Guild Wars 2

Does anyone else find themselves grinding a little in this game in order to move on to the next objective? There doesn't seem like there's enough to do. I notice it around level 6 onwards. I'm looking on the map and can't see that i'm missing any content. Just doing purely PVE at the moment, so maybe you're expected to do some PvP to gain the extra XP required?
 
Does anyone else find themselves grinding a little in this game in order to move on to the next objective? There doesn't seem like there's enough to do. I notice it around level 6 onwards. I'm looking on the map and can't see that i'm missing any content. Just doing purely PVE at the moment, so maybe you're expected to do some PvP to gain the extra XP required?

I think they require you to explore a bit more to gain that extra xp.

Like go to more points of interest or more waypoints.

I'm only level 13 so far but it doesn't seem to be too bad, plus I like exploring places. :)
 
The XP scaling is a little off for the Beta, I think. It definitely needs some tweaking. At the moment the game is in the unenvious ironical position of selling itself on 'doing away with all forms of repetitive MMO tasks', but then there's not enough of the new tasks in the game (or they don't reward enough experience) for you to avoid the 'ole event grind...

I'm not sure if this is the same across all race start zones, of course, I only played the Human one extensively. But on my Thief I definitely hit a slow patch between 8-11. I'm not sure if I jumped ahead of myself a bit at one point or what, it's really hard to say. The levelling experience, however, was not seamless - even with doing everything in the first zone.
 
oh and a log out to character screen.

i would love that, it took them a while to put it into gw1 so i dont know why they didnt just stick it in in gw2 straight away

and mouse click movement, i am missing that a lot :(

apart from that it's an awesome game :D
 
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The XP scaling is a little off for the Beta, I think. It definitely needs some tweaking. At the moment the game is in the unenvious ironical position of selling itself on 'doing away with all forms of repetitive MMO tasks', but then there's not enough of the new tasks in the game (or they don't reward enough experience) for you to avoid the 'ole event grind...

I'm not sure if this is the same across all race start zones, of course, I only played the Human one extensively. But on my Thief I definitely hit a slow patch between 8-11. I'm not sure if I jumped ahead of myself a bit at one point or what, it's really hard to say. The levelling experience, however, was not seamless - even with doing everything in the first zone.

Yeah, I tried a bit of the human starting area but got bored of it.

My level 13 is a norn elementalist totally destroying everything. :D
 
From reading some posts on this thread I think some people are missing the point.

This is a new MMO model, not a WoW clone, If you think there's not enough content to get you through early levels then you're going to be bored at max level.

The point of the (PvE side of the) game is to explore, find events, learn about the lore, complete areas, progress your personal story. It's not to rush high levels to access the "real" content. If you can't find enough things to do across the 3 starting zones currently in the game to level you up, what are you going to do at higher levels when there's no raids?

My necro's lvl14 now and I've only had to find something to do once or twice. All I did was look on my map and find where the nearest waypoint or skill point challenge was that I didn't have and go there. Almost every time I found events on the way. I've only just left queensdale and that's to go to the second area.
 
From reading some posts on this thread I think some people are missing the point.

This is a new MMO model, not a WoW clone, If you think there's not enough content to get you through early levels then you're going to be bored at max level.

The point of the (PvE side of the) game is to explore, find events, learn about the lore, complete areas, progress your personal story. It's not to rush high levels to access the "real" content. If you can't find enough things to do across the 3 starting zones currently in the game to level you up, what are you going to do at higher levels when there's no raids?

My necro's lvl14 now and I've only had to find something to do once or twice. All I did was look on my map and find where the nearest waypoint or skill point challenge was that I didn't have and go there. Almost every time I found events on the way. I've only just left queensdale and that's to go to the second area.

From reading the official forums quite a lot today, I think many new player's complaint is that the PvE experience feels a little pointless, without ulterior/superior motivation, aimless, etc. And this certainly doesn't have anything to do with people comparing the game to WoW (this inferrence now is becoming a little too pernicious: nobody once mentioned a WoW comparison, yet it has now become a favourite bugbear... ). I just don't think new players to this game - even with the best intentions - are seeing much of a meta-narrative to the in-game world; it doesn't rely on an over-arching storyline too much. The personal stories are there to drive along the personal hero's development, yes, and they are an interesting story in-itself, but they are quite unconnected to the happenings in each zone. I think some people, particularly the more conventionally PvE-minded, are missing the thrust of the game. Imagine being a new player, with no knowledge (or particular interest) in GW1, being placed in the middle of the human start zone: there are plenty of small tasks to do, helping farmers, and lots of villages that need defending from centaurs, and some nobles that want to keep their estate clean, and... but where is the underlying structure?

If you do want to compare it to WoW - which I don't want to much, but the comparison serves a purpose here - you can say that new players in that game are immediately given a meta-narrative in the Horde vs Alliance struggle: their characters have some meaningful identity beyond the individual self (i.e. beyond the tortured 'find my parents' story-arc in GW2's personal story) and so they immediately can hop into the game and see a 'point' to all of the levelling, all of the gear-farming, and all of the gold collecting. There's a war going on! Furthermore every single race seems to have its own explicitly-stated story arc from the get-go, starting area, right the way through to the level cap - which is aided, of course, by the fact that races in that game are distinct and provide compelling reasons to roll for one over the other. Whereas in GW2 new characters are quite disoriented and, whilst finding themselves engaging in plenty of cool, fresh, dynamic events... there doesn't seem to be a lot of point to them, beyond the 'fun' of doing the event itself. Now, call me an ultimate heretic if you will, but I don't particularly find that much fun in the events-in-themselves: they are still "collect as many apples as you can" or "defend against the same wave of mobs for 5 minutes" type tasks as any other basic, core MMO throws at you.

There are 80 levels of this. For your average player who isn't obliged to try and like the game, I think without more content in the full-version (which I'm sure there will be), it could be a very alienating experience indeed.
 
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Loving this right now.
Feels like a breath of fresh air compared to WoW and ToR.

Not putting too much into the Beta's when they come around as I dont like to know everything map and quest wise before launch, I like the feel of not knowing where I'm going and discovering the map without the fear of having to do it again.

Played as a Necro and throughly enjoyed, like the poster above me though, its F1 mode seems all but pointless.

The music as well, oh my god its fantastic!

With regards to PvP, joined one of the games going on and had no idea really what was going on apart from a lot of combat and loads of numbers flashing, but once I got into it and a bit more of a grip it was fantastic.
 
i would love that, it took them a while to put it into gw1 so i dont know why they didnt just stick it in in gw2 straight away

and mouse click movement, i am missing that a lot :(

apart from that it's an awesome game :D

Mouse click movement is definitely in, hold the RMB down, and then press the LMB to run, just like GW1.

I also miss logout to character select.
 
BTW I recorded an epic battle with a huge boss in the swamp with the underworld portals.

It recorded fine with afterburner, but it came out as an avi file and it only converts to a plain black screen in movie maker.

Does anyone know how to get avi files working with movie maker, or any other converter that will maintain a 1080p resolution?
 
Hate the PvP battleground in this, too much going on and thrown in with all skills. Same crappy looking armour everytime. Surely they could have just given everyone the same stats and dyed your current kit blue or red.

It makes it feel really arcadey and a bit pointless. I want to wear my character outfit not the same generic stuff each time. WvWvW is too busy to get on today.

Main attractions of MMo's to be is armour and creating a character and the pvp side just wipes that out.
 

I've found it quite the opposite, there's tons of stuff to do and levelling for once isn't super fast and easy like most MMo's. The game rewards players for exploration which again is a refreshing change, plus you can always re-run events and do different objectives.

Overall, the majority of people I know are singing the games praises and are looking forward to full release even more. It's actually the first beta in a long time that I struggle to find problems with, whether or not it pleases the masses I don't care but for now it's future looks assured.
 
Personally I have no problems with the PvE mode as that's not my focus and I rarely pay much attention to in-game lore or the narrative foregrounding of quests/events or any of that malarky. For me the PvE serves a purpose and that is to level you in an effortless and smooth way. It works in that sense, with a few quiet misgivings about XP scaling reserved for later Betas and the final game.

There are some large threads on the official forums complaining about what I just synoptically provided though. I don't know how indicative they are. I've been trying to get a good gauge of the overall community reaction myself. It's interesting to see how varied the responses have been.
 
84% crit on my lvl 20 warrior :\

EDIT - Stacking precision is pretty comical.

Bbgrf.jpg
 
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