You've probably already read this story but I thought it threadworthy.
http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/
John Gibson from Tripwire Interactive says:
He goes on to say that because of the compressed skill gap and that so many people play COD that they have difficulty playing more traditional shooters. Or at the very least do not feel as "good" playing them.
I have to agree for the most part, as much as I like some COD games this is exactly the feeling I always got when playing. Randomness and non-player controlled death are prevalent, not to mention how easy it is to die. As he says it is smart on the part of the makers of COD, it makes people feel like they're doing great when maybe they're not.
http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/
John Gibson from Tripwire Interactive says:
One of the things that Call of Duty does, and it’s smart business, to a degree, is they compress the skill gap. And the way you compress the skill gap as a designer is you add a whole bunch of randomness.
He goes on to say that because of the compressed skill gap and that so many people play COD that they have difficulty playing more traditional shooters. Or at the very least do not feel as "good" playing them.
I have to agree for the most part, as much as I like some COD games this is exactly the feeling I always got when playing. Randomness and non-player controlled death are prevalent, not to mention how easy it is to die. As he says it is smart on the part of the makers of COD, it makes people feel like they're doing great when maybe they're not.