Soldato
- Joined
- 18 May 2010
- Posts
- 23,967
- Location
- London
From early impressions, is the game going to be good, or a bit ordinary?
Yeah, I understand it was beaten to death previously but I've only got around to really posting again so I'd like to air what I have to say![]()
It was in reply to melee issues?
Great so:
1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.
Like I said, and? What is his point here? That as melee is inherently higher damage they shouldn't have free reign over all mobs? I can dig that, but currently it's too much restriction and why did they even make it like so in the first place?
2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.
Edit This is coming from a warriors point of view
I in my limited knowledge of the game would beg to differ, control is a very selective word and with a mob that virtually stands still, there is NO control to be had. You can attack, you can leap (towards a targeted mob), slow, power attack and aoe swirl with sword/axe. I'd go into most weapon types but I assure you there's no "control" to be had in what any MMO veteran would know to be in the sense of the word.
From early impressions, is the game going to be good, or a bit ordinary?
well there is a large GW1 player base. infact. GW1 has come closest to WOW in the MMO market
The post-release quarter is the real crucible for new MMO's. Lord knows we've seen enough major-hype MMO's come out to immense fanfare, huge initial sales and subscriber take-ups... and then be deserted ghost-towns 3 months later. GW2 will keep its original fanbase, but whether it retains the larger chunk they are aiming for... it's too early to say.
True, though as GW2 is releasing with no subscription fee, it isn't going to be easy to make direct comparisons because it isn't a case of retaining a subscriber base.
The longevity of PVE is concerning to me, especially as they do not have to keep subscribers, so we really have no idea how frequent new content will be added. Ultimately, grinding the same instances for vanity gear is not any more attractive to me that the whole gear treadmill, though obviously this game does not need to be the be all end all, a glut of content would be nice.
melee doesnt suck, players suck at melee.
Don't blame game mechanics for your inability to melee
Surely by creating new content and making them an expansion like GW1 they will make people come back and play them?
zzzz
Regarding melee:
True, though as GW2 is releasing with no subscription fee, it isn't going to be easy to make direct comparisons because it isn't a case of retaining a subscriber base.
The longevity of PVE is concerning to me, especially as they do not have to keep subscribers, so we really have no idea how frequent new content will be added. Ultimately, grinding the same instances for vanity gear is not any more attractive to me that the whole gear treadmill, though obviously this game does not need to be the be all end all, a glut of content would be nice.

People say melee is weak in standard PvE. Mob scaling. Particle effects. Cluster-rapes.
It's a more general weakness that means it always makes more sense to keep range in ordinary (group) PvE.