**Sword Of The Stars 2**

really like original Sots, but i could never get it work on my W7 installation, just crashed to desktop.

Shame about the cockup, hope it doesn't kill the company.
 
Well I still have my copy, there was a big update yesterday that solved a lot of issues, but still a bit buggy, I think they will have it all fixed by next week... they are all pulling stupid daily hours to fix it.

Stelly
 
Tempted with this or distant worlds And sins:rebellion is out soon.



This looks stunning the more vids I see the more I want it ;)
 
Last edited:
NEW UPDATE:
Sword of the Stars II: Lords of Winter Update ReleasedProduct Update - Valve 11:31Critical fixes:
- Fixed an issue where the game could crash when battle riders, drones, boarding pods, assault shuttles or bio-missiles were launched in combat.
- Fixed an issue where Swarmers could crash the game while launching from the hive.
- Fixed a crash that was occurring when creating new provinces.
- Fixed a crash caused by incorrect retrieval of achievement states.
- Fixed an issue where failure to load an asset could prevent screens from transitioning.
- Fixed multi-player compatibility issues between 32- and 64-bit versions of the game.
- The Continue Game button is now working.
- Tool tips have been added to the combat UI.

Other fixes and changes:
- Fixed an issue where public games were not being correctly published to the GameSpy master server.
- AI is now more aggressive in combat and starts closer to the action. This was done to address some cases where AI versus AI combat simulation was not resolving.
- Fixed known issues where modules were not being displayed on stations.
- Fixed an issue where certain ship designs were not being assigned default sensor ranges.
- Fixed an issue where planetary missiles were not hitting targets.
- Fixed a ship avoidance issue where ships could become immobilized between a station and the planet is orbits.
- Fixed issues where the game was incorrectly assessing whether players should engage in combat.
- Fixed an issue where the game was not correctly determining when players had discovered each other on the star map.
- Fixed issues where starting system distributions on star maps could be needlessly unbalanced.
- Fixed an issue where missiles and mines were not being assigned the correct structure, causing them to be too easy to pick off.
- Fixed the issue where Swarmers were not correctly pursuing moving targets.
- Fixed an issue where Hiver gates were not being deployed while enemy colonies existed in the system.
- Fixed an issue with lists in the GUI that was causing the Admiral Manager to present misleading data.
- Fixed an issue where Battle Cruisers and Battleships were being unlocked without the correct technologies being acquired.
- Fixed an issue where an incorrect large amount of terraforming damage could be applied by weapons in combat.
- Fixed an issue where the Von Neumann constructs could spawn at the center of a star system.
- Fixed an issue where reserve fleets were being included in sensor range checks
- The System Killer's beam range has been increased.
- Added missing icons to Heavy Beam modules.
- Start positions for certain combat encounters have been brought in closer.
- The ship HUD is no longer displayed when planets are selected in combat.
- There have been a handful of fixes to various weapon and ship art files.
- Fixed an issue where "easter eggs" could be spawned in colonized systems.

Additions
- Game setup now automatically defaults to the maximum players for the selected map.
- Missile warheads will now upgrade.
- Players are now presented with the option of renaming their initial home world as a new colony.
- The game launcher options dialog now includes a "Prefer 64-bit Process" checkbox. This can be unchecked to override default behavior and run the 32-bit version of the game on 64-bit operating systems.
- Features have been added to the station manager:
* Module descriptions have been added.
* The station module build queue now displays cost.
* A Max button has been added to the module build queue controls.
- Changes have been made to the upgrade paths of stations to prevent certain issues where upgrades might never be possible.
- The station manager now shows up as a window on the star map.
- The planet information window now shows up as a window on the star map.
- The redundant confirmation dialog that displayed when loading games has been removed.
- The Defense Manager tray has been hidden in this update to prevent the possibility of fleets becoming on the system map.
- The Liir Protectorate is now locked until the correct technology is acquired.
- As a stop-gap measure the initial window resolution supplied in the game launcher options has been reduced from 1680x1050 to 1280x960. This may help newcomers to the game in cases where the initial window size is too large for certain desktop and display configurations. Others may adjust this value in the options dialog as needed.
 
It depends really - On the original release, I had no problems whatsoever. As usual, what helps other people ruins my games.

I haven't been able to get past turn 30 with the patch mentioned above (and it wrecked my old save) - However yesterday another new patch was released. Haven't gave it a go yet, but according to the changelog, mine should be solved now.

It's a good game, I'd say on par with GC2.

Patches appear to be coming each week - One major and Two minors

It's not finished yet - Although it's pretty nice to see it built step by step, I imagine a lot of other people just rage at it. No diplomacy as yet, the options menu isn't even working - But those are only minor points (to me :D)

FYI It works on multicore (I saw 100% x 3) and x64 exec. - This game could be better than GC2 if we had bigger maps and more AI players

I like it :cool:
 
Hey, its getting better though, I had a go last night and its a lot better then were it was and the team are working on it (rightfully so) so I'm dealing with the bugs at the moment :)

Stelly
 
so i bought this in the Paradox sale on Steam, loved sots 1, read the disaster of release, but fired it up.. it's still not fully complete, but really looks gorgeous!
 
so i bought this in the Paradox sale on Steam, loved sots 1, read the disaster of release, but fired it up.. it's still not fully complete, but really looks gorgeous!

Does it seem to be properly playable now? It's been very cheap on Amazon for a while now and keeps catching my eye. Don't know whether to grab it, or just wait it out and pick it up for like £2.50 in some future Steam sale.
 
Its not too bad at all, multiplayer is still a bit dodgy keeps crashing when any player goes to fight, which is annoying.

Single player works, I recommend starting on a small map :)

Stelly
 
Does it seem to be properly playable now? It's been very cheap on Amazon for a while now and keeps catching my eye. Don't know whether to grab it, or just wait it out and pick it up for like £2.50 in some future Steam sale.
to be honest I've not played it enough, I've literary fired it up and played a few turn investigating the various different screens...
 
Back
Top Bottom