WoW doesnt have 40 man raids.
so again, which game are you talking about?
WoW had 40 man raids. It now has 10 and 25 man raids.
They all had and have mechanics that means a raid wipes with seconds of delay or a single failure.
You would have gone and hung yourself within the first few days of attempts on M'Uru in Sunwell Plateau as part of a 25 man raid. A boss in it's first incarnation prior to being nerfed was only downed by a fraction of a perfect of guilds.
It took weeks of non-stop attempts, weeks. ONE boss. One boss where if one person made one false move your raid was gone. One boss where if your timing was out being coordinated between 3 distinct groups in the raid you wiped. Where if you were 3000 Raid DPS short over the course of the time you had you wiped.
These are encounters with ZERO margins for error. If one person died it was literally a failed attempt because you would not have the DPS.
The sort of encounter you think is possible without using voice comms when it clearly is not, which is why only a fraction of a percent of people could down the encounter. Done in guilds with people of huge varied backgrounds. EQ, DaoC, GW. Yet apparently this is easy, non-meaningful content that pales in comparison to what GW had to offer? The same statement made by a guy who cannot believe a 2 second delay or missed communication would be a wipe?
This is besides the point. GW2 will never have this level of complexity in PvEand that is fine, it's not that sort if game. But you need to step off crying from your soap box about how GW2 is 'hard' when clearly you have no experience of what hard actually is in an MMO.
Our gripes are with overlooked or broken elements of GW2 and nothing to do with difficulty as you seem to believe. No amount of skill or experience will overcome what our complaints are focused at yet you seem to believe all is dandy?
Our issues are not with difficulty.