There's already a thread for Last game you finished, and rating, you see. Naturally, if you finish a game, chances are you quite liked it 
So this is a thread for games that chuffed you off so much you quit. You can rate them too
The Longest Journey - 4/10
I quite liked this point-and-click adventure game, until I found myself in Chapter 2 (more on that later). The game is fully voice acted, has good dialogue, and likeable enough characters. It's set in the future, which is always a good start. The plot seemed to be pretty interesting, the little I saw of it.
But then came a puzzle so gob-smackingly silly that I decided it was not going to waste another minute of my time. The puzzle is affectionately known as "rubber ducky" on the net. It is a legendary puzzle, for being so totally obscure you would never deduce it through logic alone.
There is a key next to an electified railway line. You are standing on the platform and cannot jump down to pick it up, for fear of being shocked. You need the key.
The solution? Return to your house. Open window. Combine loaf of bread with rubber duck - receive string (!?). Follow rubber duck as it floats away. Capture and deflate rubber duck. Combine pliers with rubber duck and string. Return to station, inflate rubber duck contraption, dangle over side of platform and wait for duck to deflate again. Reward: key.
At that point I said: **** it. I refuse to play any game by following a walk-through, and the TLJ needs one. In what mixed up world does combining a loaf of bread with a rubber duck reward one with string?
If you want to play a great adventure game, try instead "Time, Gentlemen, Please".

So this is a thread for games that chuffed you off so much you quit. You can rate them too

The Longest Journey - 4/10
I quite liked this point-and-click adventure game, until I found myself in Chapter 2 (more on that later). The game is fully voice acted, has good dialogue, and likeable enough characters. It's set in the future, which is always a good start. The plot seemed to be pretty interesting, the little I saw of it.
But then came a puzzle so gob-smackingly silly that I decided it was not going to waste another minute of my time. The puzzle is affectionately known as "rubber ducky" on the net. It is a legendary puzzle, for being so totally obscure you would never deduce it through logic alone.
There is a key next to an electified railway line. You are standing on the platform and cannot jump down to pick it up, for fear of being shocked. You need the key.
The solution? Return to your house. Open window. Combine loaf of bread with rubber duck - receive string (!?). Follow rubber duck as it floats away. Capture and deflate rubber duck. Combine pliers with rubber duck and string. Return to station, inflate rubber duck contraption, dangle over side of platform and wait for duck to deflate again. Reward: key.
At that point I said: **** it. I refuse to play any game by following a walk-through, and the TLJ needs one. In what mixed up world does combining a loaf of bread with a rubber duck reward one with string?
If you want to play a great adventure game, try instead "Time, Gentlemen, Please".