** The Elder Scrolls Online - EXCLUSIVE PRE ORDER EARLY ACCESS **

As much as I love the ES series, this game is not on my to buy list. I made the mistake of thinking I'd like FFXI as a final fantasy fan, I'm not making the same mistake twice.
 
I'm probably going to try it, its been a while since my last MMO and I'm a fan of the Elder Scrolls games. I always thought that multiplayer Skyrim or Oblivion would have the potential to rule the world. Kind of surprised about all the negative comments... I know subscription games are out of favor now, so I can understand that. But was the beta really that bad?
 
I'm probably going to try it, its been a while since my last MMO and I'm a fan of the Elder Scrolls games. I always thought that multiplayer Skyrim or Oblivion would have the potential to rule the world. Kind of surprised about all the negative comments... I know subscription games are out of favor now, so I can understand that. But was the beta really that bad?

It took your post to be the first positive one, yeah it was that bad.
Bland, generic, basic down to the very core - it did nothing any other mmo did better. It didn't even try.

It's a console MMO - they tend to really simplify things.
 
If the game got breast physics then it will sell by the bucket load :D, Nexus mod manager for mods and a few talented modders will fix it right up ;)
 
OcUK have knocked £10 off the RRP of £50 but it's still an incredibly tough sell. Anyone who goes for this must be at least slightly crazy IMO.
 
I am pinning my MMO hope's on Wildstar. Would have loved to get into the whole ESO thing but that beta was terrible and did nothing to make me want to buy it.
 
WoW was the perfect storm at a time when there was a strong demand in the market for a tripple A MMO and when social networks were in their infancy.

It attracted everything: hardcore gamers (raids), casuals (leveling, instances), gaming socialiates, which lead to a huge user base due to there being not many alternatives on the market.

Since then, we've had a tone of MMO's as well as social networks rising up and offering both casuals and socialites alternatives. There's still a skeleton of the former user base that allows WoW to continue with the subscription model but there are signs this is changing.

ESO walks into the picture and offers what? Less polish and less content aimed at a single player fan base.

Good luck to the developers, they're going to need it.

Not to be a pedant but there is still around 6mill playing, certainly not at its peak but hardly a skeleton they will still turn over insane money each month.
 
Not to be a pedant but there is still around 6mill playing, certainly not at its peak but hardly a skeleton they will still turn over insane money each month.

6m, half of which are in places like China where players buy prepaid cards that give them a number of hours to play at a netcafe. The prices are extremely low, compared to the other parts of the world, and Blizzard get only a fraction of it due to taxes/local partners.

In other words, 3m China players probably bring in less revenue than 1m European/American players. Also, expansion packs content is available on launch day without any aditional costs. Yet in reports they are all considered "active subscribers".

In April 2013, WoW made 93m total revenue (20m out of microtransactions). Remove another 10m from box purchases and you're left with 63m. However, at the time, it had more than 8m subs. If all those people paid 15 euro/$ per month, the revenue would be more than 120m. Can you see how misleading the released total number of "subscribers" is?

http://www.superdataresearch.com/blog/wow-microtransactions/
http://www.tomshardware.com/news/mi...raft-revenues-mmorpg-in-game-store,24236.html


So yes I stand my claim that what we're seeing on WoW now is a skeleton of it's former glory.
 
Back
Top Bottom