Doom 4: Five Years And Nothing To Show

id has lost its way a long time ago. I like to think of them as primarily a tech company that makes games on the sideline (e.g. Epic). :p

In other news, the HL2 is nearly 10 years old. :eek:
 
My heart sank when I read about the scripted COD stuff, how can people within iD lose sight and move so far away from what the original was about?
 
All id software have released really for the last lot of years is games that registered high on the "meh" scale. They really need to make environments more interactive instead of them being literally large slabs with textures painted on. They've barely moved on from doom in that respect.

Simple fact is id are owned by a larger company now and can't ass around as much as they used to.
 
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I agree with the comments: iD cannot push the envelope because consoles and their drone like owners are causing everything to converge into Call of Duty like mediocrity.

Also I don't feel the takeover did them any good either. But then it rarely does any company any good in terms of quality.

I just hope they turn it around. I still thought that Rage, whilst below their usual standards, was still far better than the majority of the dross we get shovelled. And they really are nothing like Epic who are an utter shell of themselves.
 
Sounds like they can't decide on which direction to take Doom, just hope it doesn't turn into another Duke Nukem / 3D Realms situation.
 
Little less than the 10 you initially claimed before the ninja edit :p

Naming games off the top of my head is more difficult than I first thought :P I can't even name all the games I've played in the last few weeks without checking.


Anyway, game naming aside, my point is your comment is meaningless and subjective, the "soul of gaming" is not something anyone can define and I would argue something that does not and has never existed, you name a game from a decade ago which you consider better than any modern game and I will do the reverse. If you can legitamately say with a straight face that gaming today has no soul after the release of a game like Bioshock: Infinite, indie games like Soul Survivor, MMOs like Guild Wars 2, then you are lying to yourself to justify your own opinion.

Take off the nostalgia glasses and appreciate change.


Also in terms of DOOM 4, I couldn't care less any more, RAGE for me showed that ID are not the company they once were and any faith I had in them was lost.
 
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Some inaccuracies in that article - RAGE, DOOM4 and QuakeLive development are almost entirely self contained with their own management for each product that doesn't overlap with other IP so they weren't so busy focusing on RAGE that management for DOOM4 lost track.

Some of it is due to the later points the article touched on where the engine forks have become so different theres been some hurdles merging people working on RAGE to DOOM4 once RAGE wasn't mostly done and dusted.

I suspect a lot of the problems with it is trying to build a game that lives upto the expectations of the old school crowd and is appealing to whatever is flavor of the month with console gamers.
 
I just hope they turn it around. I still thought that Rage, whilst below their usual standards, was still far better than the majority of the dross we get shovelled.

This is why I don't get the hatred towards RAGE, it was still a great game and far more entertaining than iron sighting a german from behind a crate or whatever Military dross people seem to think requires "skill" (or camping as I call it).

I built my first PC to play iD games and i'm a massive fan of their stuff, I just hope that they can pull something out of the bag this time around.

Carmack was spot on, "Doom means two things: demons and shotguns." Forget set pieces, vehicles and squad based stuff, just give me loads of really hard stuff to kill in a huge mazy level and make it look beautiful, job done.
 
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gaming is on its deathbed IMO.

I don't think it is, you just have to look towards the indie developers who don't have the financial clout to bombard you with advertising or make games with flashy DX11 graphics.

The trouble is giant publishers have taken over a lot of developers and their goal is maximising profits, there's too much 'risk' involved in creativity for them.
 
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