Guild Wars 2

The point being that I know full well I could tell someone via Voice quicker that an attack is inbound than I could typing it.

But why would you need to tell anyone that an attack is inbound in GW2 when you have no healers? Everyone is looking at the same thing, they can all see it and dodge if needed.
 
This thread is starting to get tedious, from arguments about using a mic or not, to how hard wow is. At the end of the day its 100% personal preference. Please stay on topic, this thread is getting annoying to read now.
 
WoW for starters.

The non scrub part of it those of us played on cutting edge or within 1 year of release. Not zerged through 2 years later with over powered gear, abilities and nerfed mob health/power.

The latter being what you probably tried and deemed as 'easy'.

E.g. C'thun....Getting 40 people together the majority of which, for that perticular instance had spesific tasks for each ecounter, required enormous organisation. And it was one of the greatest WoW instances and one of my great online gaming experiences because of it.

Its the one thing i think il have to come to terms with in GW2, their seem to be all many of open world major events afaik, dragons and the like? But from the videos and chat about them, they often seem like abit of a zerg fest with rather basic raid dynamics, dont stand in the red area, kills adds, res, keep up dps, watch cooldowns etc.

Edit. If anyone has any info about more dynamic raid/party/instanced events in GW2, i would love to know.
 
WoW doesnt have 40 man raids.

so again, which game are you talking about?

WoW had 40 man raids. It now has 10 and 25 man raids.

They all had and have mechanics that means a raid wipes with seconds of delay or a single failure.

You would have gone and hung yourself within the first few days of attempts on M'Uru in Sunwell Plateau as part of a 25 man raid. A boss in it's first incarnation prior to being nerfed was only downed by a fraction of a perfect of guilds.

It took weeks of non-stop attempts, weeks. ONE boss. One boss where if one person made one false move your raid was gone. One boss where if your timing was out being coordinated between 3 distinct groups in the raid you wiped. Where if you were 3000 Raid DPS short over the course of the time you had you wiped.

These are encounters with ZERO margins for error. If one person died it was literally a failed attempt because you would not have the DPS.

The sort of encounter you think is possible without using voice comms when it clearly is not, which is why only a fraction of a percent of people could down the encounter. Done in guilds with people of huge varied backgrounds. EQ, DaoC, GW. Yet apparently this is easy, non-meaningful content that pales in comparison to what GW had to offer? The same statement made by a guy who cannot believe a 2 second delay or missed communication would be a wipe?

This is besides the point. GW2 will never have this level of complexity in PvEand that is fine, it's not that sort if game. But you need to step off crying from your soap box about how GW2 is 'hard' when clearly you have no experience of what hard actually is in an MMO.

Our gripes are with overlooked or broken elements of GW2 and nothing to do with difficulty as you seem to believe. No amount of skill or experience will overcome what our complaints are focused at yet you seem to believe all is dandy?

Our issues are not with difficulty.
 
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they can all see it and dodge if needed.

The point a lot of people are making is that actually they can't see it due to the wild particle effects. Which is why people are saying ranged has a massive advantage over melee currently as they just don't have to worry about seeing them because they are out of range of the attacks.
 
Its the one thing i think il have to come to terms with in GW2, their seem to be all many of open world major events afaik, dragons and the like? But from the videos and chat about them, they often seem like abit of a zerg fest with rather basic raid dynamics, dont stand in the red area, kills adds, res, keep up dps, watch cooldowns etc.

People have mostly only played the starting areas so far, and there is not much experience yet of playing the explorable dungeons which are not the same thing as open world dynamic events.

The point a lot of people are making is that actually they can't see it due to the wild particle effects. Which is why people are saying ranged has a massive advantage over melee currently as they just don't have to worry about seeing them because they are out of range of the attacks.

The particle effects will be toned down. Its actually very few people complaining about melee due to the particle thread, in the GW2 forum thread that Inkursion posted, most of them are simply complaining about everything being too hard to kill with melee.

And its even funnier that if Arenanet were to listen to players who seem to be trying the game after coming from WoW, they would end up making the game easier than it currently is.
 
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Thats in PVP for a fast action FPS game, I'm talking about PVE in an RPG.



Thats not the only thing people are complaining about though, most of the complaints are simply from people who found killing normal trash mobs too hard in GW2.

To be honest mate I'm sick and tired of you putting words in people's mouths, it's immature and facile behaviour. Many people (more than just me so please stop namedropping me, I don't fancy you and no I won't go to the dance with you) have said that melee combat is difficult because of design-flaws, rather than intended-difficulty. This comes down to stuff like poor camera awareness and FOV settings, as well as generally finding it impossible to dodge or react in a fight because of all the particle effects clouding your vision. Yet in an argument you keep acting like a little kid and saying that we complained because "it was too hard for us". That is patently not true. Grow up, for Christ's sake. You are ruining this thread.
 
People have mostly only played the starting areas so far, and there is not much experience yet of playing the explorable dungeons which are not the same thing as open world dynamic events.

Fair enough, thanks for answer. I will keep an eye out for any info reguarding explorable dungeons
 

Wheres that thread that you keep linking to then on the GW2 forums? People complaining throughout it that they cant hold agro of 5 mobs, cant melee any normal mob without dying, have no idea how to dodge or block.

Its hilarious really what most people are complaining about regarding melee being too hard, not just the particle effects.
 
Good to hear, Im not normally an explorer per se, but in this I really could see myself doing it. Wish they had included mounts though, I understand and appreciated the fast travel system, but i did miss sometimes running through the forest like u can on a mount.

I've only followed this on and off so wasn't sure about the mount system. I guess it's something they could include somewhere down the line though..
 
Its hilarious really what most people are complaining about regarding melee being too hard, not just the particle effects.

Tendency of mobs to aggro those in melee range over anyone else
Inability to effectively discern incoming attacks to avoid/mitigate
Additional risk of melee range combat for no discernible advantage

None of these are valid complaints then?
 
Wheres that thread that you keep linking to then on the GW2 forums? People complaining throughout it that they cant hold agro of 5 mobs, cant melee any normal mob without dying, have no idea how to dodge or block.

Its hilarious really what most people are complaining about regarding melee being too hard, not just the particle effects.

You are completely ignoring rational, well-reasoned criticisms of this game. You are then dragging out every single negative, well-reasoned comment for 3 pages, infuriating everyone. If one person makes a comment that isn't in-praise of GW2, you insist on dogging them in quote-trains for 3 pages, asking for their gaming 'credentials', 'proof' of their skill, yada yada. It's so bloody tiresome. Many people found legitimate technical/design issues with the GW2 Beta. That's fine, it's a Beta test! You don't have to chase them for 3 pages hunting some sort of ur-justification.
 
I've only followed this on and off so wasn't sure about the mount system. I guess it's something they could include somewhere down the line though..

There won't be any mounts, they've said time and time again. And the GW hardcore-fans hate the idea of it because it is too 'WoW like'. GW2 will never have mounts because it therefore contradicts their mission-statement to be 'different'.

I personally would prefer mounts to having instant-teleports everywhere. It defeats part of the 'Massive' feel of the game, in my opinion (viz. the spatial element).
 
Click on User CP at the top of the page, and from the options down the left, select Edit Ignore List. And add anyone you might not want to see posting anymore.

Then send me cake, because I've just made your life 1000% better.
 
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