Squadron 42 - Star Citizen : Wing Commander Style Space Sim

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Is there any benefit into buying into this now?
If there is what sort of money are we talking about and what are the benefits?

I'm a big fan of space sims, pretty much played them all. I'm sure i still have the original wing commander box with all the floppy disks!
 
All this talk of ship specs is convincing me to become a backer.

How many people here have actually managed to stop at one ship?

I've been a backer for a while, and whilst I've upgraded... I've managed so far. Not sure how long this will last.

Is there going to be an OCUK organisation, or is everyone already committed to their communities elsewhere?
 
I would have a hard time convincing you TNA to buy a freelancer as I hate it....I think its such an ugly ship, that I couldnt bring myself to buy one......plus im going down the Pirate route, so the Cattepillar would be my ship of choice for exploration/transporting.

Asgard the benefit of buying into this now would purely be to be involved in the Alpha and Beta phases.

To expereince the Alpha/Beta you would need a Bounty Hunter Package ($65USD)...which comes with a Origin 300i Ship.

The digital Scout for $30USD comes with the game but no Beta and Alpha entry.

If you are a fan of space sims....mmos and open world sandbox games, then this is a must.

Plus the earlier you get the more perks you will recieve as they reach funding goals......so every million they make, they give the backers perks for each milestone......they are making a million every 1-2 weeks, so by the time the game goes live, backers should have built up some nice perks.

The perks are only cosmetic silly things mind you, like a fish tank in your hangar or a laser pistol for your character.
 
All this talk of ship specs is convincing me to become a backer.

How many people here have actually managed to stop at one ship?

The number of ships is simply down to preference. All LTI ships will eventually be superseded by new and better models so they do have a limited life span... I backed and bought 3 ships I really love the models for on the premise that I will always have a ship to fly and that even as wingmen with AI to fly them, they're kind of dispensable.

Really I should have simply got an Aurora and started the game from scratch but I got drawn in by the hanger module :-(

If you back now, you help reach more stretch goals and you get ships at a cheaper monetary value in game than when released.
 
Near as I can figure, you generally pay real money to get the ship at about 1/3 the price of the eventual release, with teh knowledge that your money help0ed make Star Citizen happen.

Up to a certain monetary value, you really pay to get the full game, including early test versions, with the chosen package of ship(s) and extras as starting vessels rather than the basic basic basic mkI Starflier type. In fact, I think new players *might* have to do Sqn 42 and then have nothing but a handful of credits to start with, thus prompting them to go fly missions for someone else until they can afford an Aurora or something...

Beyond that price limit, you are paying to have all the above, but an extra swanky fancy ship.
 
For those of you thinking of becoming backers I'll mention a couple of points.

There are lots of different packages available (starting with a 300i is not compulsory), I've found the site is a bit 'disjointed' and the new backers page only shows a small number of the packages and some of the others can be rather hard to find, so have a damn good click around.
Not all the packages are game packages and often contain only a ship that you could use once the full game is available.
If you want Alpha and Beta access then check your package contents before buying to be sure they are included.

(I know this has been said before but it's a big thread and I doubt everyone is reading it all)
 
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Still on the fence. Part of me just says enjoy space in style for a while with the 300i. I don't think insurance will be a big issue. As I have LTI on the ship, will just insure the weapons I decide to fit on it.

Doing missions and working your way up and getting better ships is all a part of the fun. Even now ships are getting 4 months insurance, in which time you will either not be using that ship no more, or where getting insurance for when you want to use the ship being chumps change.

As mentioned, in 6-12 month after release there will be much nicer looking and better ships available anyway.

What do you guys think? :)
 
Just melted my $40 original kickstarter pledge to upgrade to the arbiter package. LTI on an already kitted out fighter ship was just too tempting.

Still can't get over the fact that I've now spent $80 on a game that's not even released yet!
 
I agree......ive only got myself a Cutlass and a Avenger......the fun of the game is to work your way up....get better ships and grow your reputation in the Universe.

Having the ship you want from the outset means you may not have much to work towards.

Insurance will cost very little so isnt an issue.
 
Just melted my $40 original kickstarter pledge to upgrade to the arbiter package. LTI on an already kitted out fighter ship was just too tempting.

Still can't get over the fact that I've now spent $80 on a game that's not even released yet!

I've done the exact same. That's £50 on a game, an upgraded ship, the Alpha and Beta, as well as being part of the game's journey... Not to mention all the goodies that come with it. I'm more than happy with this.
 
Doing missions and working your way up and getting better ships is all a part of the fun.
For many, yes indeed. I'm usually one of them.
However, being part of the community who made this happen is an other perspective, which I am following. Like many others, it's unusual for me - I tend to sit back and see if something floats first, then hop on once the price has dropped... I just feel the need to get involved with this particular show.

As mentioned, in 6-12 month after release there will be much nicer looking and better ships available anyway.
Better for who?
If Freelancer is anything to go by, I know several pilots who can take a mid-range ship and outfly almost anyone in a top end one.
I went over a few of the stats last night with a couple of friends, including a nice chap from here and the higher-ups are not always better.
It seems to be about finding ships that work for you, rather than whatever is 'better', something I rather like. That might be a Freelancer, Aurora, 300i or something else.
But until I find 'my' ship and until those new ones get released, I'll want to play with as many others as I can... and, since I'm quite the Noob pilot, I expect I will die a LOT in the start. Those months of free insurance will sure come in handy!! :D

If Freelancer is anything to go by, the death costs of some servers accounted for a significant amount of my funds while I learned how to not-die. After several years of not-dying, I'm still learning how to actually win the fights, but I have held my own long enough to make billions of credits so those deaths are at least affordable.

Insurance will cost very little so isnt an issue.
Has there been any indication of how little, perhaps as percentages of purchase cost or something?
 
Still on the fence. Part of me just says enjoy space in style for a while with the 300i. I don't think insurance will be a big issue. As I have LTI on the ship, will just insure the weapons I decide to fit on it.

Doing missions and working your way up and getting better ships is all a part of the fun. Even now ships are getting 4 months insurance, in which time you will either not be using that ship no more, or where getting insurance for when you want to use the ship being chumps change.

As mentioned, in 6-12 month after release there will be much nicer looking and better ships available anyway.

What do you guys think? :)


Probably on the money to be fair, I suspect that insurance will either be a semi-replacement for monthly subs or will be fairly easy to achieve even for the larger ships if you play more than 20 hours or so a month. I get the impression that they're not wanting this game to feel like a grind, they want the focus on fun, but will also ensure that the best gear is freely available - I'm not expecting super rare gear that gives anyone an advantage tbh. It's about fun, holding territory, exploring and picking fights etc :)

I've opted for a Freelancer with LTI which BlizzardX is kindly helping me out with, I'm really hoping we get an OCUK corp going but I have a feeling I'll also be getting a second ship soon and getting back onto BlizzardX again for help with it to ensure I get LTI on it too. It's a bonus, not an essential after all.

I also think the Golden Ticket bonuses will be cosmetic or just "fluff", insurance will likely be a bit of work but nothing major.
 
On the topic of insurance. It's been stated, mostly to take the sting out of the multitude of arguments over LTI that insurance will be a very minimal cost each month in the grand scheme of things.

You should, unless you're totally inept at playing the game make enough money to more than cover your outgoings and turn a profit, even if it's basic trade runs with major secure UEE space.

Here's something's Chris Roberts said in a Wingman's Hangar episode (yeah I transcribe the Forum Feedback section - Wise Owl on RSI ;) )

Question 6 - Andys

With all the fees for Hangar, Insurance and upkeep, will this game turn into a job to keep up with all the costs? Can I take a two week vacation and not worry about money?

Answer 6 - Chris Roberts

Yeah absolutely. One of my pet peeves, and one of the reasons we don’t have a subscription model the actual game itself is that I don’t think that anything should cost you money if you’re not playing the game. So basically the only issue you have when you’re actually playing the game you’re going to have running costs of playing it. You’ve got to pay some landing fees or you’re buying some cargo or buying some more ammunition, getting some more missiles or something. But that’s when you’re actually doing stuff, so yes to actually go and do stuff there are some cost involved and then hopefully you’ll be doing well enough to be making money and a profit and that’s kinda how the real world works but if you just go off somewhere for a month and your ship’s sitting in the hangar, you’re not going to come back to a bill for hangar, for the unused time you’ve not been flying around. Which is actually a bit different than real life as you put stuff in storage and they still bill you.
You should not have to constantly feeding money in if you’re not playing the game, if you are playing it then yes there are some running costs but hopefully your actions as a trader or a pirate or a merchant or a bounty hunter or an explorer should allow you to at least break even, if not making money.



Question 10 - Hippo

How affordable will in-game insurance be for larger ships, not covered by LTI? Is there a model for insurance costs yet?

Answer 10 - Chris Roberts

Firstly, every ship you buy comes with insurance the only difference between standard hull insurance and LTI is re-upping the payment. Right now if you have a car, everyone has to pay every 3 months or 6 months or every year to keep their insurance valid, the same is in our universe and the only difference is if someone has LTI their premium last forever, they just don’t have the additional costs of paying to re-up their insurance.
That generally in the grand scheme of things isn’t meant to be a huge amount of money, obviously insurance on a bigger ship is more than on a smaller ship just like it would be in real life, but as a running costs, just as in real life, the insurance cost that you have on your space ship would not be a ridiculous number, so you should be able to cover your insurance premiums and other things like landing fees, fuel costs, replenishing your hard ammo from your actual game action. So as long as you successfully manage to buy and sell stuff, take over stuff or do a mission you should be covering your running costs.
The normal standard insurance really isn’t that much different to LTI other than LTI means you have a slightly reduced running cost down the road. I’d like to stress, that’s a pretty insignificant amount of your general costs and a pretty insignificant amount of what you’ll actually be doing in the game.
 
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