I'm talking about something like WoT - better vehicle, low equipped, can still destroy a lower tier vehicle, fully upgraded, sometimes, without much hassle. It was the same in Freelancer, a fully upgraded ship from the start of the game, could barely face a higher tier one.
Roberts said something in the line "you won't be able to maneuver the ship that has sustained damage to the thrusters, as you would a brand new one". Some hope is still there.
Basically, I'm talking a sim approach or an aracadish one.
The damage will be modular, if you hit the engines once your through the shields and armor..... that ship will have no propulsion other than maneuvering thrusters. They are toying with the feasibility of hull breaches and rapid depressurization etc. You will be able to target systems and subsystems too to cripple ships.
There is no "hit and dice roll to see if you killed any critical systems" you will only hit them if you hit their location on the ship
Smaller ships can take down larges ones if the pilots good enough and can still damage larger ones.... it may just take more time to do so. Swarms of small ships should rip the larger ones apart.



