Graphically its excellent, it simply looks stunning. The environments are colourful and interesting to explore. I spent plenty of time standing around gazing at statues, buildings in the distance, sun shafts being broken up by objects, light passing through coloured windowpanes and shadows being cast by twirly objects. That unreal engine has been dragged kicking and screaming to the point we saw it in Bioshock infinite, what they have done with it really is excellent. Its not the dark moody setting of rapture, they set out to make a different world (or environment) and they have done a excellent job of it.
I have not seen many people talk about the audio in the game. Why?! Again they have done a fantastic job and it goes so well with the style of the world they have created. The audio plays just as big a part in bringing it all to life. The ambient noises, the chatter of folk, the way the music ramps up seamlessly when you start encounters, the almost "gong" sound that plays to signify a kill, the abuse thrown at you by the enemy mobs, the inane babble from radios. Hell even the thought that's gone into the sound created when you walk over different types of floor, even Elizabeth's shoes (that might well have heels) make a much different noise.
The story is excellent. It has twists and turns, It keeps you interested and then smacks you round the face at the end leaving you to want to give it another play through. Its hard to talk about the story to much without spoiling it so I wont. Its a story to be enjoyed and to leave you wanting more.
I found the gun fights to be fun but the guns themselves to be too similar. There could have been attempts made to make the guns more fun, more interesting to use. I found it far to easy to settle for 1 gun and then use that for 80% of the game. Kills were satisfying but made more so by the excellent use of the audio. Vigour's were a fun addition but again, I think they could have done more with them. Using them in combos made for some entertaining results but left me feeling like more could have been done with them. The addition of a side kick (for want of a better word) in Elizabeth was a fun twist. Her tears during fights ment you could approach baddies in different ways and her chucking you ammo, salts or medikits also has a bearing on how you approach things. I actually think the whole HERE TAKE THESE SALTS or BOOKER YOU NEED HEALING was a little over powered. I would have liked to have seen her offer less help in this respect and as a result make the game that bit harder. I do now intend to go play it back in 1999 mode so it may well end up feeling a lot better balanced but If I am honest these are only minor niggles.
Shooters are 10 a penny, there's not much innovation being made in this area of gaming. It is refreshing to see a shooter cast aside multiplayer, create a believable world and do It in such a stunning fashion. Throw into the mix a brilliant story and mind **** of an ending. If Bioshock Infinite isn't a 10/10 then its got to be a 9/10 and quite frankly it deserves all the praise it gets in my opinion. Its right up there with Halflife, Halflife 2 and the original Bioshock if albeit for different reasons.
Bring us the girl.....and wipe away the debt.