snares / aoes etc. then 5-10 are your selected utilities and elite.

If you just need to single target dps something, especially as a caster, is there a lack of input?

The way I'm seeing it is that it's not like WoW where there's an auto attack and your skills, it's that your "1" is an autoattack type skill that's spammable. It means that casters don't rely on casting spells for *all* their DPS. It means that they can use their actual skills when they're needed instead of spamming them for max DPS.

That fits in with the no tanks/healers thing too, mobs will need a lot more control instead of everyone just standing there doing one job. Everyone's going to need to pitch in to help each other tank hopefully.
 
Back
Top Bottom