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AMD getting revenge?

+1 100% Agree, I am use the Beta release on steam of tomb raider to keep my older hair as its 1000% better.

Shame its a beta and crashes every so often, But i don't mind replaying 5 mins of gameplay as the game is THAT GOOD!

Keep your hair on.

Considering Diagro has spoken publicly at great length about his on going battle with male pattern baldness i feel that comment is highly inappropriate Orangey.
 
Its a shame though that after that update the things that were causeing bad performance with Nvidia were broken to get that performance back.

Goes to show that Nvidia Cards couldn't handle it so they ruined it for everyone.

Hang on, nVidia had nothing to do with it. It was Crystal Dynamics decision to change the game, they could have left nVidia try updating their drivers or just perform bad. Instead CD decided to make a business decision and make the game perform better on nVidia cards before nVidia release a non beta update to their drivers to help with the issue.

Yes AMD performs better with a game optimised for AMD and part funded by AMD just like for nVidia. To be honest I never noticed thje different with thread count in the hair and I'm sure most other people wouldnt anyway.

Stelly
 
Crysis 3 is one of the smoothest games for me, pushing 120 FPS FXAA + Very High settings 1080p. Specs in sig.

Nvidia will have a lot of work cut out for them to optimise drivers for up and coming AMD Gaming Evolved titles though.
 
Considering Diagro has spoken publicly at great length about his on going battle with male pattern baldness i feel that comment is highly inappropriate Orangey.

:eek: What... How.. WHEN!?!

Hang on, nVidia had nothing to do with it. It was Crystal Dynamics decision to change the game, they could have left nVidia try updating their drivers or just perform bad. Instead CD decided to make a business decision and make the game perform better on nVidia cards before nVidia release a non beta update to their drivers to help with the issue.

Yes AMD performs better with a game optimised for AMD and part funded by AMD just like for nVidia. To be honest I never noticed thje different with thread count in the hair and I'm sure most other people wouldnt anyway.

Stelly

Oh i didn't mean it was Nvidia directly at the center of it, Just who ever decided it was a numpty.

Just seems to me that AMD spent all that time getting it to work well on systems running AMD cards and "OK" on Nvidia (based on the lower DC performance) that now the Developers reduced it and actually broke it, seems like a smack in the face to AMD :/
 
Hang on, nVidia had nothing to do with it. It was Crystal Dynamics decision to change the game, they could have left nVidia try updating their drivers or just perform bad. Instead CD decided to make a business decision and make the game perform better on nVidia cards before nVidia release a non beta update to their drivers to help with the issue.

Yes AMD performs better with a game optimised for AMD and part funded by AMD just like for nVidia. To be honest I never noticed thje different with thread count in the hair and I'm sure most other people wouldnt anyway.

Stelly

The funniest thing for me is, you can reinstall it back to the original but some people would rather moan about how it has crippled performance :D

We have just made public a new version of the PC version of Tomb Raider, build 1.0.718.4. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

This update addresses a variety of issues that we either found out about shortly before release or immediately after.

Fixes include:

- Addressed some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware.
- Fix for players being unable to progress related to the boat in the beach area.
- Some fixes for crashes on startup and when selecting Options.
- Some small improvements to TressFX hair rendering.
- Fixes for various graphics glitches, including certain effects not being visible in fullscreen mode.
- Fixed a problem that caused some users to not be able to use exclusive fullscreen.
- Added support for separate mouse/gamepad inversion for aiming, as well as support for x-axis inversion.
- Fixes related to the benchmark scene and benchmark mode.
- Various other small fixes.

While we expect this patch to be an improvement for everyone. If you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build716.5, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.
 
who was talking about laptops?

Me, in regards to your market share figures accounting for AIB boards and not igp/apu's-which have simply massive sales and rising.

I would have thought that the number of users gaming on laptops or even integrated desktop GPU's would be small compare with gaming on discrete desktops... Nvidia, in terms of sales of discrete GPU's, has sat at 60%+ market share for as far back as I can find records

taking the quarterly figures for the last few, there are around 120-140 million PC's shipped per year and around 60 million discrete GPU's... 65% of 60 million "GAMING" PC's is well worth both a card manufacturer and game developer catering for


http://jonpeddie.com/publications/add-in-board-report/

If you think for a minute that out of those 120-140 million PC's are even remotely going to push the likes of Crysis 3 type AAA titles, then either you haven't saw the big picture or your deluded or on an agenda.

How many of the 60 million gpu's in 'gaming' Pc's are actually bottom end gpu's with less power than apu's?

PC gaming in regards to mid/high end gpu's and market share is the equivalent of Robinson Crusoe taking a pee off a rock into the ocean-insignifcent.

If your going to mention market share, then others mention 'real world' scenarios, hence my mentioning of EA's actual system data gathered through Origin.

I work in the real world and folks don't game on PC's in regards to how we do, they use them for other things and general gaming is done on Facebook/web type gaming hence my points in regard to market share.
 
:eek: What... How.. WHEN!?!



Oh i didn't mean it was Nvidia directly at the center of it, Just who ever decided it was a numpty.

Just seems to me that AMD spent all that time getting it to work well on systems running AMD cards and "OK" on Nvidia (based on the lower DC performance) that now the Developers reduced it and actually broke it, seems like a smack in the face to AMD :/

I suppose that the CD decision to offer both the beta and updated version must have had some input from AMD, I dont understand how its now broken? If broken means worse performance for AMD then it is not broken just different.

The funniest thing for me is, you can reinstall it back to the original but some people would rather moan about how it has crippled performance :D

I dont understand how you can see the hair difference and from that update that you quoted CD notes says that they have improved the TressFx performance and quality :\

Stelly
 
I dont understand how you can see the hair difference and from that update that you quoted CD notes says that they have improved the TressFx performance and quality :\

Stelly

I have it patched and I can't tell the difference. I am playing it in triple screen 3D though.
 
I suppose that the CD decision to offer both the beta and updated version must have had some input from AMD, I dont understand how its now broken? If broken means worse performance for AMD then it is not broken just different.

Its broken because the hair has less strands = less quality and has broken collisions with her shoulders, the hair can vanish into her back. No matter that they have a beta out, Not everyone knows this fact.

I dont understand how you can see the hair difference and from that update that you quoted CD notes says that they have improved the TressFx performance and quality :\

They say this, But since when did something a game developer say = what they did?
They increased performance, and decreased Quality.


Stelly

I have it patched and I can't tell the difference. I am playing it in triple screen 3D though.

You are not looking hard enough mate
 
@Stelly, there is a detrimental performance hit for AMD users after the patch as described above, the hair effect has been dumbed down too(you maybe won't notice as you are using Nvidia) where as they should have given scalable options for the hair to suit hardware capabilities, not dumb it down and fall through her back.

Now it looks like she is being electrocuted or looks as if it's waving about in mid air in the same way hair looks when underwater.

:)

@Greg,

Not so simple-even though it can be rolled back, with Steam being Steam, I have had to muck about installing uninstalling beta patches as it forcibly updates even though you tell Steam not to update.

It was running perfect before the patch.
 
@Stelly, there is a detrimental performance hit for AMD users after the patch as described above, the hair effect has been dumbed down too(you maybe won't notice as you are using Nvidia) where as they should have given scalable options for the hair to suit hardware capabilities, not dumb it down and fall through her back.

Now it looks like she is being electrocuted or looks as if it's waving about in mid air in the same way hair looks when underwater.

:)

@Greg,

Not so simple-even though it can be rolled back, with Steam being Steam, I have had to muck about installing uninstalling beta patches as it forcibly updates even though you tell Steam not to update.

It was running perfect before the patch.

This.

I have a 7950 and I have no interest in this L'Oreal rubbish.

You always struck me as a bit of a pantene pro v man and this has just confirmed that.
 
Why not just go back to the original pre patch then?

I have, But for some reason it Crashes a lot vs the patched version.
Having the ability to use the pre Patches version still doesn't solve the problem.

I have a 7950 and I have no interest in this L'Oreal rubbish.
??? Its TresFX and if you don't have any interest in it then its people like you who will been the end to innovation!

@Stelly, there is a detrimental performance hit for AMD users after the patch as described above, the hair effect has been dumbed down too(you maybe won't notice as you are using Nvidia) where as they should have given scalable options for the hair to suit hardware capabilities, not dumb it down and fall through her back.

Now it looks like she is being electrocuted or looks as if it's waving about in mid air in the same way hair looks when underwater.

:)

@Greg,

Not so simple-even though it can be rolled back, with Steam being Steam, I have had to muck about installing uninstalling beta patches as it forcibly updates even though you tell Steam not to update.

It was running perfect before the patch.

+1

I feel bad for derailing this thread :(
 
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@Diagro

Less hair count does not mean broken it mean less hair count, now if the hair was causing a crash of some kind that would be broken. Can you link me to an article on the thread count in the hair?

I dont see how this is a nVidia issue as Tressfx is a AMD technology just like physx is a nVidia technology... how can anyone expect great performance and moan about poor performance from a technology that has been developed by AMD for AMD hardware.

This is why there shouoldnt be proprietary technology in not just GPU hardware but in general as it is always the customer that suffers from this type of advancement...

Stelly
 
@Diagro

Less hair count does not mean broken it mean less hair count, now if the hair was causing a crash of some kind that would be broken. Can you link me to an article on the thread count in the hair?

I dont see how this is a nVidia issue as Tressfx is a AMD technology just like physx is a nVidia technology... how can anyone expect great performance and moan about poor performance from a technology that has been developed by AMD for AMD hardware.

This is why there shouoldnt be proprietary technology in not just GPU hardware but in general as it is always the customer that suffers from this type of advancement...

Stelly

No i cannot link you to anything like that for hair count, My eyes show me this issue.

Its not an nvidia issue, But Its a problem that arises from the use of Nvidia cards which are Unable to handle the DC Load from the hair.

It was working fine on my AMD card before the patch, yet wasnt so much on Nvidia Cards. So they Fix it so it does work well on Nvidia cards and runs about the same on AMD.

But in that FIX, they reduce the Hair Quality and break its collisions and movement... So... is it a step forward for an AMD technology? Not exactly because now it looks like crap to me just so an AMD tech can work better on Nvidia cards.
 
Lol matt.

I have, But for some reason it Crashes a lot vs the patched version.
Having the ability to use the pre Patches version still doesn't solve the problem.

^
Regrettably this, stellar performance just isn't there any more for whatever reason, nothing changed on my end, but after the patch, it's now a mess to the extent you now have a fight on your hands with 3D kicking in.:(
 
Me, in regards to your market share figures accounting for AIB boards and not igp/apu's-which have simply massive sales and rising.



If you think for a minute that out of those 120-140 million PC's are even remotely going to push the likes of Crysis 3 type AAA titles, then either you haven't saw the big picture or your deluded or on an agenda.

How many of the 60 million gpu's in 'gaming' Pc's are actually bottom end gpu's with less power than apu's?

PC gaming in regards to mid/high end gpu's and market share is the equivalent of Robinson Crusoe taking a pee off a rock into the ocean-insignifcent.

If your going to mention market share, then others mention 'real world' scenarios, hence my mentioning of EA's actual system data gathered through Origin.

I work in the real world and folks don't game on PC's in regards to how we do, they use them for other things and general gaming is done on Facebook/web type gaming hence my points in regard to market share.

And people "gaming" on APU's on facebook is in what way related to Tomb Raider?
Your having an entirely different conversation with no one.

AIB's are generally used for gaming of the type that this thread is talking about, so sales of AIB's are relevant to the conversation at hand... APU sales are irrelevant when talking about triple A games and their ability to run on vendor specific hardware
 
No i cannot link you to anything like that for hair count, My eyes show me this issue.

Its not an nvidia issue, But Its a problem that arises from the use of Nvidia cards which are Unable to handle the DC Load from the hair.

It was working fine on my AMD card before the patch, yet wasnt so much on Nvidia Cards. So they Fix it so it does work well on Nvidia cards and runs about the same on AMD.

But in that FIX, they reduce the Hair Quality and break its collisions and movement... So... is it a step forward for an AMD technology? Not exactly because now it looks like crap to me just so an AMD tech can work better on Nvidia cards.

It is a rock and a hard place for CD and like I said its why such proprietary technology should not happen and why these technologies should either be left to a none profit third party to innovate or both AMD and nVidia to share between them.

Games should not be just about a specific brand such as AMD or nVidia and all games devs should know better on both the Green and Red side of the GPU market. Dumbing down the hair could have been handled better by CD in the graphics menu, for example, low - med - high, but that is up to them.

I could have complained that the physics in Borderlands 2 is worse on AMD cards then on nVidia cards when I turn on physx but thats expected as physx is a nVidia technology and for one game who cares?

Stelly
 
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