what's up with these pay 20 pounds to play buggy zombie survival games

Whilst many will point he finger at Minecraft for starting this, just look at Star Citizen, it's pulled in $36 million so far and hasn't actually given out anything playable. There's a market here and it's massive for any developer who grabs peoples imaginations.

So far out of all the games mentioned Rust is the only one that has my attention, not actually bought it yet though but to me it shows the most promise.
 
early access tends to be the way to go now, some games do it better than others

Mechwarrior is free to play and you have the option to put money into it for micro transactons

Dayz, i did put £20 into as i played arma 2 and the dayz mod a lot and thourghly enjoyed it, and i am certain the developers will be putting their all into it so i feel £20 is a solid investment and i have played it fro maybe 5-6 hours, seen what i need to see and i am waiting to see what they bring out next. From what they ahve done for the alpha, the beta and final release is going to be full of features and be a game worth playing and tbh paying £20 to see the beginnings and to have to wait til the finished product is better than waiting another year, paying £40 and then having to wait for them to fix all the bugs as they didnt do an Early access where they can iron out the bugs.
 
Exactly my thoughts too Leprechaun312.

I only chose DayZ because out of all the zombie survival games around now, DayZ is still the one that I consider nails the atmosphere I expect from a post zombie apocalypse world. I'm not going to **** on others that prefer Nether or WarZ, it's their choice. I can live without melee and other game mechanics for now as atmosphere was my main concern. It has also made the most money, which I assume will be put to good use over the next year.

I knew that with it being released so close to the holidays, updates were going to be a bit thin on the ground for the first month or two, and I'm more than happy to wait another few months for it to start taking shape properly.
 
Bugs =/= bad game

DayZ is one of the best games ever made. It provides an experience unlike any other video game I've seen. Bugs are irrelevant.
 
its a game type most want but no one has really pulled it off to the polished effective game most want.

dead linger is closest and why many play it but rust is doing okay rest are pretty much cheap cashins like warz,nether,dayz and the like.

next one what does look big is the forest and looks very slick.

out of the bunch i think rust and the dead linger will hold on rest will just fail.

Fixed that for you.
 
I just don't get all the hype?? You pay for something which is Alpha and barely playable, and now everyone is in on it with dime a dozen being released. IMO they all cash cows. What are your views and why??

I know I'm staying well away from them? Might be tempted to buy a finished product, but i have a feeling they will never finish them.

I guess each to their own

Simple answer I think is because people want new games, and dev's have cottoned on to the fact that they can make a fortune without having to finish a game because we accept the 'its not quite finished yet' mantle.

I think you could track all these shenanigans back to one game that had a paid beta, and it all stems from there
 
Bugs =/= bad game

DayZ is one of the best games ever made. It provides an experience unlike any other video game I've seen. Bugs are irrelevant.

DayZ being one of the best games ever is pretty debatable, but I totally disagree with you regarding bugs being irrelevant in judging the quality of a game.
 
I find early access has ruined a lot of games for me. I get bored with the basic mechanics before they have time to expand the features. Prison Architect is a prime example.
 
DayZ being one of the best games ever is pretty debatable, but I totally disagree with you regarding bugs being irrelevant in judging the quality of a game.

dayz sort of reminds me of a game that should have been released 10 years ago.
but games had better melee back then
 
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The top sellers seem right for the most played and talked about games at the moment.

I think Early Access gives people far too much hope for a title though as many think the game will hit its full potential 5-10 months down the line but yet they have almost no chance (Starbound somewhat the exception). As these games are often made by a few people with little to no game creating experience, little funds and very limited time on the project. For example most early access games seem to have a 12-18 month dev cycle which is immensely short for a very small team, with a grand vision for their game. Even Minecraft took a good few years to hit version 1 and even that was classed as half-complete (it had a full game from start to finish but not hitting the potential).

Like others have said it is somewhat a cash in now as you can try to make the development cycle pay for it self and anything after that is a bonus. It also allows anything to be cut/added to the game without any action able to be taken by the consumers.
 
It's no different to people paying ££££ to back star citizen or elite, some people have spent £200 on a ship in a game that isn't even close to release let alone alpha
 
I'm a big fan of supporting indy developers, I've shelled out for quite a few kickstarters and early access games.

However the standard varies wildly along with the rate of updates. I do think some are very close to being deceptive/misleading with slow updates of a "game" that's barely more than a basic tech demo.

Kickstarter is certainly buyer beware but i think Valve need to start vetting much more strictly or there could be real pushback from gamers feeling ripped off.
 
ive said it before but your now basically paying for something which was always free (beta/alpha access)

Most people who apply for beta keys have no intention of submitting tickets/feedback/bug reports they just want a free game and to see what its like.

Now people are being asked to pay for the same privelage and some are a little peeved that they are not getting the "game" they paid for.

Are some naieve? possibly. Some gullable? possibly.

But for me its all relative, my £20 i paid for DayZ i dont consider bad value. Ill get more than enough moneys worth from the game than if i sloshed that £20 at a bar or cinema.

What were effectively doing is taking a gamble that a product we believe in while come to be what we expect.

Half the problem is that our expectations and hopes are often unrealistic and the developers dont really have an obligation to "finish" their product as they have already made money with the alpha purchases.

If the game fails sure they wont make as much as they would had it went to retail and been a success, but at the same time they will make a hell of a lot more than they would if they released a free beta so i understand whats happening.

Take a look at the future folk, loads of indie/greenlight/alpha pish is all your gonna get :)
 
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