Guild Wars 2

ive put the whole install onto a really fast ssd so zones load almost instantly. if you were to get the smallest fastest revodrive you would effectively increase your enjoyment.
 
Nah mate, looks dodgy to me!

Ah well, that's good then, as I kinda hate play anyway. I'll just buy from zavvi then as I've got a 10% discount + quidco, and I know they've sent out codes already so it's all good. Now just to get this refund from CJS...

Presumably their is now no benefit to purchase this for another month till the next weekend event?

I am still waiting anet's formal confirmation re my key - their support are hopeless, lots of meaningless messages in the two issues I raised
 
ive put the whole install onto a really fast ssd so zones load almost instantly. if you were to get the smallest fastest revodrive you would effectively increase your enjoyment.

It's not the loading times that affect me, it's the fact there is loading! i.e. connection to another part of the server. It's not like EVE where the warp-gates are conceivable, either, to traverse immense galactic distances. It's walking from one level-bracket area to another; a matter of steps. During that time you're made painfully aware that your client is connecting to another shard of the server, completely separate from the last bunch of players you were with. If you step back over the boundary you may not even reload the area with the same bunch of players! That's not normally something you have to consider in the more immersing, persistent MMO's.

Will leave the point now, but just wanted to clarify that it's not actually staring at loading screens that bothers me. It's the way the world (and hence the server itself) is chopped up, in a virtual space- and network- sense.
 
I don't see a problem with your posts at all, although it seems at times you are trying to drum your opinion into others or to keep repeating it throughout multiple posts. If that isn't your intention then fair enough, it is just how it comes across.

I think the main reason that people are happy to discuss the CJS issue is because of the amount of people who post in this thread that were affected by it.

Hopefully this thread can go back to what it was intended to without the quibbling and show what is good with the game and what others feel is wrong with it.

Need more videos, reviews, massive informative posts/sites etc.
 
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If you step back over the boundary you may not even reload the area with the same bunch of players! That's not normally something you have to consider in the more immersing, persistent MMO's.

So there will be a Queensland 1, Queensland 2, Queensland 3, and so on, on every server?

I thought the whole point about GW2 was that they were moving away from this system.
 
If you step back over the boundary you may not even reload the area with the same bunch of players! That's not normally something you have to consider in the more immersing, persistent MMO's.

This is incorrect afaik?

Age of Conan had MULTIPLE instances of the SAME AREA on the SAME SERVER. A terrible system indeed that fragmented the playerbase, even on the same server.

GW2 does not have this. There is:

1 Main Instance for Zone A on Server X

If the Main Instance is full you get moved to an overflow instance and can queue for the main instance to which you can move alone will all other players as a spot opens.

There is 1 main instance or a temporary overflow. Not multiple instances in the same zone on the same server.
 
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So it's really no different from the load screen when you went from azeroth to kalimor (although I'm sure Inkursion will find a way to discredit it)
 
So it's really no different from the load screen when you went from azeroth to kalimor (although I'm sure Inkursion will find a way to discredit it)

Yup, it's exactly the same except that if the instance you are trying to zone into is full you get put in an overflow instance from which you can move back into the main, regular instance.

It's a solution to a technical problem, one that might well alleviate as the game grows and more servers are introduced. Eventually you might never get put into an overflow except for the most busiest of areas.

It's either temporary overflow instances, multiple instancing of the same area on the same 'server', forced (unplayable) queues or performance impact in areas by letting too many people in (Latency, delays, crashes etc....)

GW2 is implementing a mix of forced queues (WvWvW area for example where you need to be in the same instance but cannot over fill the area) and overflow instancing (Where you do not NEED to be in the same instance and can do your own thing while waiting for the main instance to free a spot). They are the 2 better options compared to nothing but forced unplayable queues, performance issues or fragmenting the playerbase on permanent multiple instancing.
 
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So it's really no different from the load screen when you went from azeroth to kalimor (although I'm sure Inkursion will find a way to discredit it)

Well of course the obvious difference is that it's between every zone, which is more immersion-breaking than a large inter-continental ship ride. The difference in subjective player-experience is that one does not mind a loading screen whilst on a long, fairly static sea voyage; one may mind a loading screen simply when trying to step over the boundary from one quest zone to another. It's all personal preference. I'm certainly not trying to 'discredit' anything, nor 'promote' any other game. You're taking this discussion with too much of a hostile/defensive tone. I'm merely mooting out the implications of GW2's design-decisions on the 'Massive' feel of the game. For some people, their gameplay experience is affected negatively by these load-screens - for others, not. There's no real argument here, much less attempts to 'discredit' anything!
 
It's not the loading times that affect me, it's the fact there is loading! i.e. connection to another part of the server.

Huh? All world content in Arenanets games loads off your HDD. Only character data is streamed to and from the server. The maps and graphica load from your 25 Gb installation.

Overflow servers arent instancing! Its putting you onto a different server while the one you play on is full. I'd rather have this than log in queues.
 
Arenanets support is shockingly bad. I'm sure they're not even reading the tickets before replying.

They arent. If they actually bothered to correctly read and answer each email properly, they would have their workload cut by 500% because then people wouldnt have to send in 5 emails to get one thing sorted!

And the wait time for an unhelpful one line reply is 3-4 days.
 
Arenanets support is shockingly bad. I'm sure they're not even reading the tickets before replying.

I didn't have a problem with them in GW1 but then that i think was going directly through NcSoft which i feel has good customer support.

I've been waiting almost 4 days for a reply to a support message to the GW2 though, never had to wait that long previously in games except in SWTOR where i had a support message take 2 weeks to sort out.

If they read the messages and replied to them properly though, they would have less emails to sift through as people wouldn't be sending multiple emails.
 
Well of course the obvious difference is that it's between every zone, which is more immersion-breaking than a large inter-continental ship ride. The difference in subjective player-experience is that one does not mind a loading screen whilst on a long, fairly static sea voyage; one may mind a loading screen simply when trying to step over the boundary from one quest zone to another. It's all personal preference. I'm certainly not trying to 'discredit' anything, nor 'promote' any other game. You're taking this discussion with too much of a hostile/defensive tone. I'm merely mooting out the implications of GW2's design-decisions on the 'Massive' feel of the game. For some people, their gameplay experience is affected negatively by these load-screens - for others, not. There's no real argument here, much less attempts to 'discredit' anything!

Doesn't WoW have a portal when you leave Ghostlands?
 
Overflow servers arent instancing! Its putting you onto a different server while the one you play on is full. I'd rather have this than log in queues.

Or worse, the devs creating so many servers to spread out the player population to stop queues that a couple months down the line the servers are ghost towns (like SWTOR). Overflow servers are a great thing.


As for the whole loading between zones, yes it is annoying, but it happens and it's something you will just have to deal with. If you spend your time in WvW then it's not going to be a huge issue. Even games that are heavily split in to many different zones which require loading into/out of such as EVE online still feel like you are playing with a massive group of people, even if there only happen to be a dozen in the zone your in.
 
I dont get how a loading screen is now such a massive cause of concern, Inkursion is yet again trolling over the slightest non issues.
 
djkav said:
Doesn't WoW have a portal when you leave Ghostlands?

I believe that connects one expansion pack's content to the previous world's entire continent. But yes, it is the same mechanic at use there. I think it would be much worse if you had those portals between every zone, however. That portal, for instance, is near the 2 Plaguelands areas... having a portal between East and West would really detract from a player's questing and travel, imo. This is just what I'm talking about. It's not really a huge issue, just a qualitative and subjective part of the game experience.
 
Post it up please mate, interested to see what they have to say!!

Edit:

Update re: refund, I sent in a ticket to CJS requesting a refund (giving them the benefit of the doubt rather than raising a paypal dispute), 3-4 mins later, I received the paypal refund. Can't fault them there tbh. The refund was received with this reply:

From Buyer - CDGreen 02/05/2012 09:42 BST
The keys you have provided have been bought are NOT EU keys as advertised. There is also the fact Arenanet staff have said your keys have been bought with stolen credit cards.

Arenanet have told us to get a refund for fraudulently bought keys.

https://forum-en.guildwars2.com/for...-I-bought-is-not-legitimate/page/1#post153854

Quote from the above thread on Arenanet forums:

"Gaile Gray

The suggested work-around is NOT valid. This not just a matter of someone selling keys for the wrong region. A test buy indicates the keys were acquired from an unauthorized reseller who purchased them through fraudulent means. (That is, used stolen credit cards to acquire them.) The codes have been disabled or the code will be disabled when someone registers it. The codes are invalid or fraudulent.

Please seek a refund from your seller. They have been made aware of this situation."

A full refund is wanted.

Thanks

CJS Sales & Services LTD refused Christopher Green's request for a £82.98 GBP refund.
02/05/2012 10:08 BST
From Seller - CJS Sales & Services LTD02/05/2012 10:08 BST
see belwo for informatoni

From Seller - CJS Sales & Services LTD02/05/2012 10:08 BST
Arenanet will be going to court shortly for defamation. Our keys are from legal distributors and are not fraudulent. We will refund you and we will request our distributor to disable your game key so you cannot play the game further.

In the meantime we are contacting arenanet regarding the defamation.

Sorry for this confusion and we do urge you to take our word that these are not fraudulent keys. Arenanet are blaming us for their mistakes and they will definitely be paying for it.

Sorry that you got caught up in this mess. As we do care about our customers we will refund you in full and disable your game key, so you can buy directly from guild wars 2 if you wish..

We would like to inform you that all of our other games are not affected, it is only arenanet who decide to commit libel against us and accuse us of fraud ( which is of course untrue since we only source our keys by legal means).

Thank you!

From Seller - CJS Sales & Services LTD02/05/2012 10:09 BST
we will refund your game and disable your key. But please be assured our keys are legal and arenanet is NOT telling the truth

A Refund was issued.
02/05/2012 10:09 BST

Seem they don't know what they are talking about... Either that or they have been done by the supplier they use?
 
It's a shame but this thread is doomed to be closed because people want to argue.
Please stop, before you ruin this thread for everyone else!
 
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