Squadron 42 - Star Citizen : Wing Commander Style Space Sim

Status
Not open for further replies.
so you made a big hooharr about source code being impossible then then ignore it when point out the times it has happened ?

you acted like it could never happen and was impossible and would rather make up bizarre analogies in some weird pedantic fashion
 
I never said it was impossible. Just not likely if they can still make money from it, or some other contractual stipulation prevents them from doing so. Freelancer ended up being available enough for mods to happen. Maybe this one will too.

I am, however, arguing that they should not HAVE to release it, simply because some people who gave them a bit of cash demand it.
 
Ugh I was thinking about getting the Starfarer so I had an epic trader but if the caterpillar is £140 the Starfarer is gonna be an even more retardedly high number, so scratch that idea :(
 
Calling $30 million a lot for such an ambitious MMO is naieve. SWTOR cost somewhere between $150 -200 million and that was a pile of ****.

Yep. The game. That is it.
Nope, that is not it. Take a look at the original kickstarter page:

http://www.kickstarter.com/projects/cig/star-citizen

They originally only asked for $500k from joe public and even with every stretch goal they could think of at the time it still only came to $6 million. They've far surpassed that now.

They probably have been able to drop a few large investors, and perhaps the guy running the show doesn't have to spend a penny himself anymore, but it's essentially the same game they'd always wanted to make that's being made. On top of all that, they're yet to actually sell the game which will bring in more money to support more content and sequels.

I'm not so bothered about them using crowdfunding; just bemused by the people paying more than the already generous lower pledges in return for virtual goods and pretending it's anything other than that. The game has been successfully financed. Buying that £80 ship isn't going to change much relatively as you also have to consider the law of diminishing returns which affects software projects as much as anything.

It doesn't matter if that £80 ship is saving you time in-game. Time in-game is why people buy games in the first place. It's for entertainment - not a chore!

I've just seen that they are now giving referral incentives (prizes). I think they've realised by now they've stumbled onto a way to make $millions with little to no risk to their own pockets and are rinsing it for all they can.

By that exact same logic - *I* should own the entiure Star Wars franchise, then!!
Did you help pay for it's development then? Or did you just buy a finished retail product that other people took the financial risk in developing?

Realistically they won't be giving up the source code anytime soon and they have little reason to but I hope they do one day as it's happened before in this genre and worked quite well (check out the FreeSpace 2 SCP).
 
I'm confused, they're selling content for a game that isn't going to be released for years?

Will someone explain this to me, sounds dodgy as hell IMO.
 
most of that was on cut scenes and voice actors

this game is also not an mmo it does not need an mmo budget.

what was the budget of freelancer? probably a fraction of the mmos of the time

OK! A ' a permanent, persistent world similar to those found in MMOs' and an offline single player campaign. Sounds MMOey to me but what the hey.

No idea what the budget of freelancer was, but a four year development cycle and a buyout by microsoft suggest it was a lot. SP games come no cheaper - HL2 was 40 million and that was what, 2004 and an on the rails FPS! In 2008, Ubisoft said their games cost around $18-28m, most recently GTA 5 an eye watering $265m, so i would suggest that its gone up rather than down! I would say $30 million is a relatively tight budget.

Anyway we seem to have gone as far as we can with this.

I'm confused, they're selling content for a game that isn't going to be released for years?

Will someone explain this to me, sounds dodgy as hell IMO.

http://starcitizen.wikia.com/wiki/Star_Citizen
 
Last edited:
How the **** can you count the budget of gta5 when they spent most of it on advertising ? the actual development cost of the game is all that matters not how much money the advertising department decided to spend

look at project cars budget.
look what they have done with it.
pretty amazing things I would say

also they are giving people who pledged a potential return which is nice


you don't need to spend billions on a game unless you want a crap ton of voice acting and fmv.

I'm sure the single player will have a fair bit though and will probably cost far more than the multiplayer side of the game would have but you don't really need known actors like GTA tends to just someone who can do a decent voice acting of which I'm sure there are many people who would do it for minimum wage that are currently studying the profession and are likely better than most voice acting in computer games tends to be.

I'm sure most games they just grab family members :P


look at "the mandate" a budget of 500k and they have got the guy who plays walder frey in game of thrones to do the voice for what appears to be one of the main characters of the game.
 
on GTA v ?
$265 million ($150 million of which was spent on marketing)

I'm sure GTA v is a far more complex game to create than any space game though as the game world has to depict a living city which is far more harder than a few suns/moon and rocks in space and the ai has to be far more advanced to give it that believable living city where as a ship simply flying around space aimlessly can make a space game feel alive as X rebirth with it's dead universe shows

I'd imagine the sound tracks you get in GTA games don't tend to be cheap either.


I bet the actual money they spend on actual developers making code/textures/models/ is tiny compared to what they spend elsewhere when making the GTA games


have any of the big devs ever gave a budget breakdown?

EDIT

vN9SQsK.png

40% marketing
37% art
lol if thats true although from the qoutes im thinking maybe not, or maybe the facts are tru and the qoutes are for the lulz

okay here we got but from 2010
http://www.develop-online.net/news/study-average-dev-costs-as-high-as-28m/0106030
The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data.

gt5 only cost 60 million then and look how much research they do on the cars
 
Last edited:
I absolutely love following the development of Star Citizen and Squadron 42 (pledged for a Connie myself) but this thread just makes my eyes bleed on a page by page basis.
 
^^ Thread is definitely slowly being derailed onto general discussions about game development and hypothetical situation we can't possible know about.. so yes it's starting to become rather pointless reading if you actually wish to discuss SC.

I know I've started spending more time on my corps forums because of this. Daily pester of Pussycat - JOIN US!: http://www.unitedspaceconfederation.com/

Also that goes for anyone else who wants to join up to a corp early.

I'm just glad I've managed to avoid upgrading my Freelancer to a Caterpillar today :D
 
Ahhhh its something to talk about. I dont even mind the doubters really, it takes all sorts. Besides, as soon as thers something substantive to discuss sure we'll get back on track.

Still waiting to trade in my 300i for a freelancer, but im also thinking i want a ghost... But seriously questioning whether i can justify a hundred squid. Ghost might have to wait for in-game.
 
that corp don't allow piracy ^_^

you shall be my prey

anyway we will likely end up with an ocuk server at some point.
I'd happily make monthly donations towards one as long as I was active in the game
 
I'm terrified, really. Are you going to fly up next to me and talk negatively about the game until I surrender? Haha seriously I'll tell the other 100+ members of my Corp including my escort to just let you have a free shot :-D
 
I'm on the verge of pledging & the Aurora LX is available today. $45 is the most I can really pledge atm.

I was thinking about getting the Legionnaire $45 pledge before I noticed todays special. The LX would fit in more with my play style I think - Exploration/Light Mercantile as opposed to Milita/Patrol. Leather seats would be nice too:D So I'm thinking to buy:

https://robertsspaceindustries.com/store/69-digital-mercenary

then upgrade with:

https://robertsspaceindustries.com/store/147-aurora-lx-upgrade

Can anyone see any problems with doing this? I'm almost tempted by:

https://robertsspaceindustries.com/store/350-starter-package-lti

but its seems a bit silly to lose getting Squadron 42 part for LTI?

*edit* Or does it?..... aghhh I'm terrible at decisions lol
 
Last edited:
You want to pay $45 and not even get the single player game?

You'll be able to get nearly any ship you want with insurance as you earn credits in-game for free. Getting squadron 42 later won't be free.

LTI is a nice-to-have but not worth losing a whole single player game over. Besides, do you think you'll keep that ship throughout your time in the game? Once you earn something better (or buy something better like others have) then LTI probably gains some value.

Think back to every other space sim you've ever played. How long did you continue to use your first ship for?
 
Last edited:
Status
Not open for further replies.
Back
Top Bottom