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The Titanfall BETA has insane VRAM requirements!!

GTX 670 - 1440p all high 4xMSAA - 60 fps 90% of the time with drops to perhaps 45 fps.

There appears to be no visual difference between high and insane texture settings. Probably not implemented for the beta.
 
2GB of vram at 1080p is fine, even with 4xMSAA.

Again, GTX 760 here, playing at 1080p with 4xMSAA. Lowest I've seen my FPS go to was about 50, thats with 4 or so titans dancing about with god knows how many AI and players around. Also agree with Rusty0611, most of the dips are completely unrelated to vram usage.

When it gets hectic I think CPU plays a bigger role to your minimum fps. Being a modified source engine and, you know, being beta.
 
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Not at all impressed so far from what I've seen, especially in DG's vids.

The titans seem to move just as quick and agile as the soldiers.

Was hoping for more of a lumbering beast that felt like it had some weight to it..
 
what res mate? Be interested to see what my three cards use at 1440.

It's obviously caching though. Some games are just mega heavy on it. I've hit 3gb in Ac4 with 8xMSAA, still runs like a dream :).
 
Not at all impressed so far from what I've seen, especially in DG's vids.

The titans seem to move just as quick and agile as the soldiers.

Was hoping for more of a lumbering beast that felt like it had some weight to it..

The atlas is supposed to be agile. The other two titans won't be.
 
COD Ghosts was the same pretty much.It was using upto 3.8gb on my 290X.Its just uses what it can.Dont know the reason behind it tho.
 
On my crossfire 7950's I was using 6gb of vram according to afterburner which is strange as I I only have 3gb useable with my cards. Keep getting error messages in Windows saying it's running out of RAM.
 
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