You've probably all heard of this, but I'll post it in case anyone hasn't. It's an innovative idea for an omnidirectional walking/running input device for virtual reality. It's not an omnidirectional treadmill as such, but it serves the same purpose at a much lower cost. It's a prototype and there are some issues, both inherent in it and due to it being a prototype. but it is clearly usable. The video shows someone playing Halflife 2 in VR after about 2 minutes training on the device, most of which was talking about it. It looks like you could just step in and go.
There are prototyping issues e.g. it's not adjustable for people of different heights and it doesn't have any sensors of its own (they're relying on the Kinect for motion sensing) and there are inherent issues, e.g. durability of the surfaces and that playing an FPS with actual movement as the input would require a level of fitness well above normal, but it looks very promising as a first generation of something that works and can be bought at a feasible price.
You'll need motion sensing and a VR headset and this to make a functional home VR, but it does all look plausible as something that could be commercially available soon. Expensive, but not too expensive for a non-trivial number of people.
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