Squadron 42 - Star Citizen : Wing Commander Style Space Sim

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I got my fish tank. Not sure how long it's been there as I haven't checked recently.

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Andi.
 
wow....that Hornet Ghost looks sexy!

I love that the Commercial for the Hornet is rendered 100% in engine in 4k res......gives you an idea of the visuals you can expect.
 
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He let him fly right by.... fly.... right..... by... Shameless Top gun rip but AMAZING

I'm currently in the process of cleaning myself up after watching the Hornet Advert >.<

 
I dont know if the visuals will be (third person cockpit view over the pilots left shoulder??) but I hope that theyve got a better flight mechanic worked out than that.

The combat was slow, at those speeds nobody in their right mind will fly in a straight line, you'd be trying to throw off aim by turning hard and jinking every way possible. If thats the case its going to be less skill and more luck based. The Top Gun fly by? Suicide. Where both planes have equal inertia you're depending on getting the enemy right behind you so they haven't got time to react and if they're that close and not lighting up your tailpipe, then you have nothing to fear because they couldn't hit you if you were still... which you will be very shortly. Heres hoping they cant pull back on the throttle too.

I do at least like the fact there seems to be a nod to a wing commander style dogfighting mechanic rather than elite-type inertia based horribly boring skating rink style of fighting.
 
I dont know if the visuals will be (third person cockpit view over the pilots left shoulder??) but I hope that theyve got a better flight mechanic worked out than that.

The combat was slow, at those speeds nobody in their right mind will fly in a straight line, you'd be trying to throw off aim by turning hard and jinking every way possible. If thats the case its going to be less skill and more luck based. The Top Gun fly by? Suicide. Where both planes have equal inertia you're depending on getting the enemy right behind you so they haven't got time to react and if they're that close and not lighting up your tailpipe, then you have nothing to fear because they couldn't hit you if you were still... which you will be very shortly. Heres hoping they cant pull back on the throttle too.

I do at least like the fact there seems to be a nod to a wing commander style dogfighting mechanic rather than elite-type inertia based horribly boring skating rink style of fighting.

it's pre pre alpha and those are adverts... dont read too much into it! :D
 
Surely you mean "Frontier-type inertia" ? Elite was never like that, and neither will the new one be.

Yeah, the original Elite, through rose tinted glasses, I remember very fondly. Manually docking - zerg... zarg? attacks. Great fun. Never seen a better depicted radar either. No definitely frontier... yeuch.
 
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