This was something posted by a game developer years ago about the limitations of DirectX 9. DirectX 11 doesn't suffer this issue and if I remember I think some fancy driver trickery eliminated it on DX9 also.
Go on then.. what's a draw cell?
yup total non issue and very old article
pc gtx 680 top, ps4 bottom
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They are still whining about it now when they are looking ahead to next gen games, which is why I posted this thread. Probably because console ports will be many times cheaper and easier to manage from new consoles if they don't have to optimize draw calls on the PC.
Or it may be a non-issue. I'm sure PC's will power past it just like they always have.
A draw call is a function used by a program to instruct the GPU to draw something. In games this is done once per frame, normally lots and lots of draw calls per frame (sort-of roughly analogous to your monitors refresh rate). In general you have one draw call per texture file used per object, but it may be more than that if you specify particular material types, ahh, check that, let's call it "qualities" so we SU folks are clear it's something different from SU materials, to influence the appearance of the texture. Such "qualities" might be gloss, brightness, various types of finish, like metal, rubber, wood, etc., and then whether there is an alpha channel present of not (transparency).
I think it will be interesting to see just what will be the limit if any on next gen console ports - our VRAM on cards eg (2GB vs the 8GB unified)
I dont understand people arguments or fears hear TBH , why do people think that when we get new games on the new consoles that all of a sudden the PC will have poorer visuals etc?
Do people honestly think that once the new ps4 etc is released it will be anywhere near as powerfull as a gaming pc .... already its meantioned that if epic had dropped the res to 720p it would be a whole different story? its laughable that that would even have to happen on consoles thats due in 2013.
Sony is banging on about 4k tv`s etc and already new console has to compromise on GFX quality tut tut![]()
"I think it's a very smart move on Sony's behalf to build this sort of enhanced PC architecture and then put so much in it," Rein told CVG. "The kind of stuff that they announced that they're doing, the level of convenience and things like that... they're making a really perfect gaming PC."
Rein seemed very excited by the PlayStation 4's 8 GB of GDDR5 memory and the console's digital download options.
"The other exciting thing is that Windows for most people is tied to about 2 GB of addressable memory space. This really opens up beyond what most PCs can do, because most PCs are running a 32-bit version of Windows."
"I've always said that the things in the next-generation that aren't just brute force hardware are all about the service and simplicity of the experience - the things that make it as fun and easy to get a PS4 game as it is to get a game on your iPad."