Seriously, anti-aliasing has to be the most important graphical feature, its so obvious when you play games like GTA IV & Borderlands, they are so ugly its unreal even at 1080p without some kind of forced anti-aliasing. The drawbacks of not having any is worse than ASF, no wonder developers are going all out to advance it, ubersampling on the REDengine, 16x CSAA with 16x MSAA in the works, FXAA or MLAA to provide anti-aliasing on lower end machines etc etc. I've heard a lot of people say that its worth turning it off in order to run a game at 1080p if your hardware isn't up to scratch, I honestly have no idea how they can think that. I'd rather run 1280x720 with AA on than 1920x1080 with it off, any day of the year. Any developer who chooses to not have it in their games are complete morons, Gearbox being the worst, Cel-shaded without AA? Biggest. graphical. oversight. ever.
Incase people don't know about it (I only just found out about it myself) there is something that forces AA into your games; the FXAA found here. Probably a pointless thread as people seem to be able to game without being bothered by jaggies (my hats off to them, I am jealous) but I hope there are some people in the same boat as me!
Incase people don't know about it (I only just found out about it myself) there is something that forces AA into your games; the FXAA found here. Probably a pointless thread as people seem to be able to game without being bothered by jaggies (my hats off to them, I am jealous) but I hope there are some people in the same boat as me!
