Drift0r @Drift0r 53m
In Ghosts, suppressors no longer sound like wet farts. They are loud like real life suppressors.
Ghost hit detection: Seems good on LAN. Nothing weird. Less auto aim / aim assist. Shield has a working hitbox. Killcams loaded weird though
Drift0r @Drift0r 5h
Big maps are much more fun in this game.
Drift0r @Drift0r 8h
The most expensive perk in the game is Deadeye. It says "Consecutive kills increase the chance to do more damage with bullet weapons."
Drift0r @Drift0r 9h
CoD Ghosts doesn't play like BO2 or MW3. The new movement system has a VERY different feel to it. It's all about conserving momentum.
Drift0r @Drift0r 10h
Practicing with the sniper I just "lean-scoped" somebody. Also there is a kind of quickscoping but it's REALLY different feeling. Slower too
Hah..has anyone got anything decent to say about this?!
Looks pretty decent to me. Won't be buying on 360 AND Xbox One though..just the latter.
I really hope this isn't a disaster like Blops 2.After watching the trailer on my laptop, instead of my phone it does actually look decent. I'm not getting hyped as blops 2 looked awesome in the trailers but it was actually poo.
I wish they'd actually cut back on the killstreaks though. And I've seen a video analysing the trailer and it shows a MOAB
Everything shown will count for nothing if the match making, netcode and host selection sucks.
I really hope this isn't a disaster like Blops 2.
Glad that there are big maps again.
I know COD is the game that people love to **** off but I do like the series. It's just gone downhill since Blops 1. I'm hoping this game is a return to form.
From Eurogamer:
Call of Duty players have long called for the addition of dedicated servers in the hope they would reduce lag and other negatives experienced during online multiplayer, but so far these wishes have fallen on deaf ears.
But with Call of Duty: Ghosts, due out on Xbox One and PlayStation 4 as well as PC, PlayStation 3, Xbox 360 and Wii U, there is renewed hope that dedicated servers will become a reality.
So, will Call of Duty: Ghosts feature dedicated servers? Watch this space.
"I can't talk about it yet!" Infinity Ward executive producer Mark Rubin teased when quizzed on the subject by Eurogamer at the Call of Duty: Ghosts multiplayer reveal event in Los Angeles today.
"We're not talking about anything dedicated server-related yet."
That's two mentions of the word "yet", suggesting we'll get an answer either way sooner rather than later. Gamescom next month, perhaps?
looks good to me, wasn't expecting a massive graphical update anyway, when you look back at the first cod that was on the 360 graphics have changed massively since then. it looks smooth as anything frame rate wise which is good. realy happy about cross gen play as I will be picking up on day 1 on the Xone and you can imagine there wont be massive online community at first, saying that maybe that would be better to keep all the kids off it hahaha
Are you sure about that? Tmartn said they were playing on XO's.