Guild Wars 2

Can everyone stop bashing the monkey (fnaarrrrrrr :p) he's putting forth his opinion, he's hasn't screamed forth and put down the game he has merely shared his experiences.

Let's not turn this into a wow community where all who disagree are screamed down.
 
No. If you read what I said, I said that once you have completed an area there is no incentive to go back.

The dynamic quests are pointless at high level in a low level area, you get about 300 karma, few hundred xp, and some copper, yay. Worth spending time on. And the loot you receive will be vendor trash low level items.

When you get to high level the incentive to play is to grind prestige armour via dungeons or karma via high level event chains. Not to go back to the Grove and kill fireflies for 10mins for 200 karma and 10 coppers.

Obviously its good to go back to help your friends through the game, but as it stands GW2 doesn't really make you want to do this as currently your friend could quite easily get through everywhere on their own without any help, you being there doesn't really speed anything up, you can't help them fill their heart faster etc. So basically you kind of hang around in your pimp lv80 gear looking cool and cheering them on as they kill some lv5 trolls, when you could be off doing high level content earning piles of gold and karma in the same amount of time.


NOW, if they made low level events SCALE with character level, THEN it would be worth going back to help people, and it would get high level characters back into the starting areas.

If they made it so say for example:

Help Plantlady collect Firefly essences!

Level 1 guy might get 300karma 500xp 50c

Level 40 guy might get 600karma 1500xp 1s

Level 80 guy might get 1200karma 3000xp 2s


Then while its not as profitable as doing quests in Orr, it's still worth while helping in early places, and much easier to achieve than the big high level chain events.

Obviously it'd have to be balanced so that it wasn't faster to farm low level karma events than doing high level stuff, but they could certainly scale it to make it at least worth considering!

I mean even waypoints scale with level! Hell, it costs me over 2 silver just to warp to a low level area :D

In WOW and other traditional mmo's u dont even get ANY xp points when going back and doing low level stuff. in gw2 u can and as said before, IMO its MORE fun for me to help and team up with someone i know then playing alone rushing to get xp and coin. each to there own, maybe u have more fun leveling fast on your own then actually teaming up with someone u know and u know, having fun and banter playing with a mate.

Yea i agree your implemention of scaling could work and work wonders, it seems that gw2 just needs a sligth tweak to meet your needs. nothing ground breaking needs to be done to give u a reason to play and help people in low level areas

You're really misunderstanding what I'm saying, the price is irrelevant, I'm not saying "How dare they not deliver content for the price I've paid". I'm saying, there is no content at end game.



No, you can't, that doesn't mean other's can't, it's definitely the fastest way to do it, but you can do it... Most have taken 100+ Hours? If you're doing it at normal speed, it's about 1 hour per level at the most.

It's not a lack of gear, it's the options of getting gear. You have to grind mats, grind dungeons, or grind karma. I seem to be repeating myself now, it's not the leveling content, it's the content once you hit 80 and the content for level 80s.




Are you trying to insult me? It seems you are, but I could be misreading what you're saying ;)

I have played this game a lot, yeah, I'd say a fair chunk of my time is afk or Lions Arching while doing other stuff, I don't see why you're being so defensive? I'm saying right now there is not a lot to do at end game bar grind? You grind karma, dungeons or mats. Pick your poison I guess.

WvW is not Unique, if you think that you're not looking at this game objectively at all. You come across like a huge GW fan boy, and that's fine, but don't try and insult me because my opinion is different to yours. Thanks.
im not insulting u. just because i disagree with u doesnt mean im insulting you. And WvW is unique in the sense that every round, every encounter and every battle u have is different. That is like saying playing same COD map is not unique. it is for each round u play in that COD map mixed with different people u play with different skill levels.

Same applies for WvW. it is always a unique experience. you are not going to play with the exact same people in WvW, contest and battle a certain point of interest in the exact same mannor, tactic etc. it will all be different. the only thing that is not unique in WvW is the map and the rules. thats it. the battle, the experience etc are all unique. to say otherwise is wrong.

no pvp round/match is ever the same. By all means if u dont like PVP, that is fine, but to say it aint unique is completely wrong.

There is much to do after level 80. pvp, WvW and dynamic events. most people will take 100+hours to reach level 80 and most folks wont be playing this 8 hours a day like u mate. So it will take months for the average joe to completely be done with leveling up to max.

End game content may be an issue as it sounds, but even WOW had no end game content. no new mmo has lots of end game content. a game like a mmo needs to grow in status and content. WOW wasnt made with end game content and 10 expansion packs. it started same as any other MMO, ie a base game that will take the average user 100+ hours to reach max level.

gw1 was no different. end game content was next to none, no expansion packs etc etc but ti grew and released loads of end game content, loads of expansion packs etc etc. these content, expansion packs etc dont take a couple of hours to make. it takes time to develope and test these things. this game is what? a month old ? give it a chance. if this time next year this game doesnt have new content, then we can all say that gw2 lacks content as by that time, 9/10 people would reach max level.
 
I think what he was actually saying is the PvP in GW2 is just a rehashed version of things we have already seen before, not that each match isn't unique.
 
But I dont need a game to make me want to play along with my friends, nor do they. We muck about together because the company is fun and its a laugh. Obviously I cant speak for everyone, but my friends and I enjoy the playing together, we dont need an ingame mechanic to make us want to play together, we simply do want to play together regardless. The "reward" or the "incentive" for us is the shared fun rather than an ingame one.

THIS!!!

this is the point i am making that to me , the sheer "FUN" of playing with my mates, far outweighs some imaginative currency coin or xp points. each to their own. maybe some dont find playing with mates fun but to me it is more fun then some leveling up xp points
 
I enjoy BOTH that's the point. I like playing with friends, and I want to play with friends, but what I'm trying to say is that the game doesn't want you to!

It wants you to tootle off on your own and only meet up with others during events.
 
I think what he was actually saying is the PvP in GW2 is just a rehashed version of things we have already seen before, not that each match isn't unique.

i think WvW is quite unique. i think only one or two MMO has done something similar? rift, swotr etc certainly dont have a server vs server vs server mode.

Someone mentioned about shared hearts? whos to say the next expansion wont contain that? if u look at the expansion packs on gw1, it pretty much changed the game dramatically instead of just adding new content.

wont surpise me if same thing happens in gw2.
 
I enjoy BOTH that's the point. I like playing with friends, and I want to play with friends, but what I'm trying to say is that the game doesn't want you to!

It wants you to tootle off on your own and only meet up with others during events.

in what way doesnt it want u 2? does it force u not to play with mates or something lol.

a few weeks ago before i went on holiday i played with 3-4 other mates. gw2 diddnt stop us from doing so lol
 
So what is this old UO guild on Desolation then? Did you play on Europa? I'm curious now if any old faces are there that I might know of.
 
im not insulting u. just because i disagree with u doesnt mean im insulting you. And WvW is unique in the sense that every round, every encounter and every battle u have is different. That is like saying playing same COD map is not unique. it is for each round u play in that COD map mixed with different people u play with different skill levels.

Same applies for WvW. it is always a unique experience. you are not going to play with the exact same people in WvW, contest and battle a certain point of interest in the exact same mannor, tactic etc. it will all be different. the only thing that is not unique in WvW is the map and the rules. thats it. the battle, the experience etc are all unique. to say otherwise is wrong.

no pvp round/match is ever the same. By all means if u dont like PVP, that is fine, but to say it aint unique is completely wrong.

There is much to do after level 80. pvp, WvW and dynamic events. most people will take 100+hours to reach level 80 and most folks wont be playing this 8 hours a day like u mate. So it will take months for the average joe to completely be done with leveling up to max.

End game content may be an issue as it sounds, but even WOW had no end game content. no new mmo has lots of end game content. a game like a mmo needs to grow in status and content. WOW wasnt made with end game content and 10 expansion packs. it started same as any other MMO, ie a base game that will take the average user 100+ hours to reach max level.

gw1 was no different. end game content was next to none, no expansion packs etc etc but ti grew and released loads of end game content, loads of expansion packs etc etc. these content, expansion packs etc dont take a couple of hours to make. it takes time to develope and test these things. this game is what? a month old ? give it a chance. if this time next year this game doesnt have new content, then we can all say that gw2 lacks content as by that time, 9/10 people would reach max level.

Okay, just took it the wrong way. I have no problem with you disagreeing with me :p WvW is unique in the sense that the battles aren't scripted, but when you are playing zerg v zerg, it's not comparable to an 8v8 fight in CoD, it's not even comparable to 32v32 in BF3. I'm not really complaining about WvW though, it is good fun, but I couldn't spend more than an hour or so in there (Damn you Frenchies!) without getting bored. A further problem to that is randomised queue times, sometimes you get in quick, sometimes you wait all day.

I think people have taken me saying there is no content to an extreme, my point was more, the end game content is very farmy. And that's not good content in my eyes, there is a huge amount to do at end game, if you don't mind farming. I'm currently farming karma for my legendaries, just doing an hour or so here and there. The problem with dynamic events is you just end up running around with a zerg, there's so many people the stuff gets nuked down immediately, there must be a good 30-40 people doing this.

I'm sure they will add a lot more into the game, and I know the end game will get better, but the dungeon system needs a revamp, I dunno how they can do it within the confines of their game though, I think the evade system is brilliant in sPvP, because it lets me crush people with ease, but the problem is, using this as a system in PvE really isn't great, because it means they have to add mechanics that are simple, such as, dodge or die. Which is my general experience within PvE up to now. I know it's not a PvE game, but still, they could work in some better systems.

I could list everything I love about this game, and everything I think is great, just to show that I do think this is a fantastic game, but end game is lacking, and I know it's the first month, but developers should learn from other games mistakes. They should have fleeced WoW for every good aspect it had, a few minor things could have made this game crush WoW all day long. That's my point of view right now, I hope in a few months it has crushed WoW because it has a lot of promise.
 
I think you could have come across better in your post had u been a bit more specific :)

I dont like farming. its the reason why i hate games like rift as that crap is all about farming and grinding and its boring.

Also, have u checked the new update patch? it contains some stuff on dungeons. dont know if that will help some of your queries?
 
I could list everything I love about this game, and everything I think is great, just to show that I do think this is a fantastic game, but end game is lacking, and I know it's the first month, but developers should learn from other games mistakes. They should have fleeced WoW for every good aspect it had, a few minor things could have made this game crush WoW all day long. That's my point of view right now, I hope in a few months it has crushed WoW because it has a lot of promise.

The trouble is WoW's end game is raid or die. The only thing I would want from that game is possibly the rep 'grinds' and even then the TBC expansion versions, not the weak LK/Cata versions.

What ANet should have done is launched with a few Orr's, so it isn't just Zhaitan you're fighting, have a few elder dragons on the go. Hopefully they will patch in that content on a regular basis, say a dragon/end zone every few months.
 
No we played on Catskills US server, there weren't any european servers when we started UO, thats how old it is ;)

How bizarre. I actually started on Catskills as a way to game with my brother who lives in the states. Europa wasn't opened till later and I moved over when he stopped playing and I got fed up with the lag!
 
Hopefully they will patch in that content on a regular basis, say a dragon/end zone every few months.

it's a good idea, i thought they were going to do that with guild wars 1 when they opened up sorrows furnace, there was so much space on that map with nothing happening on it even after eye of the north, could easily make a lot of above ground extra content areas plus new dungeons

there's a place in lions arch with i think 6 asura portals being made, hopefully they will point to new content one day :)
 
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