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AMD's Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium,

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AMD's Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium, Eidos-Montreal and Oxide

AMD's Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium, Eidos-Montreal and Oxide

New Developers Join AMD to Advance PC Game Performance Improvements and Simplify PC Game Development With Close-to-the-Metal API for AMD Radeon(TM) GPUs and APUs

"AMD is proud to play an instrumental role in transforming the world of game development with Mantle," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players."

Cloud Imperium Games is currently developing "Star Citizen," the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.

"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," said Chris Roberts, CEO, Cloud Imperium Games. "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today's gaming hardware will be ready to deliver it."

Read more - http://online.wsj.com/article/PR-CO-20131104-904500.html?dsk=y
 
Mantle could be a real game changer, still could be tempted to move to a non ref 290X over the GTX 780ti, purely because Mantle looks like it could be epic for PC gaming.. I wish we could have previews before the December unveil...
 
This has probably been asked before, but will mantle work with HD 7xxx series cards?

My 7950 is doing a lovely job at the minute and if Mantle will work with it great but i'd be happy to upgrade to adopt Mantle as it looks promising.
 
Well that Star Citizen game is a massive coup. However its not my cup of tea so meh to that one. :D

Eidos Montreal is Square Enix and they make some mint games. Sleeping Dogs, Theif, Tomb Raider etc. Delighted with that one is an understatement!

As for Oxide, never heard of them. :p

Overall, two thumbs up from me. Good find Broom. I wonder if there is more to come during the APU summit mid November.

This has probably been asked before, but will mantle work with HD 7xxx series cards?

My 7950 is doing a lovely job at the minute and if Mantle will work with it great but i'd be happy to upgrade to adopt Mantle as it looks promising.

Mantle will work with any GCN gpu.
 
Shouldnt we know whats going on with Mantle this month? Didnt they say BF4 would be Mantle certified come end of November? It could make it very interesting, especially as the FrostB 3 engine is going to be used in a fair few games. Im really on the fence at the moment, waiting for 780's to appear in MM so I can SLI, waiting to see how the Ti turns out, but also very eagerly looking at the 290's which in crossfire might be an epic combo for the price with mantle.
 
We don't know about any CPU restrictions for Mantle yet. It might only work with AMD CPUs (unlikely), or it may require at least 4 cores, etc. Or it might have none.
 
We don't know about any CPU restrictions for Mantle yet. It might only work with AMD CPUs (unlikely), or it may require at least 4 cores, etc. Or it might have none.

Yikes don't say that man lol. Honestly i find it hard to believe they'd do that with most people using Intel cpu's for gaming. That would be the definition of shooting yourself in the foot. :D

What sort of performance increases will be seen with Mantle, not FPS but in terms of %?

Details to come mid november. Its not all about pure fps, can also be image quality improvements as well apparently.
 
Well that Star Citizen game is a massive coup. However its not my cup of tea so meh to that one. :D

Eidos Montreal is Square Enix and they make some mint games. Sleeping Dogs, Theif, Tomb Raider etc. Delighted with that one is an understatement!

As for Oxide, never heard of them. :p

Overall, two thumbs up from me. Good find Broom. I wonder if there is more to come during the APU summit mid November.



Mantle will work with any GCN gpu.

This article tell's you a little about oxide.

http://www.vg247.com/2013/10/23/oxide-games-is-a-new-studio-of-strategy-veterans-with-a-new-64-bit-engine/
 
What sort of performance increases will be seen with Mantle, not FPS but in terms of %?

No one really knows dude!

We don't know about any CPU restrictions for Mantle yet. It might only work with AMD CPUs (unlikely), or it may require at least 4 cores, etc. Or it might have none.

If they did this it would be a serious mistake surely, though I can understand possibly having a minimum requirement of cores etc.
 
Yikes don't say that man lol. Honestly i find it hard to believe they'd do that with most people using Intel cpu's for gaming. :D

Heh. It'd do a lot for AMD sales if they did restrict it to AMD CPUs, but at the very most I'd expect a restriction of 6 cores minimum (though still unlikely).

Since it's designed partly to hand out tasks efficiently to 8 threads in line with the new consoles, it's going to need a quad core or better to be any use, almost certainly.
 
What sort of performance increases will be seen with Mantle, not FPS but in terms of %?

Its flawed really to look at Mantle as a performance accelerator, while it does have performance implications a better way to look at it is that you can ramp effects "upto 11" without seeing the performance impact you'd normally see. Its a bit of a subtle difference but by and large you can't just slap it into an existing game and say oh it runs 30% faster now. Its more about enabling artists without them having to worry about the performance implications than about boosting performance.
 
Wish we could have some figures on gains... I would like to know before deciding between non ref 290X and 780 ti..

Nvidia must be a lil concerned about Mantle at this point..

AMD must have sat around and said..

"If you can't beat them, make your own proprietary API"

:D

If it gets more from the hardware, I'm all for it..
 
Its flawed really to look at Mantle as a performance accelerator, while it does have performance implications a better way to look at it is that you can ramp effects "upto 11" without seeing the performance impact you'd normally see. Its a bit of a subtle difference but by and large you can't just slap it into an existing game and say oh it runs 30% faster now. Its more about enabling artists without them having to worry about the performance implications than about boosting performance.

This.

I think around 10% performance improvements are going to be there or thereabouts
 
I read an interesting quote on another forum which got me thinking...

nameevensen007 said:
Chris Roberts just confirmed his team's dev support for Mantle which means he has indirectly confirmed CryEngine support. That gets me excited.

Crysis 4 and Mantle? Yes please. If ever there is a game engine that Mantle was designed for its Cryengine imo.
 
i'd like to think it'll give a bit more than that, it seems like a lot of effort for 10% even if AMD are paying you. However if that equates to 30% of the cost of with AAx4, or 25% of the penalty for ultra shadows, or minimums 30% higher then that would be great as well
 
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